a1bef84ea8
Added Bullet/Gimpact concave collision detection to Blender. If your build system isn't updated yet, please add extern/bullet2/src/BulletCollision/Gimpact/* This allows moving/dynamic concave triangle meshes (decomposing meshes into compound convex shapes, and using 'compound' shapes is still preferred)
143 lines
3.5 KiB
C++
143 lines
3.5 KiB
C++
/**
|
|
* $Id$
|
|
* ***** BEGIN GPL LICENSE BLOCK *****
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
*
|
|
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
|
|
* All rights reserved.
|
|
*
|
|
* The Original Code is: all of this file.
|
|
*
|
|
* Contributor(s): none yet.
|
|
*
|
|
* ***** END GPL LICENSE BLOCK *****
|
|
*/
|
|
|
|
#include "RAS_TexVert.h"
|
|
#include "MT_Matrix4x4.h"
|
|
|
|
RAS_TexVert::RAS_TexVert(const MT_Point3& xyz,
|
|
const MT_Point2& uv,
|
|
const MT_Point2& uv2,
|
|
const MT_Vector4& tangent,
|
|
const unsigned int rgba,
|
|
const MT_Vector3& normal,
|
|
const bool flat,
|
|
const unsigned int origindex)
|
|
{
|
|
xyz.getValue(m_localxyz);
|
|
uv.getValue(m_uv1);
|
|
uv2.getValue(m_uv2);
|
|
SetRGBA(rgba);
|
|
SetNormal(normal);
|
|
tangent.getValue(m_tangent);
|
|
m_flag = (flat)? FLAT: 0;
|
|
m_origindex = origindex;
|
|
m_unit = 2;
|
|
m_softBodyIndex = -1;
|
|
}
|
|
|
|
const MT_Point3& RAS_TexVert::xyz()
|
|
{
|
|
g_pt3.setValue(m_localxyz);
|
|
return g_pt3;
|
|
}
|
|
|
|
void RAS_TexVert::SetRGBA(const MT_Vector4& rgba)
|
|
{
|
|
unsigned char *colp = (unsigned char*) &m_rgba;
|
|
colp[0] = (unsigned char) (rgba[0]*255.0);
|
|
colp[1] = (unsigned char) (rgba[1]*255.0);
|
|
colp[2] = (unsigned char) (rgba[2]*255.0);
|
|
colp[3] = (unsigned char) (rgba[3]*255.0);
|
|
}
|
|
|
|
|
|
void RAS_TexVert::SetXYZ(const MT_Point3& xyz)
|
|
{
|
|
xyz.getValue(m_localxyz);
|
|
}
|
|
|
|
|
|
|
|
void RAS_TexVert::SetUV(const MT_Point2& uv)
|
|
{
|
|
uv.getValue(m_uv1);
|
|
}
|
|
|
|
void RAS_TexVert::SetUV2(const MT_Point2& uv)
|
|
{
|
|
uv.getValue(m_uv2);
|
|
}
|
|
|
|
|
|
void RAS_TexVert::SetRGBA(const unsigned int rgba)
|
|
{
|
|
m_rgba = rgba;
|
|
}
|
|
|
|
|
|
void RAS_TexVert::SetFlag(const short flag)
|
|
{
|
|
m_flag = flag;
|
|
}
|
|
|
|
void RAS_TexVert::SetUnit(const unsigned int u)
|
|
{
|
|
m_unit = u<=MAX_UNIT?u:MAX_UNIT;
|
|
}
|
|
|
|
void RAS_TexVert::SetNormal(const MT_Vector3& normal)
|
|
{
|
|
normal.getValue(m_normal);
|
|
}
|
|
|
|
void RAS_TexVert::SetTangent(const MT_Vector3& tangent)
|
|
{
|
|
tangent.getValue(m_tangent);
|
|
}
|
|
|
|
// compare two vertices, and return TRUE if both are almost identical (they can be shared)
|
|
bool RAS_TexVert::closeTo(const RAS_TexVert* other)
|
|
{
|
|
return (m_flag == other->m_flag &&
|
|
m_rgba == other->m_rgba &&
|
|
MT_fuzzyEqual(MT_Vector3(m_normal), MT_Vector3(other->m_normal)) &&
|
|
MT_fuzzyEqual(MT_Vector3(m_tangent), MT_Vector3(other->m_tangent)) &&
|
|
MT_fuzzyEqual(MT_Vector2(m_uv1), MT_Vector2(other->m_uv1)) &&
|
|
MT_fuzzyEqual(MT_Vector2(m_uv2), MT_Vector2(other->m_uv2)) && // p --
|
|
MT_fuzzyEqual(MT_Vector3(m_localxyz), MT_Vector3(other->m_localxyz))) ;
|
|
}
|
|
|
|
short RAS_TexVert::getFlag() const
|
|
{
|
|
return m_flag;
|
|
}
|
|
|
|
|
|
unsigned int RAS_TexVert::getUnit() const
|
|
{
|
|
return m_unit;
|
|
}
|
|
|
|
void RAS_TexVert::Transform(const MT_Matrix4x4& mat, const MT_Matrix4x4& nmat)
|
|
{
|
|
SetXYZ((mat*MT_Vector4(m_localxyz[0], m_localxyz[1], m_localxyz[2], 1.0)).getValue());
|
|
SetNormal((nmat*MT_Vector4(m_normal[0], m_normal[1], m_normal[2], 1.0)).getValue());
|
|
SetTangent((nmat*MT_Vector4(m_tangent[0], m_tangent[1], m_tangent[2], 1.0)).getValue());
|
|
}
|
|
|