blender/release/scripts/ui/properties_physics_smoke.py
Campbell Barton e0fc6d0c33 more ui api changes.
- remove functions such as operator_int(), operator_enum(), operator_string
  this mixed with keyword arguments in a way that made them hard to read.
  Instead, have operator() always return properties rather then needing an argument.

- rename prop_pointer() --> prop_object(), pointer is more a C thing.

- missed item_enumR(), rename to prop_enum()
2009-11-23 11:43:38 +00:00

230 lines
6.8 KiB
Python

# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
import bpy
narrowui = 180
from properties_physics_common import point_cache_ui
from properties_physics_common import effector_weights_ui
class PhysicButtonsPanel(bpy.types.Panel):
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "physics"
def poll(self, context):
ob = context.object
rd = context.scene.render_data
return (ob and ob.type == 'MESH') and (not rd.use_game_engine)
class PHYSICS_PT_smoke(PhysicButtonsPanel):
bl_label = "Smoke"
def draw(self, context):
layout = self.layout
md = context.smoke
ob = context.object
wide_ui = context.region.width > narrowui
split = layout.split()
split.operator_context = 'EXEC_DEFAULT'
if md:
# remove modifier + settings
split.set_context_pointer("modifier", md)
split.operator("object.modifier_remove", text="Remove")
row = split.row(align=True)
row.prop(md, "render", text="")
row.prop(md, "realtime", text="")
else:
# add modifier
split.operator("object.modifier_add", text="Add").type = 'SMOKE'
if wide_ui:
split.label()
if md:
if wide_ui:
layout.prop(md, "smoke_type", expand=True)
else:
layout.prop(md, "smoke_type", text="")
if md.smoke_type == 'TYPE_DOMAIN':
domain = md.domain_settings
split = layout.split()
col = split.column()
col.label(text="Resolution:")
col.prop(domain, "maxres", text="Divisions")
if wide_ui:
col = split.column()
col.label(text="Behavior:")
col.prop(domain, "alpha")
col.prop(domain, "beta")
col.prop(domain, "dissolve_smoke", text="Dissolve")
sub = col.column()
sub.active = domain.dissolve_smoke
sub.prop(domain, "dissolve_speed", text="Time")
sub.prop(domain, "dissolve_smoke_log", text="Slow")
elif md.smoke_type == 'TYPE_FLOW':
flow = md.flow_settings
split = layout.split()
col = split.column()
col.prop(flow, "outflow")
col.label(text="Particle System:")
col.prop_object(flow, "psys", ob, "particle_systems", text="")
if md.flow_settings.outflow:
if wide_ui:
col = split.column()
else:
if wide_ui:
col = split.column()
col.label(text="Behavior:")
col.prop(flow, "temperature")
col.prop(flow, "density")
#elif md.smoke_type == 'TYPE_COLL':
# layout.separator()
class PHYSICS_PT_smoke_groups(PhysicButtonsPanel):
bl_label = "Smoke Groups"
bl_default_closed = True
def poll(self, context):
md = context.smoke
return md and (md.smoke_type == 'TYPE_DOMAIN')
def draw(self, context):
layout = self.layout
group = context.smoke.domain_settings
wide_ui = context.region.width > narrowui
split = layout.split()
col = split.column()
col.label(text="Flow Group:")
col.prop(group, "fluid_group", text="")
#col.label(text="Effector Group:")
#col.prop(group, "eff_group", text="")
if wide_ui:
col = split.column()
col.label(text="Collision Group:")
col.prop(group, "coll_group", text="")
class PHYSICS_PT_smoke_cache(PhysicButtonsPanel):
bl_label = "Smoke Cache"
bl_default_closed = True
def poll(self, context):
md = context.smoke
return md and (md.smoke_type == 'TYPE_DOMAIN')
def draw(self, context):
md = context.smoke.domain_settings
cache = md.point_cache_low
point_cache_ui(self, context, cache, (cache.baked is False), 0, 1)
class PHYSICS_PT_smoke_highres(PhysicButtonsPanel):
bl_label = "Smoke High Resolution"
bl_default_closed = True
def poll(self, context):
md = context.smoke
return md and (md.smoke_type == 'TYPE_DOMAIN')
def draw_header(self, context):
high = context.smoke.domain_settings
self.layout.prop(high, "highres", text="")
def draw(self, context):
layout = self.layout
md = context.smoke.domain_settings
wide_ui = context.region.width > narrowui
split = layout.split()
col = split.column()
col.label(text="Resolution:")
col.prop(md, "amplify", text="Divisions")
col.prop(md, "viewhighres")
if wide_ui:
col = split.column()
col.label(text="Noise Method:")
col.row().prop(md, "noise_type", text="")
col.prop(md, "strength")
class PHYSICS_PT_smoke_cache_highres(PhysicButtonsPanel):
bl_label = "Smoke High Resolution Cache"
bl_default_closed = True
def poll(self, context):
md = context.smoke
return md and (md.smoke_type == 'TYPE_DOMAIN') and md.domain_settings.highres
def draw(self, context):
md = context.smoke.domain_settings
cache = md.point_cache_high
point_cache_ui(self, context, cache, (cache.baked is False), 0, 1)
class PHYSICS_PT_smoke_field_weights(PhysicButtonsPanel):
bl_label = "Smoke Field Weights"
bl_default_closed = True
def poll(self, context):
smoke = context.smoke
return (smoke and smoke.smoke_type == 'TYPE_DOMAIN')
def draw(self, context):
domain = context.smoke.domain_settings
effector_weights_ui(self, context, domain.effector_weights)
bpy.types.register(PHYSICS_PT_smoke)
bpy.types.register(PHYSICS_PT_smoke_field_weights)
bpy.types.register(PHYSICS_PT_smoke_cache)
bpy.types.register(PHYSICS_PT_smoke_highres)
bpy.types.register(PHYSICS_PT_smoke_groups)
bpy.types.register(PHYSICS_PT_smoke_cache_highres)