5c0a67b325
This way OpenCL devices can also benefit from a smaller memory footprint, when using e.g. bumpmaps (greyscale, 1 channel). Additional target for my GSoC 2016.
90 lines
3.9 KiB
C
90 lines
3.9 KiB
C
/*
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* Copyright 2011-2016 Blender Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef __UTIL_TEXTURE_H__
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#define __UTIL_TEXTURE_H__
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CCL_NAMESPACE_BEGIN
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/* Texture limits on devices. */
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/* CPU */
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#define TEX_NUM_FLOAT4_CPU 1024
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#define TEX_NUM_BYTE4_CPU 1024
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#define TEX_NUM_HALF4_CPU 1024
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#define TEX_NUM_FLOAT_CPU 1024
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#define TEX_NUM_BYTE_CPU 1024
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#define TEX_NUM_HALF_CPU 1024
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#define TEX_START_FLOAT4_CPU 0
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#define TEX_START_BYTE4_CPU TEX_NUM_FLOAT4_CPU
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#define TEX_START_HALF4_CPU (TEX_NUM_FLOAT4_CPU + TEX_NUM_BYTE4_CPU)
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#define TEX_START_FLOAT_CPU (TEX_NUM_FLOAT4_CPU + TEX_NUM_BYTE4_CPU + TEX_NUM_HALF4_CPU)
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#define TEX_START_BYTE_CPU (TEX_NUM_FLOAT4_CPU + TEX_NUM_BYTE4_CPU + TEX_NUM_HALF4_CPU + TEX_NUM_FLOAT_CPU)
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#define TEX_START_HALF_CPU (TEX_NUM_FLOAT4_CPU + TEX_NUM_BYTE4_CPU + TEX_NUM_HALF4_CPU + TEX_NUM_FLOAT_CPU + TEX_NUM_BYTE_CPU)
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/* CUDA (Geforce 4xx and 5xx) */
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#define TEX_NUM_FLOAT4_CUDA 5
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#define TEX_NUM_BYTE4_CUDA 85
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#define TEX_NUM_HALF4_CUDA 0
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#define TEX_NUM_FLOAT_CUDA 0
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#define TEX_NUM_BYTE_CUDA 0
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#define TEX_NUM_HALF_CUDA 0
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#define TEX_START_FLOAT4_CUDA 0
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#define TEX_START_BYTE4_CUDA TEX_NUM_FLOAT4_CUDA
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#define TEX_START_HALF4_CUDA (TEX_NUM_FLOAT4_CUDA + TEX_NUM_BYTE4_CUDA)
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#define TEX_START_FLOAT_CUDA (TEX_NUM_FLOAT4_CUDA + TEX_NUM_BYTE4_CUDA + TEX_NUM_HALF4_CUDA)
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#define TEX_START_BYTE_CUDA (TEX_NUM_FLOAT4_CUDA + TEX_NUM_BYTE4_CUDA + TEX_NUM_HALF4_CUDA + TEX_NUM_FLOAT_CUDA)
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#define TEX_START_HALF_CUDA (TEX_NUM_FLOAT4_CUDA + TEX_NUM_BYTE4_CUDA + TEX_NUM_HALF4_CUDA + TEX_NUM_FLOAT_CUDA + TEX_NUM_BYTE_CUDA)
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/* CUDA (Kepler, Geforce 6xx and above) */
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#define TEX_NUM_FLOAT4_CUDA_KEPLER 1024
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#define TEX_NUM_BYTE4_CUDA_KEPLER 1024
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#define TEX_NUM_HALF4_CUDA_KEPLER 1024
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#define TEX_NUM_FLOAT_CUDA_KEPLER 1024
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#define TEX_NUM_BYTE_CUDA_KEPLER 1024
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#define TEX_NUM_HALF_CUDA_KEPLER 1024
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#define TEX_START_FLOAT4_CUDA_KEPLER 0
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#define TEX_START_BYTE4_CUDA_KEPLER TEX_NUM_FLOAT4_CUDA_KEPLER
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#define TEX_START_HALF4_CUDA_KEPLER (TEX_NUM_FLOAT4_CUDA_KEPLER + TEX_NUM_BYTE4_CUDA_KEPLER)
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#define TEX_START_FLOAT_CUDA_KEPLER (TEX_NUM_FLOAT4_CUDA_KEPLER + TEX_NUM_BYTE4_CUDA_KEPLER + TEX_NUM_HALF4_CUDA_KEPLER)
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#define TEX_START_BYTE_CUDA_KEPLER (TEX_NUM_FLOAT4_CUDA_KEPLER + TEX_NUM_BYTE4_CUDA_KEPLER + TEX_NUM_HALF4_CUDA_KEPLER + TEX_NUM_FLOAT_CUDA_KEPLER)
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#define TEX_START_HALF_CUDA_KEPLER (TEX_NUM_FLOAT4_CUDA_KEPLER + TEX_NUM_BYTE4_CUDA_KEPLER + TEX_NUM_HALF4_CUDA_KEPLER + TEX_NUM_FLOAT_CUDA_KEPLER + TEX_NUM_BYTE_CUDA_KEPLER)
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/* OpenCL */
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#define TEX_NUM_FLOAT4_OPENCL 1024
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#define TEX_NUM_BYTE4_OPENCL 1024
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#define TEX_NUM_HALF4_OPENCL 0
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#define TEX_NUM_FLOAT_OPENCL 1024
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#define TEX_NUM_BYTE_OPENCL 1024
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#define TEX_NUM_HALF_OPENCL 0
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#define TEX_START_FLOAT4_OPENCL 0
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#define TEX_START_BYTE4_OPENCL TEX_NUM_FLOAT4_OPENCL
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#define TEX_START_HALF4_OPENCL (TEX_NUM_FLOAT4_OPENCL + TEX_NUM_BYTE4_OPENCL)
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#define TEX_START_FLOAT_OPENCL (TEX_NUM_FLOAT4_OPENCL + TEX_NUM_BYTE4_OPENCL + TEX_NUM_HALF4_OPENCL)
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#define TEX_START_BYTE_OPENCL (TEX_NUM_FLOAT4_OPENCL + TEX_NUM_BYTE4_OPENCL + TEX_NUM_HALF4_OPENCL + TEX_NUM_FLOAT_OPENCL)
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#define TEX_START_HALF_OPENCL (TEX_NUM_FLOAT4_OPENCL + TEX_NUM_BYTE4_OPENCL + TEX_NUM_HALF4_OPENCL + TEX_NUM_FLOAT_OPENCL + TEX_NUM_BYTE_OPENCL)
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/* Color to use when textures are not found. */
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#define TEX_IMAGE_MISSING_R 1
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#define TEX_IMAGE_MISSING_G 0
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#define TEX_IMAGE_MISSING_B 1
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#define TEX_IMAGE_MISSING_A 1
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CCL_NAMESPACE_END
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#endif /* __UTIL_TEXTURE_H__ */
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