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Nathan Letwory 0af94b45e4 Fix [#27463] COLLADA light quadratic attenuation exported wrong?
Reported by Pelle Johnsen
Fix falloff import. Point light and Spot light always were set to inverse quad, instead of choosing the proper one based on imported values.

The
2011-06-13 15:07:36 +00:00
build_files Turn off Quicktime support by default. Will be phased out soon. 2011-06-13 09:33:27 +00:00
doc quiet 2 compiler warnings and update man page 2011-06-04 03:07:56 +00:00
extern update to glew 1.6 from 1.5.8 2011-06-02 00:05:54 +00:00
intern Elbeem / Fluidsim update: 2011-06-12 23:51:30 +00:00
release Elbeem / Fluidsim update: 2011-06-12 23:51:30 +00:00
source Fix [#27463] COLLADA light quadratic attenuation exported wrong? 2011-06-13 15:07:36 +00:00
CMakeLists.txt cmake: remove python include in the wm module, set opengl as a system include. 2011-06-08 05:39:58 +00:00
COPYING == docs == 2010-10-13 14:44:22 +00:00
GNUmakefile avoid cd'ing with the makefile stub 2011-06-06 16:00:32 +00:00
SConstruct Shuffle some build code around to ensure debug builds on Windows actually run too. 2011-06-08 11:53:07 +00:00