0f6f921898
There are in fact some missing parts to it (Split BVH builder should be creating bins from result of Object Split constructor). Doable, but need to quickly fix issue for the studio here, easier to revert for now.
29 lines
866 B
C
29 lines
866 B
C
/*
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* Adapted from code copyright 2009-2010 NVIDIA Corporation
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* Modifications Copyright 2011, Blender Foundation.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef __BVH_SORT_H__
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#define __BVH_SORT_H__
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CCL_NAMESPACE_BEGIN
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void bvh_reference_sort(int start, int end, BVHReference *data, int dim);
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CCL_NAMESPACE_END
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#endif /* __BVH_SORT_H__ */
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