blender/source/gameengine/Ketsji/KX_SCA_EndObjectActuator.cpp
Campbell Barton 5553d2c014 BGE C++ API
PyObjectPlus::ProcessReplica() is now called when any of its subclasses are replicated.

This is important because PyObjectPlus::ProcessReplica() NULL's the 'm_proxy' python pointer I added recently.
Without this a replicated subclass of PyObjectPlus could have an invalid pointer (crashing the BGE).

This change also means CValue::AddDataToReplica() can be moved into CValue::ProcessReplica() since ProcessReplica is always called.
2009-04-22 14:42:00 +00:00

142 lines
3.2 KiB
C++

/**
* $Id$
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
//
// Remove the actuator's parent when triggered
//
// Previously existed as:
// \source\gameengine\GameLogic\SCA_EndObjectActuator.cpp
// Please look here for revision history.
#include "SCA_IActuator.h"
#include "KX_SCA_EndObjectActuator.h"
#include "SCA_IScene.h"
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
KX_SCA_EndObjectActuator::KX_SCA_EndObjectActuator(SCA_IObject *gameobj,
SCA_IScene* scene,
PyTypeObject* T):
SCA_IActuator(gameobj, T),
m_scene(scene)
{
// intentionally empty
} /* End of constructor */
KX_SCA_EndObjectActuator::~KX_SCA_EndObjectActuator()
{
// there's nothing to be done here, really....
} /* end of destructor */
bool KX_SCA_EndObjectActuator::Update()
{
// bool result = false; /*unused*/
bool bNegativeEvent = IsNegativeEvent();
RemoveAllEvents();
if (bNegativeEvent)
return false; // do nothing on negative events
m_scene->DelayedRemoveObject(GetParent());
return false;
}
CValue* KX_SCA_EndObjectActuator::GetReplica()
{
KX_SCA_EndObjectActuator* replica =
new KX_SCA_EndObjectActuator(*this);
if (replica == NULL) return NULL;
replica->ProcessReplica();
return replica;
};
/* ------------------------------------------------------------------------- */
/* Python functions : integration hooks */
/* ------------------------------------------------------------------------- */
PyTypeObject KX_SCA_EndObjectActuator::Type = {
PyObject_HEAD_INIT(NULL)
0,
"KX_SCA_EndObjectActuator",
sizeof(PyObjectPlus_Proxy),
0,
py_base_dealloc,
0,
0,
0,
0,
py_base_repr,
0,0,0,0,0,0,
py_base_getattro,
py_base_setattro,
0,0,0,0,0,0,0,0,0,
Methods
};
PyParentObject KX_SCA_EndObjectActuator::Parents[] = {
&KX_SCA_EndObjectActuator::Type,
&SCA_IActuator::Type,
&SCA_ILogicBrick::Type,
&CValue::Type,
NULL
};
PyMethodDef KX_SCA_EndObjectActuator::Methods[] = {
{NULL,NULL} //Sentinel
};
PyAttributeDef KX_SCA_EndObjectActuator::Attributes[] = {
{ NULL } //Sentinel
};
PyObject* KX_SCA_EndObjectActuator::py_getattro(PyObject *attr)
{
py_getattro_up(SCA_IActuator);
}
PyObject* KX_SCA_EndObjectActuator::py_getattro_dict() {
py_getattro_dict_up(SCA_IActuator);
}
/* eof */