f60992daae
own error with blenderplayer, wasnt decreffing the GameLogic module, probably didnt matter since python was restarted anyway, but is incorrect.
176 lines
2.5 KiB
Python
176 lines
2.5 KiB
Python
# $Id$
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"""
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Documentation for the GameKeys module.
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======================================
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This module holds key constants for the SCA_KeyboardSensor.
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Alphabet keys
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-------------
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- AKEY
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- BKEY
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- CKEY
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- DKEY
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- EKEY
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- FKEY
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- GKEY
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- HKEY
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- IKEY
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- JKEY
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- KKEY
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- LKEY
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- MKEY
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- NKEY
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- OKEY
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- PKEY
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- QKEY
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- RKEY
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- SKEY
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- TKEY
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- UKEY
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- VKEY
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- WKEY
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- XKEY
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- YKEY
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- ZKEY
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Number keys
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-----------
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- ZEROKEY
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- ONEKEY
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- TWOKEY
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- THREEKEY
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- FOURKEY
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- FIVEKEY
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- SIXKEY
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- SEVENKEY
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- EIGHTKEY
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- NINEKEY
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Shift Modifiers
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---------------
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- CAPSLOCKKEY
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- LEFTCTRLKEY
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- LEFTALTKEY
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- RIGHTALTKEY
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- RIGHTCTRLKEY
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- RIGHTSHIFTKEY
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- LEFTSHIFTKEY
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Arrow Keys
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----------
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- LEFTARROWKEY
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- DOWNARROWKEY
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- RIGHTARROWKEY
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- UPARROWKEY
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Numberpad Keys
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--------------
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- PAD0
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- PAD1
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- PAD2
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- PAD3
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- PAD4
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- PAD5
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- PAD6
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- PAD7
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- PAD8
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- PAD9
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- PADPERIOD
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- PADSLASHKEY
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- PADASTERKEY
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- PADMINUS
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- PADENTER
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- PADPLUSKEY
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Function Keys
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-------------
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- F1KEY
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- F2KEY
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- F3KEY
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- F4KEY
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- F5KEY
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- F6KEY
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- F7KEY
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- F8KEY
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- F9KEY
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- F10KEY
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- F11KEY
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- F12KEY
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Other Keys
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----------
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- ACCENTGRAVEKEY
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- BACKSLASHKEY
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- BACKSPACEKEY
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- COMMAKEY
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- DELKEY
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- ENDKEY
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- EQUALKEY
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- ESCKEY
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- HOMEKEY
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- INSERTKEY
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- LEFTBRACKETKEY
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- LINEFEEDKEY
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- MINUSKEY
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- PAGEDOWNKEY
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- PAGEUPKEY
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- PAUSEKEY
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- PERIODKEY
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- QUOTEKEY
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- RIGHTBRACKETKEY
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- RETKEY
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- SEMICOLONKEY
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- SLASHKEY
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- SPACEKEY
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- TABKEY
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Example::
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# Set a connected keyboard sensor to accept F1
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import GameLogic
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import GameKeys
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co = GameLogic.getCurrentController()
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# 'Keyboard' is a keyboard sensor
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sensor = co.getSensor('Keyboard')
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sensor.setKey(GameKeys.F1KEY)
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Example::
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# Do the all keys thing
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import GameLogic
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import GameKeys
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# status: these should be added to a module somewhere
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KX_NO_INPUTSTATUS = 0
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KX_JUSTACTIVATED = 1
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KX_ACTIVE = 2
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KX_JUSTRELEASED = 3
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co = GameLogic.getCurrentController()
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# 'Keyboard' is a keyboard sensor
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sensor = co.getSensor('Keyboard')
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keylist = sensor.getPressedKeys()
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for key in keylist:
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# key[0] == GameKeys.keycode, key[1] = status
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if key[1] == KX_JUSTACTIVATED:
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if key[0] == GameKeys.WKEY:
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# Activate Forward!
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if key[0] == GameKeys.SKEY:
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# Activate Backward!
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if key[0] == GameKeys.AKEY:
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# Activate Left!
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if key[0] == GameKeys.DKEY:
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# Activate Right!
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"""
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def EventToString(event):
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"""
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Return the string name of a key event. Will raise a ValueError error if its invalid.
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@type event: int
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@param event: key event from GameKeys or the keyboard sensor.
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@rtype: string
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"""
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