blender/scripts/startup/bl_operators/add_mesh_torus.py
Brecht Van Lommel 7a395e2e7f Revert changes from main commits that were merged into blender-v4.1-release
The last good commit was f57e4c5b98c075f3dfc61faebbcb43c99a778956.

After this one more fix was committed, this one is preserved as well:
67bd678887d7f8aec9f3b23bbf1aaf29f80d0da4.
2024-03-18 15:04:12 +01:00

263 lines
7.2 KiB
Python

# SPDX-FileCopyrightText: 2009-2023 Blender Authors
#
# SPDX-License-Identifier: GPL-2.0-or-later
from __future__ import annotations
import bpy
from bpy.types import Operator
from bpy.props import (
BoolProperty,
EnumProperty,
FloatProperty,
IntProperty,
)
from bpy.app.translations import pgettext_data as data_
from bpy_extras import object_utils
def add_torus(major_rad, minor_rad, major_seg, minor_seg):
from math import cos, sin, pi
from mathutils import Vector, Matrix
pi_2 = pi * 2.0
verts = []
faces = []
i1 = 0
tot_verts = major_seg * minor_seg
for major_index in range(major_seg):
matrix = Matrix.Rotation((major_index / major_seg) * pi_2, 3, 'Z')
for minor_index in range(minor_seg):
angle = pi_2 * minor_index / minor_seg
vec = matrix @ Vector((
major_rad + (cos(angle) * minor_rad),
0.0,
sin(angle) * minor_rad,
))
verts.extend(vec[:])
if minor_index + 1 == minor_seg:
i2 = (major_index) * minor_seg
i3 = i1 + minor_seg
i4 = i2 + minor_seg
else:
i2 = i1 + 1
i3 = i1 + minor_seg
i4 = i3 + 1
if i2 >= tot_verts:
i2 = i2 - tot_verts
if i3 >= tot_verts:
i3 = i3 - tot_verts
if i4 >= tot_verts:
i4 = i4 - tot_verts
faces.extend([i1, i3, i4, i2])
i1 += 1
return verts, faces
def add_uvs(mesh, minor_seg, major_seg):
from math import fmod
mesh.uv_layers.new()
uv_data = mesh.uv_layers.active.data
polygons = mesh.polygons
u_step = 1.0 / major_seg
v_step = 1.0 / minor_seg
# Round UVs, needed when segments aren't divisible by 4.
u_init = 0.5 + fmod(0.5, u_step)
v_init = 0.5 + fmod(0.5, v_step)
# Calculate wrapping value under 1.0 to prevent
# float precision errors wrapping at the wrong step.
u_wrap = 1.0 - (u_step / 2.0)
v_wrap = 1.0 - (v_step / 2.0)
vertex_index = 0
u_prev = u_init
u_next = u_prev + u_step
for _major_index in range(major_seg):
v_prev = v_init
v_next = v_prev + v_step
for _minor_index in range(minor_seg):
loops = polygons[vertex_index].loop_indices
uv_data[loops[0]].uv = u_prev, v_prev
uv_data[loops[1]].uv = u_next, v_prev
uv_data[loops[3]].uv = u_prev, v_next
uv_data[loops[2]].uv = u_next, v_next
if v_next > v_wrap:
v_prev = v_next - 1.0
else:
v_prev = v_next
v_next = v_prev + v_step
vertex_index += 1
if u_next > u_wrap:
u_prev = u_next - 1.0
else:
u_prev = u_next
u_next = u_prev + u_step
class AddTorus(Operator, object_utils.AddObjectHelper):
"""Construct a torus mesh"""
bl_idname = "mesh.primitive_torus_add"
bl_label = "Add Torus"
bl_options = {'REGISTER', 'UNDO', 'PRESET'}
def mode_update_callback(self, _context):
if self.mode == 'EXT_INT':
self.abso_major_rad = self.major_radius + self.minor_radius
self.abso_minor_rad = self.major_radius - self.minor_radius
major_segments: IntProperty(
name="Major Segments",
description="Number of segments for the main ring of the torus",
min=3, max=256,
default=48,
)
minor_segments: IntProperty(
name="Minor Segments",
description="Number of segments for the minor ring of the torus",
min=3, max=256,
default=12,
)
mode: EnumProperty(
name="Dimensions Mode",
items=(
('MAJOR_MINOR', "Major/Minor",
"Use the major/minor radii for torus dimensions"),
('EXT_INT', "Exterior/Interior",
"Use the exterior/interior radii for torus dimensions"),
),
update=AddTorus.mode_update_callback,
)
major_radius: FloatProperty(
name="Major Radius",
description="Radius from the origin to the center of the cross sections",
soft_min=0.0, soft_max=100.0,
min=0.0, max=10_000.0,
default=1.0,
subtype='DISTANCE',
unit='LENGTH',
)
minor_radius: FloatProperty(
name="Minor Radius",
description="Radius of the torus' cross section",
soft_min=0.0, soft_max=100.0,
min=0.0, max=10_000.0,
default=0.25,
subtype='DISTANCE',
unit='LENGTH',
)
abso_major_rad: FloatProperty(
name="Exterior Radius",
description="Total Exterior Radius of the torus",
soft_min=0.0, soft_max=100.0,
min=0.0, max=10_000.0,
default=1.25,
subtype='DISTANCE',
unit='LENGTH',
)
abso_minor_rad: FloatProperty(
name="Interior Radius",
description="Total Interior Radius of the torus",
soft_min=0.0, soft_max=100.0,
min=0.0, max=10_000.0,
default=0.75,
subtype='DISTANCE',
unit='LENGTH',
)
generate_uvs: BoolProperty(
name="Generate UVs",
description="Generate a default UV map",
default=True,
)
def draw(self, _context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False
layout.separator()
layout.prop(self, "major_segments")
layout.prop(self, "minor_segments")
layout.separator()
layout.prop(self, "mode")
if self.mode == 'MAJOR_MINOR':
layout.prop(self, "major_radius")
layout.prop(self, "minor_radius")
else:
layout.prop(self, "abso_major_rad")
layout.prop(self, "abso_minor_rad")
layout.separator()
layout.prop(self, "generate_uvs")
layout.prop(self, "align")
layout.prop(self, "location")
layout.prop(self, "rotation")
def invoke(self, context, _event):
object_utils.object_add_grid_scale_apply_operator(self, context)
return self.execute(context)
def execute(self, context):
if self.mode == 'EXT_INT':
extra_helper = (self.abso_major_rad - self.abso_minor_rad) * 0.5
self.major_radius = self.abso_minor_rad + extra_helper
self.minor_radius = extra_helper
verts_loc, faces = add_torus(
self.major_radius,
self.minor_radius,
self.major_segments,
self.minor_segments,
)
mesh = bpy.data.meshes.new(data_("Torus"))
mesh.vertices.add(len(verts_loc) // 3)
nbr_loops = len(faces)
nbr_polys = nbr_loops // 4
mesh.loops.add(nbr_loops)
mesh.polygons.add(nbr_polys)
mesh.vertices.foreach_set("co", verts_loc)
mesh.polygons.foreach_set("loop_start", range(0, nbr_loops, 4))
mesh.loops.foreach_set("vertex_index", faces)
mesh.shade_flat()
if self.generate_uvs:
add_uvs(mesh, self.minor_segments, self.major_segments)
mesh.update()
object_utils.object_data_add(context, mesh, operator=self)
return {'FINISHED'}
classes = (
AddTorus,
)