blender/source/gameengine/VideoTexture/ImageBuff.h
2011-02-22 19:30:37 +00:00

66 lines
2.0 KiB
C++

/* $Id$
-----------------------------------------------------------------------------
This source file is part of VideoTexture library
Copyright (c) 2007 The Zdeno Ash Miklas
This program is free software; you can redistribute it and/or modify it under
the terms of the GNU Lesser General Public License as published by the Free Software
Foundation; either version 2 of the License, or (at your option) any later
version.
This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along with
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
Place - Suite 330, Boston, MA 02111-1307, USA, or go to
http://www.gnu.org/copyleft/lesser.txt.
-----------------------------------------------------------------------------
*/
/** \file ImageBuff.h
* \ingroup bgevideotex
*/
#if !defined IMAGEBUFF_H
#define IMAGEBUFF_H
#include "Common.h"
#include "ImageBase.h"
struct ImBuf;
/// class for image buffer
class ImageBuff : public ImageBase
{
private:
struct ImBuf* m_imbuf; // temporary structure for buffer manipulation
public:
/// constructor
ImageBuff (void) : ImageBase(true), m_imbuf(NULL) {}
/// destructor
virtual ~ImageBuff (void);
/// load image from buffer
void load (unsigned char * img, short width, short height);
/// clear image with color set on RGB channels and 0xFF on alpha channel
void clear (short width, short height, unsigned char color);
/// plot image from extern RGBA buffer to image at position x,y using one of IMB_BlendMode
void plot (unsigned char * img, short width, short height, short x, short y, short mode);
/// plot image from other ImageBuf to image at position x,y using one of IMB_BlendMode
void plot (ImageBuff* img, short x, short y, short mode);
/// refresh image - do nothing
virtual void refresh (void) {}
};
#endif