blender/intern/ghost/GHOST_ISystemPaths.hh
Campbell Barton e955c94ed3 License Headers: Set copyright to "Blender Authors", add AUTHORS
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.

While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.

Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.

Some directories in `./intern/` have also been excluded:

- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.

An "AUTHORS" file has been added, using the chromium projects authors
file as a template.

Design task: #110784

Ref !110783.
2023-08-16 00:20:26 +10:00

86 lines
2.3 KiB
C++

/* SPDX-FileCopyrightText: 2009 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup GHOST
*/
#pragma once
#include "GHOST_Types.h"
class GHOST_ISystemPaths {
public:
/**
* Creates the one and only system.
* \return An indication of success.
*/
static GHOST_TSuccess create();
/**
* Disposes the one and only system.
* \return An indication of success.
*/
static GHOST_TSuccess dispose();
/**
* Returns a pointer to the one and only system (nil if it hasn't been created).
* \return A pointer to the system.
*/
static GHOST_ISystemPaths *get();
protected:
/**
* Constructor.
* Protected default constructor to force use of static createSystem member.
*/
GHOST_ISystemPaths() {}
/**
* Destructor.
* Protected default constructor to force use of static dispose member.
*/
virtual ~GHOST_ISystemPaths() {}
public:
/**
* Determine the base dir in which shared resources are located. It will first try to use
* "unpack and run" path, then look for properly installed path, including versioning.
* \return Unsigned char string pointing to system dir (eg /usr/share/blender/).
*/
virtual const char *getSystemDir(int version, const char *versionstr) const = 0;
/**
* Determine the base dir in which user configuration is stored, including versioning.
* If needed, it will create the base directory.
* \return Unsigned char string pointing to user dir (eg ~/.blender/).
*/
virtual const char *getUserDir(int version, const char *versionstr) const = 0;
/**
* Determine a special ("well known") and easy to reach user directory.
* \return Unsigned char string pointing to user dir (eg `~/Documents/`).
*/
virtual const char *getUserSpecialDir(GHOST_TUserSpecialDirTypes type) const = 0;
/**
* Determine the directory of the current binary
* \return Unsigned char string pointing to the binary dir
*/
virtual const char *getBinaryDir() const = 0;
/**
* Add the file to the operating system most recently used files
*/
virtual void addToSystemRecentFiles(const char *filepath) const = 0;
private:
/** The one and only system paths. */
static GHOST_ISystemPaths *m_systemPaths;
#ifdef WITH_CXX_GUARDEDALLOC
MEM_CXX_CLASS_ALLOC_FUNCS("GHOST:GHOST_ISystemPaths")
#endif
};