blender/source/gameengine/Ketsji/KX_PhysicsObjectWrapper.cpp
Kent Mein 115cf18bed converted my gen_utils.h fix to PyObjectPlus.h
Also added a fix for PyMarshal_WriteObjectToString

Now I just need to figure out linking of the gameengine on my imac.

Kent
2008-09-06 14:13:31 +00:00

179 lines
3.8 KiB
C++

/**
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#include <Python.h>
#include "PyObjectPlus.h"
#include "KX_PhysicsObjectWrapper.h"
#include "PHY_IPhysicsEnvironment.h"
#include "PHY_IPhysicsController.h"
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
KX_PhysicsObjectWrapper::KX_PhysicsObjectWrapper(
PHY_IPhysicsController* ctrl,
PHY_IPhysicsEnvironment* physenv,PyTypeObject *T) :
PyObjectPlus(T),
m_ctrl(ctrl),
m_physenv(physenv)
{
}
KX_PhysicsObjectWrapper::~KX_PhysicsObjectWrapper()
{
}
PyObject* KX_PhysicsObjectWrapper::PySetPosition(PyObject* self,
PyObject* args,
PyObject* kwds)
{
float x,y,z;
if (PyArg_ParseTuple(args,"fff",&x,&y,&z))
{
m_ctrl->setPosition(x,y,z);
}
else {
return NULL;
}
Py_RETURN_NONE;
}
PyObject* KX_PhysicsObjectWrapper::PySetLinearVelocity(PyObject* self,
PyObject* args,
PyObject* kwds)
{
float x,y,z;
int local;
if (PyArg_ParseTuple(args,"fffi",&x,&y,&z,&local))
{
m_ctrl->SetLinearVelocity(x,y,z,local != 0);
}
else {
return NULL;
}
Py_RETURN_NONE;
}
PyObject* KX_PhysicsObjectWrapper::PySetAngularVelocity(PyObject* self,
PyObject* args,
PyObject* kwds)
{
float x,y,z;
int local;
if (PyArg_ParseTuple(args,"fffi",&x,&y,&z,&local))
{
m_ctrl->SetAngularVelocity(x,y,z,local != 0);
}
else {
return NULL;
}
Py_RETURN_NONE;
}
PyObject* KX_PhysicsObjectWrapper::PySetActive(PyObject* self,
PyObject* args,
PyObject* kwds)
{
int active;
if (PyArg_ParseTuple(args,"i",&active))
{
m_ctrl->SetActive(active!=0);
}
else {
return NULL;
}
Py_RETURN_NONE;
}
//python specific stuff
PyTypeObject KX_PhysicsObjectWrapper::Type = {
PyObject_HEAD_INIT(&PyType_Type)
0,
"KX_PhysicsObjectWrapper",
sizeof(KX_PhysicsObjectWrapper),
0,
PyDestructor,
0,
__getattr,
__setattr,
0, //&MyPyCompare,
__repr,
0, //&cvalue_as_number,
0,
0,
0,
0
};
PyParentObject KX_PhysicsObjectWrapper::Parents[] = {
&KX_PhysicsObjectWrapper::Type,
NULL
};
PyObject* KX_PhysicsObjectWrapper::_getattr(const STR_String& attr)
{
_getattr_up(PyObjectPlus);
}
int KX_PhysicsObjectWrapper::_setattr(const STR_String& attr,PyObject* pyobj)
{
PyTypeObject* type = pyobj->ob_type;
int result = 1;
if (type == &PyInt_Type)
{
result = 0;
}
if (type == &PyString_Type)
{
result = 0;
}
if (result)
result = PyObjectPlus::_setattr(attr,pyobj);
return result;
};
PyMethodDef KX_PhysicsObjectWrapper::Methods[] = {
{"setPosition",(PyCFunction) KX_PhysicsObjectWrapper::sPySetPosition, METH_VARARGS},
{"setLinearVelocity",(PyCFunction) KX_PhysicsObjectWrapper::sPySetLinearVelocity, METH_VARARGS},
{"setAngularVelocity",(PyCFunction) KX_PhysicsObjectWrapper::sPySetAngularVelocity, METH_VARARGS},
{"setActive",(PyCFunction) KX_PhysicsObjectWrapper::sPySetActive, METH_VARARGS},
{NULL,NULL} //Sentinel
};