eb91828aab
This patch adds the maximum number of supported image units to the GPU capabilities module. Currently, the GPU module assume a maximum of 8 units, so the patch is not currently particularly useful, but we can consider committing it for the future anyways. Pull Request: https://projects.blender.org/blender/blender/pulls/119057
236 lines
10 KiB
Python
236 lines
10 KiB
Python
# SPDX-FileCopyrightText: 2010-2023 Blender Authors
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#
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# SPDX-License-Identifier: GPL-2.0-or-later
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# classes for extracting info from blenders internal classes
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def write_sysinfo(filepath):
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import sys
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import platform
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import subprocess
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import bpy
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import gpu
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# pretty repr
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def prepr(v):
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r = repr(v)
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vt = type(v)
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if vt is bytes:
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r = r[2:-1]
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elif vt is list or vt is tuple:
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r = r[1:-1]
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return r
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with open(filepath, 'w', encoding="utf-8") as output:
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try:
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header = "= Blender %s System Information =\n" % bpy.app.version_string
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lilies = "%s\n\n" % ((len(header) - 1) * "=")
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output.write(lilies[:-1])
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output.write(header)
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output.write(lilies)
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def title(text):
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return "\n%s:\n%s" % (text, lilies)
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# build info
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output.write(title("Blender"))
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output.write(
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"version: %s, branch: %s, commit date: %s %s, hash: %s, type: %s\n" %
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(bpy.app.version_string,
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prepr(bpy.app.build_branch),
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prepr(bpy.app.build_commit_date),
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prepr(bpy.app.build_commit_time),
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prepr(bpy.app.build_hash),
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prepr(bpy.app.build_type),
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))
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output.write("build date: %s, %s\n" % (prepr(bpy.app.build_date), prepr(bpy.app.build_time)))
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output.write("platform: %s\n" % prepr(platform.platform()))
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output.write("binary path: %s\n" % prepr(bpy.app.binary_path))
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output.write("build cflags: %s\n" % prepr(bpy.app.build_cflags))
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output.write("build cxxflags: %s\n" % prepr(bpy.app.build_cxxflags))
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output.write("build linkflags: %s\n" % prepr(bpy.app.build_linkflags))
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output.write("build system: %s\n" % prepr(bpy.app.build_system))
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# Windowing Environment (include when dynamically selectable).
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from _bpy import _ghost_backend
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ghost_backend = _ghost_backend()
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if ghost_backend not in {'NONE', 'DEFAULT'}:
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output.write("windowing environment: %s\n" % prepr(ghost_backend))
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del _ghost_backend, ghost_backend
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# Python info.
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output.write(title("Python"))
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output.write("version: %s\n" % (sys.version.replace("\n", " ")))
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output.write("file system encoding: %s:%s\n" % (
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sys.getfilesystemencoding(),
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sys.getfilesystemencodeerrors(),
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))
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output.write("paths:\n")
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for p in sys.path:
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output.write("\t%r\n" % p)
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output.write(title("Python (External Binary)"))
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output.write("binary path: %s\n" % prepr(sys.executable))
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try:
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py_ver = prepr(subprocess.check_output([
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sys.executable,
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"--version",
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]).strip())
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except BaseException as ex:
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py_ver = str(ex)
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output.write("version: %s\n" % py_ver)
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del py_ver
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output.write(title("Directories"))
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output.write("scripts:\n")
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for p in bpy.utils.script_paths():
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output.write("\t%r\n" % p)
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output.write("user scripts: %r\n" % (bpy.utils.script_path_user()))
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output.write("pref scripts:\n")
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for p in bpy.utils.script_paths_pref():
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output.write("\t%r\n" % p)
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output.write("datafiles: %r\n" % (bpy.utils.user_resource('DATAFILES')))
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output.write("config: %r\n" % (bpy.utils.user_resource('CONFIG')))
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output.write("scripts: %r\n" % (bpy.utils.user_resource('SCRIPTS')))
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output.write("autosave: %r\n" % (bpy.utils.user_resource('AUTOSAVE')))
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output.write("tempdir: %r\n" % (bpy.app.tempdir))
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output.write(title("FFmpeg"))
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ffmpeg = bpy.app.ffmpeg
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if ffmpeg.supported:
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for lib in ("avcodec", "avdevice", "avformat", "avutil", "swscale"):
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output.write(
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"%s:%s%r\n" % (lib, " " * (10 - len(lib)),
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getattr(ffmpeg, lib + "_version_string")))
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else:
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output.write("Blender was built without FFmpeg support\n")
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if bpy.app.build_options.sdl:
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output.write(title("SDL"))
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output.write("Version: %s\n" % bpy.app.sdl.version_string)
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output.write("Loading method: ")
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if bpy.app.build_options.sdl_dynload:
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output.write("dynamically loaded by Blender (WITH_SDL_DYNLOAD=ON)\n")
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else:
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output.write("linked (WITH_SDL_DYNLOAD=OFF)\n")
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if not bpy.app.sdl.available:
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output.write("WARNING: Blender could not load SDL library\n")
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output.write(title("Other Libraries"))
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ocio = bpy.app.ocio
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output.write("OpenColorIO: ")
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if ocio.supported:
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if ocio.version_string == "fallback":
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output.write("Blender was built with OpenColorIO, "
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"but it currently uses fallback color management.\n")
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else:
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output.write("%s\n" % (ocio.version_string))
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else:
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output.write("Blender was built without OpenColorIO support\n")
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oiio = bpy.app.oiio
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output.write("OpenImageIO: ")
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if ocio.supported:
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output.write("%s\n" % (oiio.version_string))
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else:
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output.write("Blender was built without OpenImageIO support\n")
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output.write("OpenShadingLanguage: ")
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if bpy.app.build_options.cycles:
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if bpy.app.build_options.cycles_osl:
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from _cycles import osl_version_string
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output.write("%s\n" % (osl_version_string))
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else:
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output.write("Blender was built without OpenShadingLanguage support in Cycles\n")
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else:
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output.write("Blender was built without Cycles support\n")
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opensubdiv = bpy.app.opensubdiv
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output.write("OpenSubdiv: ")
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if opensubdiv.supported:
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output.write("%s\n" % opensubdiv.version_string)
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else:
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output.write("Blender was built without OpenSubdiv support\n")
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openvdb = bpy.app.openvdb
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output.write("OpenVDB: ")
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if openvdb.supported:
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output.write("%s\n" % openvdb.version_string)
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else:
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output.write("Blender was built without OpenVDB support\n")
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alembic = bpy.app.alembic
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output.write("Alembic: ")
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if alembic.supported:
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output.write("%s\n" % alembic.version_string)
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else:
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output.write("Blender was built without Alembic support\n")
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usd = bpy.app.usd
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output.write("USD: ")
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if usd.supported:
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output.write("%s\n" % usd.version_string)
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else:
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output.write("Blender was built without USD support\n")
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if not bpy.app.build_options.sdl:
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output.write("SDL: Blender was built without SDL support\n")
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if bpy.app.background:
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output.write("\nOpenGL: missing, background mode\n")
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else:
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output.write(title("GPU"))
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output.write("renderer:\t%r\n" % gpu.platform.renderer_get())
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output.write("vendor:\t\t%r\n" % gpu.platform.vendor_get())
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output.write("version:\t%r\n" % gpu.platform.version_get())
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output.write("device type:\t%r\n" % gpu.platform.device_type_get())
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output.write("backend type:\t%r\n" % gpu.platform.backend_type_get())
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output.write("extensions:\n")
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glext = sorted(gpu.capabilities.extensions_get())
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for l in glext:
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output.write("\t%s\n" % l)
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output.write(title("Implementation Dependent GPU Limits"))
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output.write("Maximum Batch Vertices:\t%d\n" % gpu.capabilities.max_batch_vertices_get())
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output.write("Maximum Batch Indices:\t%d\n" % gpu.capabilities.max_batch_indices_get())
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output.write("\nGLSL:\n")
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output.write("Maximum Varying Floats:\t%d\n" % gpu.capabilities.max_varying_floats_get())
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output.write("Maximum Vertex Attributes:\t%d\n" % gpu.capabilities.max_vertex_attribs_get())
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output.write("Maximum Vertex Uniform Components:\t%d\n" % gpu.capabilities.max_uniforms_vert_get())
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output.write("Maximum Fragment Uniform Components:\t%d\n" % gpu.capabilities.max_uniforms_frag_get())
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output.write("Maximum Vertex Image Units:\t%d\n" % gpu.capabilities.max_textures_vert_get())
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output.write("Maximum Fragment Image Units:\t%d\n" % gpu.capabilities.max_textures_frag_get())
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output.write("Maximum Pipeline Image Units:\t%d\n" % gpu.capabilities.max_textures_get())
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output.write("Maximum Image Units:\t%d\n" % gpu.capabilities.max_images_get())
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output.write("\nFeatures:\n")
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output.write("Compute Shader Support: \t%d\n" %
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gpu.capabilities.compute_shader_support_get())
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output.write("Image Load/Store Support: \t%d\n" %
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gpu.capabilities.shader_image_load_store_support_get())
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if bpy.app.build_options.cycles:
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import cycles
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output.write(title("Cycles"))
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output.write(cycles.engine.system_info())
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import addon_utils
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addon_utils.modules()
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output.write(title("Enabled add-ons"))
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for addon in bpy.context.preferences.addons.keys():
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addon_mod = addon_utils.addons_fake_modules.get(addon, None)
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if addon_mod is None:
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output.write("%s (MISSING)\n" % (addon))
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else:
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output.write("%s (version: %s, path: %s)\n" %
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(addon, addon_mod.bl_info.get('version', "UNKNOWN"), addon_mod.__file__))
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except BaseException as ex:
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output.write("ERROR: %s\n" % ex)
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