blender/scripts/startup/bl_ui/properties_data_metaball.py
Sergey Sharybin 03806d0b67 Re-design of submodules used in blender.git
This commit implements described in the #104573.

The goal is to fix the confusion of the submodule hashes change, which are not
ideal for any of the supported git-module configuration (they are either always
visible causing confusion, or silently staged and committed, also causing
confusion).

This commit replaces submodules with a checkout of addons and addons_contrib,
covered by the .gitignore, and locale and developer tools are moved to the
main repository.

This also changes the paths:
- /release/scripts are moved to the /scripts
- /source/tools are moved to the /tools
- /release/datafiles/locale is moved to /locale

This is done to avoid conflicts when using bisect, and also allow buildbot to
automatically "recover" wgen building older or newer branches/patches.

Running `make update` will initialize the local checkout to the changed
repository configuration.

Another aspect of the change is that the make update will support Github style
of remote organization (origin remote pointing to thy fork, upstream remote
pointing to the upstream blender/blender.git).

Pull Request #104755
2023-02-21 16:39:58 +01:00

141 lines
3.6 KiB
Python

# SPDX-License-Identifier: GPL-2.0-or-later
import bpy
from bpy.types import Panel
from rna_prop_ui import PropertyPanel
class DataButtonsPanel:
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "data"
@classmethod
def poll(cls, context):
return context.meta_ball
class DATA_PT_context_metaball(DataButtonsPanel, Panel):
bl_label = ""
bl_options = {'HIDE_HEADER'}
def draw(self, context):
layout = self.layout
ob = context.object
mball = context.meta_ball
space = context.space_data
if ob:
layout.template_ID(ob, "data")
elif mball:
layout.template_ID(space, "pin_id")
class DATA_PT_metaball(DataButtonsPanel, Panel):
bl_label = "Metaball"
def draw(self, context):
layout = self.layout
layout.use_property_split = True
mball = context.meta_ball
col = layout.column(align=True)
col.prop(mball, "resolution", text="Resolution Viewport")
col.prop(mball, "render_resolution", text="Render")
col.separator()
col.prop(mball, "threshold", text="Influence Threshold")
col.separator()
col.prop(mball, "update_method", text="Update on Edit")
class DATA_PT_mball_texture_space(DataButtonsPanel, Panel):
bl_label = "Texture Space"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {
'BLENDER_RENDER',
'BLENDER_EEVEE',
'BLENDER_EEVEE_NEXT',
'BLENDER_WORKBENCH',
'BLENDER_WORKBENCH_NEXT'}
def draw(self, context):
layout = self.layout
layout.use_property_split = True
mball = context.meta_ball
layout.prop(mball, "use_auto_texspace")
col = layout.column()
col.prop(mball, "texspace_location")
col.prop(mball, "texspace_size")
class DATA_PT_metaball_element(DataButtonsPanel, Panel):
bl_label = "Active Element"
@classmethod
def poll(cls, context):
return (context.meta_ball and context.meta_ball.elements.active)
def draw(self, context):
layout = self.layout
layout.use_property_split = True
metaelem = context.meta_ball.elements.active
col = layout.column()
col.prop(metaelem, "type")
col.separator()
col.prop(metaelem, "stiffness", text="Stiffness")
col.prop(metaelem, "radius", text="Radius")
col.prop(metaelem, "use_negative", text="Negative")
col.prop(metaelem, "hide", text="Hide")
sub = col.column(align=True)
if metaelem.type in {'CUBE', 'ELLIPSOID'}:
sub.prop(metaelem, "size_x", text="Size X")
sub.prop(metaelem, "size_y", text="Y")
sub.prop(metaelem, "size_z", text="Z")
elif metaelem.type == 'CAPSULE':
sub.prop(metaelem, "size_x", text="Size X")
elif metaelem.type == 'PLANE':
sub.prop(metaelem, "size_x", text="Size X")
sub.prop(metaelem, "size_y", text="Y")
class DATA_PT_custom_props_metaball(DataButtonsPanel, PropertyPanel, Panel):
COMPAT_ENGINES = {
'BLENDER_RENDER',
'BLENDER_EEVEE',
'BLENDER_EEVEE_NEXT',
'BLENDER_WORKBENCH',
'BLENDER_WORKBENCH_NEXT'}
_context_path = "object.data"
_property_type = bpy.types.MetaBall
classes = (
DATA_PT_context_metaball,
DATA_PT_metaball,
DATA_PT_mball_texture_space,
DATA_PT_metaball_element,
DATA_PT_custom_props_metaball,
)
if __name__ == "__main__": # only for live edit.
from bpy.utils import register_class
for cls in classes:
register_class(cls)