blender/scripts/startup/bl_ui/space_time.py
Sergey Sharybin 03806d0b67 Re-design of submodules used in blender.git
This commit implements described in the #104573.

The goal is to fix the confusion of the submodule hashes change, which are not
ideal for any of the supported git-module configuration (they are either always
visible causing confusion, or silently staged and committed, also causing
confusion).

This commit replaces submodules with a checkout of addons and addons_contrib,
covered by the .gitignore, and locale and developer tools are moved to the
main repository.

This also changes the paths:
- /release/scripts are moved to the /scripts
- /source/tools are moved to the /tools
- /release/datafiles/locale is moved to /locale

This is done to avoid conflicts when using bisect, and also allow buildbot to
automatically "recover" wgen building older or newer branches/patches.

Running `make update` will initialize the local checkout to the changed
repository configuration.

Another aspect of the change is that the make update will support Github style
of remote organization (origin remote pointing to thy fork, upstream remote
pointing to the upstream blender/blender.git).

Pull Request #104755
2023-02-21 16:39:58 +01:00

343 lines
10 KiB
Python

# SPDX-License-Identifier: GPL-2.0-or-later
import bpy
from bpy.types import Menu, Panel
from bpy.app.translations import contexts as i18n_contexts
# Header buttons for timeline header (play, etc.)
class TIME_HT_editor_buttons:
@staticmethod
def draw_header(context, layout):
scene = context.scene
tool_settings = context.tool_settings
screen = context.screen
layout.separator_spacer()
row = layout.row(align=True)
row.prop(tool_settings, "use_keyframe_insert_auto", text="", toggle=True)
sub = row.row(align=True)
sub.active = tool_settings.use_keyframe_insert_auto
sub.popover(
panel="TIME_PT_auto_keyframing",
text="",
)
row = layout.row(align=True)
row.operator("screen.frame_jump", text="", icon='REW').end = False
row.operator("screen.keyframe_jump", text="", icon='PREV_KEYFRAME').next = False
if not screen.is_animation_playing:
# if using JACK and A/V sync:
# hide the play-reversed button
# since JACK transport doesn't support reversed playback
if scene.sync_mode == 'AUDIO_SYNC' and context.preferences.system.audio_device == 'JACK':
row.scale_x = 2
row.operator("screen.animation_play", text="", icon='PLAY')
row.scale_x = 1
else:
row.operator("screen.animation_play", text="", icon='PLAY_REVERSE').reverse = True
row.operator("screen.animation_play", text="", icon='PLAY')
else:
row.scale_x = 2
row.operator("screen.animation_play", text="", icon='PAUSE')
row.scale_x = 1
row.operator("screen.keyframe_jump", text="", icon='NEXT_KEYFRAME').next = True
row.operator("screen.frame_jump", text="", icon='FF').end = True
layout.separator_spacer()
row = layout.row()
if scene.show_subframe:
row.scale_x = 1.15
row.prop(scene, "frame_float", text="")
else:
row.scale_x = 0.95
row.prop(scene, "frame_current", text="")
row = layout.row(align=True)
row.prop(scene, "use_preview_range", text="", toggle=True)
sub = row.row(align=True)
sub.scale_x = 0.8
if not scene.use_preview_range:
sub.prop(scene, "frame_start", text="Start")
sub.prop(scene, "frame_end", text="End")
else:
sub.prop(scene, "frame_preview_start", text="Start")
sub.prop(scene, "frame_preview_end", text="End")
class TIME_MT_editor_menus(Menu):
bl_idname = "TIME_MT_editor_menus"
bl_label = ""
def draw(self, context):
layout = self.layout
horizontal = (layout.direction == 'VERTICAL')
st = context.space_data
if horizontal:
row = layout.row()
sub = row.row(align=True)
else:
sub = layout
sub.popover(
panel="TIME_PT_playback",
text="Playback",
)
sub.popover(
panel="TIME_PT_keyframing_settings",
text="Keying",
text_ctxt=i18n_contexts.id_windowmanager,
)
# Add a separator to keep the popover button from aligning with the menu button.
sub.separator(factor=0.4)
if horizontal:
sub = row.row(align=True)
sub.menu("TIME_MT_view")
if st.show_markers:
sub.menu("TIME_MT_marker")
class TIME_MT_marker(Menu):
bl_label = "Marker"
def draw(self, context):
layout = self.layout
marker_menu_generic(layout, context)
class TIME_MT_view(Menu):
bl_label = "View"
def draw(self, context):
layout = self.layout
scene = context.scene
st = context.space_data
layout.prop(st, "show_region_hud")
layout.separator()
layout.prop(st, "show_seconds")
layout.prop(st, "show_locked_time")
layout.separator()
layout.prop(st, "show_markers")
layout.separator()
layout.prop(scene, "show_keys_from_selected_only")
layout.prop(st.dopesheet, "show_only_errors")
layout.separator()
layout.menu("TIME_MT_cache")
layout.separator()
# NOTE: "action" now, since timeline is in the dopesheet editor, instead of as own editor
layout.operator("action.view_all")
layout.operator("action.view_frame")
layout.separator()
layout.menu("INFO_MT_area")
class TIME_MT_cache(Menu):
bl_label = "Cache"
def draw(self, context):
layout = self.layout
st = context.space_data
layout.prop(st, "show_cache")
layout.separator()
col = layout.column()
col.enabled = st.show_cache
col.prop(st, "cache_softbody")
col.prop(st, "cache_particles")
col.prop(st, "cache_cloth")
col.prop(st, "cache_smoke")
col.prop(st, "cache_dynamicpaint")
col.prop(st, "cache_rigidbody")
def marker_menu_generic(layout, context):
# layout.operator_context = 'EXEC_REGION_WIN'
layout.column()
layout.operator("marker.add", text="Add Marker")
layout.operator("marker.duplicate", text="Duplicate Marker")
if len(bpy.data.scenes) > 10:
layout.operator_context = 'INVOKE_DEFAULT'
layout.operator("marker.make_links_scene", text="Duplicate Marker to Scene...", icon='OUTLINER_OB_EMPTY')
else:
layout.operator_menu_enum("marker.make_links_scene", "scene", text="Duplicate Marker to Scene")
layout.operator("marker.delete", text="Delete Marker")
layout.separator()
props = layout.operator("wm.call_panel", text="Rename Marker")
props.name = "TOPBAR_PT_name_marker"
props.keep_open = False
layout.operator("marker.move", text="Move Marker")
layout.separator()
layout.menu('NLA_MT_marker_select')
layout.separator()
layout.operator("marker.camera_bind")
layout.separator()
layout.operator("screen.marker_jump", text="Jump to Next Marker").next = True
layout.operator("screen.marker_jump", text="Jump to Previous Marker").next = False
layout.separator()
tool_settings = context.tool_settings
layout.prop(tool_settings, "lock_markers")
###################################
class TimelinePanelButtons:
bl_space_type = 'DOPESHEET_EDITOR'
bl_region_type = 'UI'
@staticmethod
def has_timeline(context):
return context.space_data.mode == 'TIMELINE'
class TIME_PT_playback(TimelinePanelButtons, Panel):
bl_label = "Playback"
bl_region_type = 'HEADER'
bl_ui_units_x = 11
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False
screen = context.screen
scene = context.scene
layout.prop(scene, "sync_mode", text="Sync")
col = layout.column(heading="Audio")
col.prop(scene, "use_audio_scrub", text="Scrubbing")
col.prop(scene, "use_audio", text="Mute")
col = layout.column(heading="Playback")
col.prop(scene, "lock_frame_selection_to_range", text="Limit to Frame Range")
col.prop(screen, "use_follow", text="Follow Current Frame")
col = layout.column(heading="Play In")
col.prop(screen, "use_play_top_left_3d_editor", text="Active Editor")
col.prop(screen, "use_play_3d_editors", text="3D Viewport")
col.prop(screen, "use_play_animation_editors", text="Animation Editors")
col.prop(screen, "use_play_image_editors", text="Image Editor")
col.prop(screen, "use_play_properties_editors", text="Properties Editor")
col.prop(screen, "use_play_clip_editors", text="Movie Clip Editor")
col.prop(screen, "use_play_node_editors", text="Node Editors")
col.prop(screen, "use_play_sequence_editors", text="Video Sequencer")
col = layout.column(heading="Show")
col.prop(scene, "show_subframe", text="Subframes")
layout.separator()
row = layout.row(align=True)
row.operator("anim.start_frame_set")
row.operator("anim.end_frame_set")
class TIME_PT_keyframing_settings(TimelinePanelButtons, Panel):
bl_label = "Keyframing Settings"
bl_options = {'HIDE_HEADER'}
bl_region_type = 'HEADER'
@classmethod
def poll(cls, context):
# only for timeline editor
return cls.has_timeline(context)
def draw(self, context):
layout = self.layout
scene = context.scene
tool_settings = context.tool_settings
col = layout.column(align=True)
col.label(text="Active Keying Set")
row = col.row(align=True)
row.prop_search(scene.keying_sets_all, "active", scene, "keying_sets_all", text="")
row.operator("anim.keyframe_insert", text="", icon='KEY_HLT')
row.operator("anim.keyframe_delete", text="", icon='KEY_DEHLT')
col = layout.column(align=True)
col.label(text="New Keyframe Type")
col.prop(tool_settings, "keyframe_type", text="")
layout.prop(tool_settings, "use_keyframe_cycle_aware")
class TIME_PT_auto_keyframing(TimelinePanelButtons, Panel):
bl_label = "Auto Keyframing"
bl_options = {'HIDE_HEADER'}
bl_region_type = 'HEADER'
bl_ui_units_x = 9
@classmethod
def poll(cls, context):
# Only for timeline editor.
return cls.has_timeline(context)
def draw(self, context):
layout = self.layout
tool_settings = context.tool_settings
prefs = context.preferences
layout.active = tool_settings.use_keyframe_insert_auto
layout.prop(tool_settings, "auto_keying_mode", expand=True)
col = layout.column(align=True)
col.prop(tool_settings, "use_keyframe_insert_keyingset", text="Only Active Keying Set", toggle=False)
if not prefs.edit.use_keyframe_insert_available:
col.prop(tool_settings, "use_record_with_nla", text="Layered Recording")
###################################
classes = (
TIME_MT_editor_menus,
TIME_MT_marker,
TIME_MT_view,
TIME_MT_cache,
TIME_PT_playback,
TIME_PT_keyframing_settings,
TIME_PT_auto_keyframing,
)
if __name__ == "__main__": # only for live edit.
from bpy.utils import register_class
for cls in classes:
register_class(cls)