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Brecht Van Lommel 0aec2dcd3a Cycles: add Principled Volume shader.
Similar to the Principled BSDF, this should make it easier to set up volume
materials. Smoke and fire can be rendererd with just a single principled
volume node, the appropriate attributes will be used when available. The node
also works for simpler homogeneous volumes like water or mist.

Differential Revision: https://developer.blender.org/D3033
2018-02-23 18:57:58 +01:00
build_files Buildbot: Enable Volta deviced CUDA binaries 2018-02-23 14:24:59 +01:00
doc Revert "tmp" 2018-01-31 22:35:46 -02:00
extern CMake: include missing headers 2018-02-09 13:50:05 +11:00
intern Cycles: add Principled Volume shader. 2018-02-23 18:57:58 +01:00
release Cycles: add Principled Volume shader. 2018-02-23 18:57:58 +01:00
source Cycles: add Principled Volume shader. 2018-02-23 18:57:58 +01:00
tests Cleanup: add 2d suffix to BLI files 2018-02-18 21:27:33 +11:00
.arcconfig Use HTTPS protocol for arc 2013-12-24 22:57:27 +06:00
.gitignore Build: add scripts to build dependencies for Windows and macOS. 2017-08-07 17:54:26 +02:00
.gitmodules Point all submodules to master branch 2017-04-03 14:54:51 +02:00
CMakeLists.txt Cycles: Remove Fermi support from CMake and update runtime checks in device_cuda.cpp. 2018-02-17 16:15:07 +01:00
COPYING == docs == 2010-10-13 14:44:22 +00:00
GNUmakefile Build: auto detection of libraries built by "make deps" on Linux. 2018-01-11 22:30:31 +01:00
make.bat Cleanup: whitespace 2017-12-11 19:28:40 +11:00