blender/source/gameengine/Ketsji/KX_StateActuator.h

100 lines
2.4 KiB
C++

/*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file KX_StateActuator.h
* \ingroup ketsji
* \brief Actuator to toggle visibility/invisibility of objects
*/
#ifndef __KX_STATEACTUATOR
#define __KX_STATEACTUATOR
#include "SCA_IActuator.h"
/*
* Use of SG_DList : element of actuator being deactivated
* Head: SCA_LogicManager::m_removedActuators
* Use of SG_QList : element of global activated state actuator list
* Head: KX_StateActuator::m_stateActuatorHead
*/
class KX_StateActuator : public SCA_IActuator
{
Py_Header;
/** Make visible? */
enum {
OP_NOP = -1,
OP_CPY = 0,
OP_SET,
OP_CLR,
OP_NEG,
OP_COUNT
};
// SG_Dlist: element of objects with active actuators, always put in front of the list
// Head: SCA_LogicManager::m_activeActuators
// SG_QList: Head of active state actuators list globally
// Elements: KX_StateActuator
static SG_QList m_stateActuatorHead;
int m_operation;
int m_mask;
public:
KX_StateActuator(
SCA_IObject* gameobj,
int operation,
unsigned int mask
);
virtual
~KX_StateActuator(
void
);
virtual CValue*
GetReplica(
void
);
virtual bool
Update();
virtual void Deactivate();
virtual void Activate(SG_DList& head);
/* --------------------------------------------------------------------- */
/* Python interface ---------------------------------------------------- */
/* --------------------------------------------------------------------- */
};
#endif