blender/source/gameengine
Kent Mein 06cb471269 Fix so it compiles on my machine....
Changed:
        row_pointers = new (png_bytep) [(GetHeight() * sizeof(png_bytep))];
to:
        row_pointers = new png_bytep [(GetHeight() * sizeof(png_bytep))];

Thanks emil....

Kent
2004-10-26 13:04:27 +00:00
..
BlenderRoutines Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware. 2004-10-16 11:41:50 +00:00
Converter remove std:: to please msvc6 2004-10-16 18:50:23 +00:00
Expressions Port Python updates from Tuhopuu2: 2004-07-17 05:28:23 +00:00
GameLogic Added #include <assert.h> so it compiles where assert() was used. 2004-10-16 18:13:00 +00:00
GamePlayer Fix so it compiles on my machine.... 2004-10-26 13:04:27 +00:00
Ketsji Port stereo stuff from tuhopuu2: anaglyph, vinterlace 2004-10-24 11:03:18 +00:00
Network Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware. 2004-10-16 11:41:50 +00:00
Physics Do a complete physics timestep each step instead of some per frame 2004-10-24 23:48:04 +00:00
PyDoc Tweek the stereo settings: allow negative eye separation. 2004-10-24 23:50:44 +00:00
Rasterizer Tweek the stereo settings: allow negative eye separation. 2004-10-24 23:50:44 +00:00
SceneGraph Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware. 2004-10-16 11:41:50 +00:00
Makefile Added 2 options to the Makefiles (enable in environment, user-def.mk, 2004-03-21 19:59:51 +00:00
SConscript Added #!/usr/bin/python standard script identifier to the start of SConscript files. 2004-05-16 13:07:20 +00:00