blender/release/scripts/templates_py/operator_node.py
2014-01-01 12:02:43 +01:00

60 lines
1.4 KiB
Python

import bpy
def main(operator, context):
space = context.space_data
node_tree = space.node_tree
node_active = context.active_node
node_selected = context.selected_nodes
# now we have the context, perform a simple operation
if node_active in node_selected:
node_selected.remove(node_active)
if len(node_selected) != 1:
operator.report({'ERROR'}, "2 nodes must be selected")
return
node_other, = node_selected
# now we have 2 nodes to operate on
if not node_active.inputs:
operator.report({'ERROR'}, "Active node has no inputs")
return
if not node_other.outputs:
operator.report({'ERROR'}, "Selected node has no outputs")
return
socket_in = node_active.inputs[0]
socket_out = node_other.outputs[0]
# add a link between the two nodes
node_link = node_tree.links.new(socket_in, socket_out)
class NodeOperator(bpy.types.Operator):
"""Tooltip"""
bl_idname = "node.simple_operator"
bl_label = "Simple Node Operator"
@classmethod
def poll(cls, context):
space = context.space_data
return space.type == 'NODE_EDITOR'
def execute(self, context):
main(self, context)
return {'FINISHED'}
def register():
bpy.utils.register_class(NodeOperator)
def unregister():
bpy.utils.unregister_class(NodeOperator)
if __name__ == "__main__":
register()