blender/source/gameengine/GameLogic
Campbell Barton 4669fa48a8 Added GameKeys.EventToCharacter(event, is_shift) so you can get the character that would be types when pressing a key.
Last commit was made in the pydocs folder only, so this includes changes mentioned in rev 19620.
2009-04-09 16:00:45 +00:00
..
Joystick Some users have odd joysticks with more then 8 axises, increased to 16 (so 4 joysticks) 2009-04-07 19:21:48 +00:00
CMakeLists.txt Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
Makefile converted my gen_utils.h fix to PyObjectPlus.h 2008-09-06 14:13:31 +00:00
SCA_2DFilterActuator.cpp BGE API cleanup: 2DFilterActuator. 2009-04-08 21:40:55 +00:00
SCA_2DFilterActuator.h BGE API cleanup: 2DFilterActuator. 2009-04-08 21:40:55 +00:00
SCA_ActuatorEventManager.cpp BGE patch: logic optimization part 2: remove inactive sensors from logic manager. 2008-07-30 17:41:47 +00:00
SCA_ActuatorEventManager.h BGE patch: logic optimization part 2: remove inactive sensors from logic manager. 2008-07-30 17:41:47 +00:00
SCA_ActuatorSensor.cpp BGE Python API 2009-04-07 11:06:35 +00:00
SCA_ActuatorSensor.h Python BGE API 2009-04-03 14:51:06 +00:00
SCA_AlwaysEventManager.cpp BGE patch: logic optimization part 2: remove inactive sensors from logic manager. 2008-07-30 17:41:47 +00:00
SCA_AlwaysEventManager.h BGE patch: logic optimization part 2: remove inactive sensors from logic manager. 2008-07-30 17:41:47 +00:00
SCA_AlwaysSensor.cpp Python BGE API 2009-04-03 14:51:06 +00:00
SCA_AlwaysSensor.h Python BGE API 2009-04-03 14:51:06 +00:00
SCA_ANDController.cpp Python BGE API 2009-04-03 14:51:06 +00:00
SCA_ANDController.h Python BGE API 2009-04-03 14:51:06 +00:00
SCA_DelaySensor.cpp BGE Python API 2009-04-07 11:06:35 +00:00
SCA_DelaySensor.h Python BGE API 2009-04-03 14:51:06 +00:00
SCA_EventManager.cpp BGE patch: logic optimization part 2: remove inactive sensors from logic manager. 2008-07-30 17:41:47 +00:00
SCA_EventManager.h BGE patch: logic optimization part 2: remove inactive sensors from logic manager. 2008-07-30 17:41:47 +00:00
SCA_ExpressionController.cpp BGE patch 18368: Modulus (ie %) expression controller in BGE. Implement a cache for the expression for better performance. 2009-03-11 22:11:52 +00:00
SCA_ExpressionController.h Python BGE API 2009-04-03 14:51:06 +00:00
SCA_IActuator.cpp remove warnings for the BGE 2009-02-25 03:26:02 +00:00
SCA_IActuator.h remove warnings for the BGE 2009-02-25 03:26:02 +00:00
SCA_IController.cpp remove warnings for the BGE 2009-02-25 03:26:02 +00:00
SCA_IController.h BGE patch: add state engine support in the logic bricks. 2008-06-22 14:23:57 +00:00
SCA_IInputDevice.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
SCA_IInputDevice.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
SCA_ILogicBrick.cpp BGE Python API 2009-04-07 11:06:35 +00:00
SCA_ILogicBrick.h Python BGE API 2009-04-03 14:51:06 +00:00
SCA_IObject.cpp Python BGE API 2009-04-03 14:51:06 +00:00
SCA_IObject.h Python BGE API 2009-04-03 14:51:06 +00:00
SCA_IScene.cpp BGE bug fix: crash at exit when object with Radar/Near sensor has debug properties 2008-04-19 21:15:37 +00:00
SCA_IScene.h BGE bug fix: crash at exit when object with Radar/Near sensor has debug properties 2008-04-19 21:15:37 +00:00
SCA_ISensor.cpp BGE Python API 2009-04-07 11:06:35 +00:00
SCA_ISensor.h moved more attributes from getattr into PyAttributeDef's 2009-04-04 02:57:35 +00:00
SCA_JoystickManager.cpp Fix for a relative paths issue in the game engine. G.sce was being 2008-10-11 00:56:49 +00:00
SCA_JoystickManager.h BGE patch approved: BGE Multiple Joysticks 2008-08-31 18:42:58 +00:00
SCA_JoystickSensor.cpp Some users have odd joysticks with more then 8 axises, increased to 16 (so 4 joysticks) 2009-04-07 19:21:48 +00:00
SCA_JoystickSensor.h BGE Joystick Sensor 2009-04-07 06:23:45 +00:00
SCA_KeyboardManager.cpp BGE patch: logic optimization part 2: remove inactive sensors from logic manager. 2008-07-30 17:41:47 +00:00
SCA_KeyboardManager.h BGE patch: logic optimization part 2: remove inactive sensors from logic manager. 2008-07-30 17:41:47 +00:00
SCA_KeyboardSensor.cpp Added GameKeys.EventToCharacter(event, is_shift) so you can get the character that would be types when pressing a key. 2009-04-09 16:00:45 +00:00
SCA_KeyboardSensor.h Added GameKeys.EventToCharacter(event, is_shift) so you can get the character that would be types when pressing a key. 2009-04-09 16:00:45 +00:00
SCA_LogicManager.cpp BGE state system improvement: the sensor with Level option enabled will trigger the controller of a newly activated state, even if the sensor is already connected to an active state; new isTriggered() python function to determine which sensor triggered the current controller. 2008-08-23 11:54:27 +00:00
SCA_LogicManager.h BGE state system improvement: the sensor with Level option enabled will trigger the controller of a newly activated state, even if the sensor is already connected to an active state; new isTriggered() python function to determine which sensor triggered the current controller. 2008-08-23 11:54:27 +00:00
SCA_MouseManager.cpp BGE patch: logic optimization part 2: remove inactive sensors from logic manager. 2008-07-30 17:41:47 +00:00
SCA_MouseManager.h BGE patch: logic optimization part 2: remove inactive sensors from logic manager. 2008-07-30 17:41:47 +00:00
SCA_MouseSensor.cpp BGE Python API 2009-04-07 11:06:35 +00:00
SCA_MouseSensor.h Python BGE API 2009-04-03 14:51:06 +00:00
SCA_NANDController.cpp Python BGE API 2009-04-03 14:51:06 +00:00
SCA_NANDController.h Python BGE API 2009-04-03 14:51:06 +00:00
SCA_NORController.cpp Python BGE API 2009-04-03 14:51:06 +00:00
SCA_NORController.h Python BGE API 2009-04-03 14:51:06 +00:00
SCA_ORController.cpp Python BGE API 2009-04-03 14:51:06 +00:00
SCA_ORController.h Python BGE API 2009-04-03 14:51:06 +00:00
SCA_PropertyActuator.cpp BGE Python API 2009-04-07 11:06:35 +00:00
SCA_PropertyActuator.h Python BGE API 2009-04-03 14:51:06 +00:00
SCA_PropertyEventManager.cpp BGE patch: logic optimization part 2: remove inactive sensors from logic manager. 2008-07-30 17:41:47 +00:00
SCA_PropertyEventManager.h BGE patch: logic optimization part 2: remove inactive sensors from logic manager. 2008-07-30 17:41:47 +00:00
SCA_PropertySensor.cpp BGE Python API 2009-04-07 11:06:35 +00:00
SCA_PropertySensor.h Python BGE API 2009-04-03 14:51:06 +00:00
SCA_PythonController.cpp BGE Python API 2009-04-07 11:06:35 +00:00
SCA_PythonController.h moved more attributes from getattr into PyAttributeDef's 2009-04-04 02:57:35 +00:00
SCA_RandomActuator.cpp BGE Python API 2009-04-07 11:06:35 +00:00
SCA_RandomActuator.h BGE API cleanup: RandomActuator. 2009-04-03 19:09:52 +00:00
SCA_RandomEventManager.cpp BGE patch: logic optimization part 2: remove inactive sensors from logic manager. 2008-07-30 17:41:47 +00:00
SCA_RandomEventManager.h BGE patch: logic optimization part 2: remove inactive sensors from logic manager. 2008-07-30 17:41:47 +00:00
SCA_RandomNumberGenerator.cpp big warning hunt commit 2005-03-09 19:45:59 +00:00
SCA_RandomNumberGenerator.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
SCA_RandomSensor.cpp BGE Python API 2009-04-07 11:06:35 +00:00
SCA_RandomSensor.h moved more attributes from getattr into PyAttributeDef's 2009-04-04 02:57:35 +00:00
SCA_TimeEventManager.cpp BGE patch: logic optimization part 2: remove inactive sensors from logic manager. 2008-07-30 17:41:47 +00:00
SCA_TimeEventManager.h BGE patch: logic optimization part 2: remove inactive sensors from logic manager. 2008-07-30 17:41:47 +00:00
SCA_XNORController.cpp Python BGE API 2009-04-03 14:51:06 +00:00
SCA_XNORController.h Python BGE API 2009-04-03 14:51:06 +00:00
SCA_XORController.cpp Python BGE API 2009-04-03 14:51:06 +00:00
SCA_XORController.h Python BGE API 2009-04-03 14:51:06 +00:00
SConscript SCons: 2009-02-15 23:26:00 +00:00