blender/extern/audaspace/plugins/coreaudio/CoreAudioSynchronizer.h
Jörg Müller 12c08ceee3 Audaspace: add support for CoreAudio on macOS
This adds CoreAudio as audio backend on macOS.
CoreAudio is the standard audio API on macOS.

Ref T86590
2021-03-16 23:21:45 +01:00

65 lines
1.8 KiB
C++

/*******************************************************************************
* Copyright 2009-2016 Jörg Müller
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
#pragma once
#ifdef COREAUDIO_PLUGIN
#define AUD_BUILD_PLUGIN
#endif
/**
* @file CoreAudioSynchronizer.h
* @ingroup plugin
* The CoreAudioSynchronizer class.
*/
#include "devices/ISynchronizer.h"
#include <AudioUnit/AudioUnit.h>
#include <AudioToolbox/CoreAudioClock.h>
AUD_NAMESPACE_BEGIN
/**
* This class is a Synchronizer implementation using a CoreAudio clock.
*/
class AUD_PLUGIN_API CoreAudioSynchronizer : public ISynchronizer
{
private:
/// The CoreAudio clock referene.
CAClockRef m_clock_ref;
/// Whether the clock is currently playing.
bool m_playing;
public:
/**
* Creates a new CoreAudioSynchronizer.
* @param device The device that should be synchronized.
*/
CoreAudioSynchronizer(AudioUnit& audio_unit);
virtual ~CoreAudioSynchronizer();
virtual void seek(std::shared_ptr<IHandle> handle, double time);
virtual double getPosition(std::shared_ptr<IHandle> handle);
virtual void play();
virtual void stop();
virtual void setSyncCallback(syncFunction function, void* data);
virtual int isPlaying();
};
AUD_NAMESPACE_END