1c663bbc7e
The principle is to replace most get/set methods of logic bricks by direct property access. To make porting of game code easier, the properties have usually the same type and use than the return values/parameters of the get/set methods. More details on http://wiki.blender.org/index.php/GameEngineDev/Python_API_Clean_Up Old methods are still available but will produce deprecation warnings on the console: "<method> is deprecated, use the <property> property instead" You can avoid these messages by turning on the "Ignore deprecation warnings" option in Game menu. PyDoc is updated to include the new properties and display a deprecation warning for the get/set methods that are being deprecated.
42 lines
1.1 KiB
Python
42 lines
1.1 KiB
Python
# $Id$
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# Documentation for the logic brick base class SCA_ILogicBrick
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from KX_GameObject import *
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class SCA_ILogicBrick:
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"""
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Base class for all logic bricks.
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@ivar executePriority: This determines the order controllers are evaluated, and actuators are activated (lower priority is executed first).
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@type executePriority: int
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"""
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def getOwner():
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"""
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Gets the game object associated with this logic brick.
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@rtype: L{KX_GameObject}
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"""
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#--The following methods are deprecated--
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def setExecutePriority(priority):
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"""
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Sets the priority of this logic brick.
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This determines the order controllers are evaluated, and actuators are activated.
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Bricks with lower priority will be executed first.
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Deprecated: Use the "executePriority" property instead.
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@type priority: integer
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@param priority: the priority of this logic brick.
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"""
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def getExecutePriority():
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"""
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Gets the execution priority of this logic brick.
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Deprecated: Use the "executePriority" property instead.
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@rtype: integer
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@return: this logic bricks current priority.
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"""
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