0e6f2d9fe0
This patch adds a placeholder for the vulkan backend. When activated (`WITH_VULKAN_BACKEND=On` and `--gpu-backend vulkan`) it might open a blender screen, but nothing should be visible as none of the functions are implemented or otherwise crash on a nullptr. This is expected as this is just a placeholder. The goal is to add shader compilation +validation to this backend as one of the next steps so we can validate changes to existing shaders on OpenGL, Metal and Vulkan at the same time. Reviewed By: fclem Differential Revision: https://developer.blender.org/D16338 |
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blender_launcher_win32.c | ||
buildinfo.c | ||
CMakeLists.txt | ||
creator_args.c | ||
creator_intern.h | ||
creator_signals.c | ||
creator.c | ||
symbols_apple.map | ||
symbols_unix.map |