blender/intern/cycles/device
Brecht Van Lommel 8cfc17c7cd Cycles Merge:
* It seems we have a problem compiling the CUDA kernel at runtime on Windows,
  will need to investigate more how to solve this best, CPU render should go
  fine though.
* Change OPENIMAGEIO to OPENIMAGEIO_ROOT_DIR on linux for consistency.
2011-11-08 17:53:49 +00:00
..
CMakeLists.txt Cycles: 2011-08-16 16:15:34 +00:00
device_cpu.cpp Cycles: enable multi closure sampling and transparent shadows only on CPU and 2011-10-16 18:54:27 +00:00
device_cuda.cpp Cycles Merge: 2011-11-08 17:53:49 +00:00
device_intern.h Cycles: 2011-08-24 10:44:04 +00:00
device_memory.h Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
device_multi.cpp Cycles: enable multi closure sampling and transparent shadows only on CPU and 2011-10-16 18:54:27 +00:00
device_network.cpp Cycles: enable multi closure sampling and transparent shadows only on CPU and 2011-10-16 18:54:27 +00:00
device_network.h Cycles: some tweaks to silence msvc assertions in debug mode. 2011-10-03 15:31:45 +00:00
device_opencl.cpp Cycles: enable multi closure sampling and transparent shadows only on CPU and 2011-10-16 18:54:27 +00:00
device.cpp Cycles: enable multi closure sampling and transparent shadows only on CPU and 2011-10-16 18:54:27 +00:00
device.h Cycles: enable multi closure sampling and transparent shadows only on CPU and 2011-10-16 18:54:27 +00:00