blender/make.bat
Ray Molenkamp 07ca9860e2 [windows/make.bat] add option to automatically download libs.
The thing that most often still goes wrong for new users building blender on windows is checking out the libraries, some skip over the wiki, some check out to the wrong folder, in an effort to reduce the time i spend on this, I added detection of svn and misisng libs to make.bat .

When the user has svn installed, and the libdir is missing he'll be asked if he wants to download them

if svn is not installed, or the user chooses 'no' the current error message is shown.

Reviewers: Blendify, sergey, juicyfruit

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D2782
2017-08-19 12:00:45 -06:00

362 lines
11 KiB
Batchfile

@echo off
REM This batch file does an out-of-source CMake build in ../build_windows
REM This is for users who like to configure & build Blender with a single command.
setlocal EnableDelayedExpansion
setlocal ENABLEEXTENSIONS
set BLENDER_DIR=%~dp0
set BLENDER_DIR_NOSPACES=%BLENDER_DIR: =%
for %%X in (svn.exe) do (set HAS_SVN=%%~$PATH:X)
if not "%BLENDER_DIR%"=="%BLENDER_DIR_NOSPACES%" (
echo There are spaces detected in the build path "%BLENDER_DIR%", this is currently not supported, exiting....
goto EOF
)
set BUILD_DIR=%BLENDER_DIR%..\build_windows
set BUILD_TYPE=Release
rem reset all variables so they do not get accidentally get carried over from previous builds
set BUILD_DIR_OVERRRIDE=
set BUILD_CMAKE_ARGS=
set BUILD_ARCH=
set BUILD_VS_VER=
set BUILD_VS_YEAR=
set BUILD_VS_LIBDIRPOST=
set BUILD_VS_LIBDIR=
set BUILD_VS_SVNDIR=
set BUILD_NGE=
set KEY_NAME=
set MSBUILD_PLATFORM=
set MUST_CLEAN=
set NOBUILD=
set TARGET=
set WINDOWS_ARCH=
set TESTS_CMAKE_ARGS=
:argv_loop
if NOT "%1" == "" (
REM Help Message
if "%1" == "help" (
goto HELP
)
REM Build Types
if "%1" == "debug" (
set BUILD_TYPE=Debug
REM Build Configurations
) else if "%1" == "noge" (
set BUILD_CMAKE_ARGS=%BUILD_CMAKE_ARGS% -DWITH_GAMEENGINE=OFF -DWITH_PLAYER=OFF
set BUILD_NGE=_noge
) else if "%1" == "builddir" (
set BUILD_DIR_OVERRRIDE="%BLENDER_DIR%..\%2"
shift /1
) else if "%1" == "with_tests" (
set TESTS_CMAKE_ARGS=-DWITH_GTESTS=On
) else if "%1" == "full" (
set TARGET=Full
set BUILD_CMAKE_ARGS=%BUILD_CMAKE_ARGS% ^
-C"%BLENDER_DIR%\build_files\cmake\config\blender_full.cmake"
) else if "%1" == "lite" (
set TARGET=Lite
set BUILD_CMAKE_ARGS=%BUILD_CMAKE_ARGS% ^
-C"%BLENDER_DIR%\build_files\cmake\config\blender_lite.cmake"
) else if "%1" == "cycles" (
set TARGET=Cycles
set BUILD_CMAKE_ARGS=%BUILD_CMAKE_ARGS% ^
-C"%BLENDER_DIR%\build_files\cmake\config\cycles_standalone.cmake"
) else if "%1" == "headless" (
set TARGET=Headless
set BUILD_CMAKE_ARGS=%BUILD_CMAKE_ARGS% ^
-C"%BLENDER_DIR%\build_files\cmake\config\blender_headless.cmake"
) else if "%1" == "bpy" (
set TARGET=Bpy
set BUILD_CMAKE_ARGS=%BUILD_CMAKE_ARGS% ^
-C"%BLENDER_DIR%\build_files\cmake\config\bpy_module.cmake"
) else if "%1" == "release" (
set TARGET=Release
) else if "%1" == "x86" (
set BUILD_ARCH=x86
) else if "%1" == "x64" (
set BUILD_ARCH=x64
) else if "%1" == "2017" (
set BUILD_VS_VER=15
set BUILD_VS_YEAR=2017
set BUILD_VS_LIBDIRPOST=vc14
) else if "%1" == "2015" (
set BUILD_VS_VER=14
set BUILD_VS_YEAR=2015
set BUILD_VS_LIBDIRPOST=vc14
) else if "%1" == "2013" (
set BUILD_VS_VER=12
set BUILD_VS_YEAR=2013
set BUILD_VS_LIBDIRPOST=vc12
) else if "%1" == "packagename" (
set BUILD_CMAKE_ARGS=%BUILD_CMAKE_ARGS% -DCPACK_OVERRIDE_PACKAGENAME="%2"
shift /1
) else if "%1" == "nobuild" (
set NOBUILD=1
) else if "%1" == "showhash" (
for /f "delims=" %%i in ('git rev-parse HEAD') do echo Branch_hash=%%i
cd release/datafiles/locale
for /f "delims=" %%i in ('git rev-parse HEAD') do echo Locale_hash=%%i
cd %~dp0
cd release/scripts/addons
for /f "delims=" %%i in ('git rev-parse HEAD') do echo Addons_Hash=%%i
cd %~dp0
goto EOF
REM Non-Build Commands
) else if "%1" == "update" (
svn up ../lib/*
git pull --rebase
git submodule foreach git pull --rebase origin master
goto EOF
) else if "%1" == "clean" (
set MUST_CLEAN=1
) else (
echo Command "%1" unknown, aborting!
goto EOF
)
shift /1
goto argv_loop
)
if "%BUILD_ARCH%"=="" (
if "%PROCESSOR_ARCHITECTURE%" == "AMD64" (
set WINDOWS_ARCH= Win64
set BUILD_ARCH=x64
) else if "%PROCESSOR_ARCHITEW6432%" == "AMD64" (
set WINDOWS_ARCH= Win64
set BUILD_ARCH=x64
) else (
set WINDOWS_ARCH=
set BUILD_ARCH=x86
)
) else if "%BUILD_ARCH%"=="x64" (
set WINDOWS_ARCH= Win64
) else if "%BUILD_ARCH%"=="x86" (
set WINDOWS_ARCH=
)
if "%BUILD_VS_VER%"=="" (
set BUILD_VS_VER=12
set BUILD_VS_YEAR=2013
set BUILD_VS_LIBDIRPOST=vc12
)
if "%BUILD_ARCH%"=="x64" (
set MSBUILD_PLATFORM=x64
) else if "%BUILD_ARCH%"=="x86" (
set MSBUILD_PLATFORM=win32
)
if "%target%"=="Release" (
rem for vc12 check for both cuda 7.5 and 8
if "%CUDA_PATH%"=="" (
echo Cuda Not found, aborting!
goto EOF
)
set BUILD_CMAKE_ARGS=%BUILD_CMAKE_ARGS% ^
-C"%BLENDER_DIR%\build_files\cmake\config\blender_release.cmake"
)
:DetectMSVC
REM Detect MSVC Installation for 2013-2015
if DEFINED VisualStudioVersion goto msvc_detect_finally
set VALUE_NAME=ProductDir
REM Check 64 bits
set KEY_NAME="HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Microsoft\VisualStudio\%BUILD_VS_VER%.0\Setup\VC"
for /F "usebackq skip=2 tokens=1-2*" %%A IN (`REG QUERY %KEY_NAME% /v %VALUE_NAME% 2^>nul`) DO set MSVC_VC_DIR=%%C
if DEFINED MSVC_VC_DIR goto msvc_detect_finally
REM Check 32 bits
set KEY_NAME="HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\VisualStudio\%BUILD_VS_VER%.0\Setup\VC"
for /F "usebackq skip=2 tokens=1-2*" %%A IN (`REG QUERY %KEY_NAME% /v %VALUE_NAME% 2^>nul`) DO set MSVC_VC_DIR=%%C
if DEFINED MSVC_VC_DIR goto msvc_detect_finally
:msvc_detect_finally
if DEFINED MSVC_VC_DIR call "%MSVC_VC_DIR%\vcvarsall.bat"
if DEFINED MSVC_VC_DIR goto sanity_checks
rem MSVC Build environment 2017 and up.
for /F "usebackq skip=2 tokens=1-2*" %%A IN (`REG QUERY "HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Microsoft\VisualStudio\SXS\VS7" /v %BUILD_VS_VER%.0 2^>nul`) DO set MSVC_VS_DIR=%%C
if DEFINED MSVC_VS_DIR goto msvc_detect_finally_2017
REM Check 32 bits
for /F "usebackq skip=2 tokens=1-2*" %%A IN (`REG QUERY "HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\VisualStudio\sxs\vs7" /v %BUILD_VS_VER%.0 2^>nul`) DO set MSVC_VS_DIR=%%C
if DEFINED MSVC_VS_DIR goto msvc_detect_finally_2017
:msvc_detect_finally_2017
if DEFINED MSVC_VS_DIR call "%MSVC_VS_DIR%\Common7\Tools\VsDevCmd.bat"
:sanity_checks
REM Sanity Checks
where /Q msbuild
if %ERRORLEVEL% NEQ 0 (
if "%BUILD_VS_VER%"=="12" (
rem vs12 not found, try vs14
echo Visual Studio 2013 not found, trying Visual Studio 2015.
set BUILD_VS_VER=14
set BUILD_VS_YEAR=2015
set BUILD_VS_LIBDIRPOST=vc14
goto DetectMSVC
) else (
echo Error: "MSBuild" command not in the PATH.
echo You must have MSVC installed and run this from the "Developer Command Prompt"
echo ^(available from Visual Studio's Start menu entry^), aborting!
goto EOF
)
)
set BUILD_DIR=%BUILD_DIR%_%TARGET%%BUILD_NGE%_%BUILD_ARCH%_vc%BUILD_VS_VER%_%BUILD_TYPE%
if NOT "%BUILD_DIR_OVERRRIDE%"=="" (
set BUILD_DIR=%BUILD_DIR_OVERRRIDE%
)
where /Q cmake
if %ERRORLEVEL% NEQ 0 (
echo Error: "CMake" command not in the PATH.
echo You must have CMake installed and added to your PATH, aborting!
goto EOF
)
if "%BUILD_ARCH%"=="x64" (
set BUILD_VS_SVNDIR=win64_%BUILD_VS_LIBDIRPOST%
) else if "%BUILD_ARCH%"=="x86" (
set BUILD_VS_SVNDIR=windows_%BUILD_VS_LIBDIRPOST%
)
set BUILD_VS_LIBDIR="%BLENDER_DIR%..\lib\%BUILD_VS_SVNDIR%"
if NOT EXIST %BUILD_VS_LIBDIR% (
rem libs not found, but svn is on the system
if not "%HAS_SVN%"=="" (
echo.
echo The required external libraries in %BUILD_VS_LIBDIR% are missing
echo.
set /p GetLibs= "Would you like to download them? (y/n)"
if /I "!GetLibs!"=="Y" (
echo.
echo Downloading %BUILD_VS_SVNDIR% libraries, please wait.
echo.
svn checkout https://svn.blender.org/svnroot/bf-blender/trunk/lib/%BUILD_VS_SVNDIR% %BUILD_VS_LIBDIR%
)
)
)
if NOT EXIST %BUILD_VS_LIBDIR% (
echo Error: Path to libraries not found "%BUILD_VS_LIBDIR%"
echo This is needed for building, aborting!
goto EOF
)
if "%TARGET%"=="" (
echo Error: Convenience target not set
echo This is required for building, aborting!
echo .
goto HELP
)
set BUILD_CMAKE_ARGS=%BUILD_CMAKE_ARGS% -G "Visual Studio %BUILD_VS_VER% %BUILD_VS_YEAR%%WINDOWS_ARCH%" %TESTS_CMAKE_ARGS%
if NOT EXIST %BUILD_DIR%\nul (
mkdir %BUILD_DIR%
)
if "%MUST_CLEAN%"=="1" (
echo Cleaning %BUILD_DIR%
msbuild ^
%BUILD_DIR%\Blender.sln ^
/target:clean ^
/property:Configuration=%BUILD_TYPE% ^
/verbosity:minimal ^
/p:platform=%MSBUILD_PLATFORM%
if %ERRORLEVEL% NEQ 0 (
echo Cleaned "%BUILD_DIR%"
)
goto EOF
)
REM Only configure on first run or when called with nobuild
if NOT EXIST %BUILD_DIR%\Blender.sln set MUST_CONFIGURE=1
if "%NOBUILD%"=="1" set MUST_CONFIGURE=1
if "%MUST_CONFIGURE%"=="1" (
cmake ^
%BUILD_CMAKE_ARGS% ^
-H%BLENDER_DIR% ^
-B%BUILD_DIR% ^
%BUILD_CMAKE_ARGS%
if %ERRORLEVEL% NEQ 0 (
echo "Configuration Failed"
goto EOF
)
)
if DEFINED MSVC_VC_DIR echo call "%MSVC_VC_DIR%\vcvarsall.bat" > %BUILD_DIR%\rebuild.cmd
if DEFINED MSVC_VS_DIR echo call "%MSVC_VS_DIR%\Common7\Tools\VsDevCmd.bat" > %BUILD_DIR%\rebuild.cmd
echo cmake . >> %BUILD_DIR%\rebuild.cmd
echo msbuild ^
%BUILD_DIR%\Blender.sln ^
/target:build ^
/property:Configuration=%BUILD_TYPE% ^
/maxcpucount:2 ^
/verbosity:minimal ^
/p:platform=%MSBUILD_PLATFORM% ^
/flp:Summary;Verbosity=minimal;LogFile=%BUILD_DIR%\Build.log >> %BUILD_DIR%\rebuild.cmd
echo msbuild ^
%BUILD_DIR%\INSTALL.vcxproj ^
/property:Configuration=%BUILD_TYPE% ^
/verbosity:minimal ^
/p:platform=%MSBUILD_PLATFORM% >> %BUILD_DIR%\rebuild.cmd
if "%NOBUILD%"=="1" goto EOF
msbuild ^
%BUILD_DIR%\Blender.sln ^
/target:build ^
/property:Configuration=%BUILD_TYPE% ^
/maxcpucount:2 ^
/verbosity:minimal ^
/p:platform=%MSBUILD_PLATFORM% ^
/flp:Summary;Verbosity=minimal;LogFile=%BUILD_DIR%\Build.log
if %ERRORLEVEL% NEQ 0 (
echo "Build Failed"
goto EOF
)
msbuild ^
%BUILD_DIR%\INSTALL.vcxproj ^
/property:Configuration=%BUILD_TYPE% ^
/verbosity:minimal ^
/p:platform=%MSBUILD_PLATFORM%
echo.
echo At any point you can optionally modify your build configuration by editing:
echo "%BUILD_DIR%\CMakeCache.txt", then run "rebuild.cmd" in the build folder to build with the changes applied.
echo.
echo Blender successfully built, run from: "%BUILD_DIR%\bin\%BUILD_TYPE%\blender.exe"
echo.
goto EOF
:HELP
echo.
echo Convenience targets
echo - release ^(identical to the official blender.org builds^)
echo - full ^(same as release minus the cuda kernels^)
echo - lite
echo - headless
echo - cycles
echo - bpy
echo.
echo Utilities ^(not associated with building^)
echo - clean ^(Target must be set^)
echo - update
echo - nobuild ^(only generate project files^)
echo - showhash ^(Show git hashes of source tree^)
echo.
echo Configuration options
echo - with_tests ^(enable building unit tests^)
echo - noge ^(disable building game enginge and player^)
echo - debug ^(Build an unoptimized debuggable build^)
echo - packagename [newname] ^(override default cpack package name^)
echo - buildir [newdir] ^(override default build folder^)
echo - x86 ^(override host auto-detect and build 32 bit code^)
echo - x64 ^(override host auto-detect and build 64 bit code^)
echo - 2013 ^(build with visual studio 2013^)
echo - 2015 ^(build with visual studio 2015^) [EXPERIMENTAL]
echo.
:EOF