e1a6749b3d
This commit adds logic to convert between USD dome lights and Blender world materials. The USD dome light rotation is represented in a mapping node input to the environment texture. If the dome light has a color specified in addition to the texture map, the color will be converted to a vector multiply on the the environment texture output. I the imported USD has multiple dome lights, only the first dome light will be converted to a world material. Co-authored-by: kiki <charles@skeletalstudios.com> Co-authored-by: Michael Kowalski <makowalski@nvidia.com> Pull Request: https://projects.blender.org/blender/blender/pulls/121800 |
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blender_as_python_module | ||
data@25b7bed33c | ||
gtests | ||
performance | ||
python | ||
utils | ||
CMakeLists.txt |