blender/scripts/modules/blend_render_info.py
Campbell Barton e955c94ed3 License Headers: Set copyright to "Blender Authors", add AUTHORS
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.

While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.

Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.

Some directories in `./intern/` have also been excluded:

- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.

An "AUTHORS" file has been added, using the chromium projects authors
file as a template.

Design task: #110784

Ref !110783.
2023-08-16 00:20:26 +10:00

148 lines
4.3 KiB
Python
Executable File

#!/usr/bin/env python3
# SPDX-FileCopyrightText: 2010-2023 Blender Authors
#
# SPDX-License-Identifier: GPL-2.0-or-later
# This module can get render info without running from inside blender.
#
# This struct won't change according to Ton.
# Note that the size differs on 32/64bit
#
# typedef struct BHead {
# int code, len;
# void *old;
# int SDNAnr, nr;
# } BHead;
__all__ = (
"read_blend_rend_chunk",
)
class RawBlendFileReader:
"""
Return a file handle to the raw blend file data (abstracting compressed formats).
"""
__slots__ = (
# The path to load.
"_filepath",
# The file base file handler or None (only set for compressed formats).
"_blendfile_base",
# The file handler to return to the caller (always uncompressed data).
"_blendfile",
)
def __init__(self, filepath):
self._filepath = filepath
self._blendfile_base = None
self._blendfile = None
def __enter__(self):
blendfile = open(self._filepath, "rb")
blendfile_base = None
head = blendfile.read(4)
blendfile.seek(0)
if head[0:2] == b'\x1f\x8b': # GZIP magic.
import gzip
blendfile_base = blendfile
blendfile = gzip.open(blendfile, "rb")
elif head[0:4] == b'\x28\xb5\x2f\xfd': # Z-standard magic.
import zstandard
blendfile_base = blendfile
blendfile = zstandard.open(blendfile, "rb")
self._blendfile_base = blendfile_base
self._blendfile = blendfile
return self._blendfile
def __exit__(self, exc_type, exc_value, exc_traceback):
self._blendfile.close()
if self._blendfile_base is not None:
self._blendfile_base.close()
return False
def _read_blend_rend_chunk_from_file(blendfile, filepath):
import struct
import sys
from os import SEEK_CUR
head = blendfile.read(7)
if head != b'BLENDER':
sys.stderr.write("Not a blend file: %s\n" % filepath)
return []
is_64_bit = (blendfile.read(1) == b'-')
# true for PPC, false for X86
is_big_endian = (blendfile.read(1) == b'V')
# Now read the bhead chunk!
blendfile.seek(3, SEEK_CUR) # Skip the version.
scenes = []
sizeof_bhead = 24 if is_64_bit else 20
# Should always be 4, but a malformed/corrupt file may be less.
while (bhead_id := blendfile.read(4)) != b'ENDB':
if len(bhead_id) != 4:
sys.stderr.write("Unable to read until ENDB block (corrupt file): %s\n" % filepath)
break
sizeof_data_left = struct.unpack('>i' if is_big_endian else '<i', blendfile.read(4))[0]
if sizeof_data_left < 0:
# Very unlikely, but prevent other errors.
sys.stderr.write("Negative block size found (corrupt file): %s\n" % filepath)
break
# 4 from the `head_id`, another 4 for the size of the BHEAD.
sizeof_bhead_left = sizeof_bhead - 8
# The remainder of the BHEAD struct is not used.
blendfile.seek(sizeof_bhead_left, SEEK_CUR)
if bhead_id == b'REND':
# Now we want the scene name, start and end frame. this is 32bits long.
start_frame, end_frame = struct.unpack('>2i' if is_big_endian else '<2i', blendfile.read(8))
sizeof_data_left -= 8
scene_name = blendfile.read(64)
sizeof_data_left -= 64
scene_name = scene_name[:scene_name.index(b'\0')]
# It's possible old blend files are not UTF8 compliant, use `surrogateescape`.
scene_name = scene_name.decode("utf8", errors='surrogateescape')
scenes.append((start_frame, end_frame, scene_name))
if sizeof_data_left > 0:
blendfile.seek(sizeof_data_left, SEEK_CUR)
elif sizeof_data_left < 0:
# Very unlikely, but prevent attempting to further parse corrupt data.
sys.stderr.write("Error calculating next block (corrupt file): %s\n" % filepath)
break
return scenes
def read_blend_rend_chunk(filepath):
with RawBlendFileReader(filepath) as blendfile:
return _read_blend_rend_chunk_from_file(blendfile, filepath)
def main():
import sys
for filepath in sys.argv[1:]:
for value in read_blend_rend_chunk(filepath):
print("%d %d %s" % value)
if __name__ == '__main__':
main()