blender/source/gameengine/Ketsji/KX_VisibilityActuator.h
Campbell Barton 5eab0da633 BGE set visible actuator, option to set visibility recursively to make managing visibility for collections of objects a lot easier.
BGE Python api's ob.setVisible() also takes an optional recursive arg thats off by default
2008-09-05 16:22:14 +00:00

78 lines
1.8 KiB
C++

/*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
* Actuator to toggle visibility/invisibility of objects
*/
#ifndef __KX_VISIBILITYACTUATOR
#define __KX_VISIBILITYACTUATOR
#include "SCA_IActuator.h"
class KX_VisibilityActuator : public SCA_IActuator
{
Py_Header;
/** Make visible? */
bool m_visible;
bool m_recursive;
public:
KX_VisibilityActuator(
SCA_IObject* gameobj,
bool visible,
bool recursive,
PyTypeObject* T=&Type
);
virtual
~KX_VisibilityActuator(
void
);
virtual CValue*
GetReplica(
void
);
virtual bool
Update();
/* --------------------------------------------------------------------- */
/* Python interface ---------------------------------------------------- */
/* --------------------------------------------------------------------- */
virtual PyObject* _getattr(const STR_String& attr);
//KX_PYMETHOD_DOC
KX_PYMETHOD_DOC(KX_VisibilityActuator,SetVisible);
};
#endif