blender/source/gameengine/Converter/KX_ConvertControllers.h
Mitchell Stokes d050577176 Fix T39445: Async LibLoad Crash
There was some deadlock due to trying manage Python's GIL. Instead of
continuing to fight with it, anything needing to call into Python while
conversion during lib loading is just delayed until it can be done in
the main thread.
2014-04-16 01:15:40 -07:00

48 lines
1.4 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file KX_ConvertControllers.h
* \ingroup bgeconv
*/
#ifndef __KX_CONVERTCONTROLLERS_H__
#define __KX_CONVERTCONTROLLERS_H__
#include "KX_Python.h"
void BL_ConvertControllers(
struct Object* blenderobject,
class KX_GameObject* gameobj,
class SCA_LogicManager* logicmgr,
int activeLayerBitInfo,
bool isInActiveLayer,
class KX_BlenderSceneConverter* converter,
bool libloading
);
#endif /* __KX_CONVERTCONTROLLERS_H__ */