blender/release/scripts/templates_py/ui_tool_simple.py
Brecht Van Lommel 088be7eb2f Keymaps: replace select / action mouse system
For Blender builtin configurations the option to choose the select mouse remains
and is now also in the splash screen. It works by changing the keymap dynamically
in the script, rather than using special events.

The system of automatic switching of events was not flexible enough to deal with
side effects that require further keymap changes, so it is now under more manual
control in the script.

This breaks compatibility for some scripts and exported key configurations.
These can be fixed by replacing SELECTMOUSE, ACTIONMOUSE, EVT_TWEAK_S and
EVT_TWEAK_A with appropriate LEFTMOUSE, RIGHTMOUSE, EVT_TWEAK_L and
EVT_TWEAK_R events.

Other than that, there should be no functional changes.
2018-11-16 08:31:00 +11:00

36 lines
1020 B
Python

# This example adds an object mode tool to the toolbar.
# This is just the circle-select tool.
import bpy
from bpy.utils.toolsystem import ToolDef
@ToolDef.from_fn
def my_tool():
def draw_settings(context, layout, tool):
props = tool.operator_properties("view3d.select_circle")
layout.prop(props, "radius")
return dict(
text="My Circle Select",
description=(
"This is a tooltip\n"
"with multiple lines"
),
icon="ops.generic.select_circle",
widget=None,
keymap=(
("view3d.select_circle", dict(deselect=False), dict(type='LEFTMOUSE', value='PRESS')),
("view3d.select_circle", dict(deselect=True), dict(type='LEFTMOUSE', value='PRESS', ctrl=True)),
),
draw_settings=draw_settings,
)
def register():
bpy.utils.register_tool('VIEW_3D', 'OBJECT', my_tool)
def unregister():
bpy.utils.unregister_tool('VIEW_3D', 'OBJECT', my_tool)
if __name__ == "__main__":
register()