..
attribute.cpp
Cycles: fix msvc compile warning, patch by Jason Wilkins.
2012-02-28 16:45:01 +00:00
attribute.h
Cycles: fix msvc compile warning, patch by Jason Wilkins.
2012-02-28 16:45:01 +00:00
background.cpp
Cycles: fix AO pass not rendering with AO enabled for world, and make mask
2012-02-28 19:43:33 +00:00
background.h
Cycles: ambient occlusion support, with AO factor and distance, and a render pass.
2012-02-28 16:45:08 +00:00
buffers.cpp
Cycles: another fix for CUDA render passes, needed to align float4 passes.
2012-01-27 13:58:32 +00:00
buffers.h
Cycles: Render Passes
2012-01-25 17:23:52 +00:00
camera.cpp
Cycles: support for camera rendering an environment map with equirectangular
2012-02-28 16:44:54 +00:00
camera.h
Cycles: support for camera rendering an environment map with equirectangular
2012-02-28 16:44:54 +00:00
CMakeLists.txt
add some missing headers to cmake, also add some files as comments since it seems they should be added but evidently work fine without.
2011-11-10 06:05:22 +00:00
film.cpp
Cycles: fix AO pass not rendering with AO enabled for world, and make mask
2012-02-28 19:43:33 +00:00
film.h
Cycles: Render Passes
2012-01-25 17:23:52 +00:00
filter.cpp
Fix #29274 : problem compiling cycles opencl kernel from directory with spaces.
2011-11-22 16:38:58 +00:00
filter.h
Cycles:
2011-08-28 13:55:59 +00:00
graph.cpp
Generalized node groups for Cycles.
2011-12-18 15:34:06 +00:00
graph.h
Generalized node groups for Cycles.
2011-12-18 15:34:06 +00:00
image.cpp
Cycles: float texture support. Due to GPU limitations there are now 95 byte,
2012-03-07 12:27:18 +00:00
image.h
Cycles: float texture support. Due to GPU limitations there are now 95 byte,
2012-03-07 12:27:18 +00:00
integrator.cpp
Cycles: ambient occlusion support, with AO factor and distance, and a render pass.
2012-02-28 16:45:08 +00:00
integrator.h
Cycles: code refactoring, to do render layer visibility test a bit different,
2011-12-21 20:51:43 +00:00
light.cpp
Cycles: support for camera rendering an environment map with equirectangular
2012-02-28 16:44:54 +00:00
light.h
Sample as Lamp option for world shaders, to enable multiple importance sampling.
2012-01-20 17:49:17 +00:00
mesh_displace.cpp
Sample as Lamp option for world shaders, to enable multiple importance sampling.
2012-01-20 17:49:17 +00:00
mesh.cpp
Cycles: fix msvc compile warning, patch by Jason Wilkins.
2012-02-28 16:45:01 +00:00
mesh.h
Cycles:
2011-11-12 14:29:52 +00:00
nodes.cpp
Cycles: float texture support. Due to GPU limitations there are now 95 byte,
2012-03-07 12:27:18 +00:00
nodes.h
Cycles: float texture support. Due to GPU limitations there are now 95 byte,
2012-03-07 12:27:18 +00:00
object.cpp
Cycles: Render Passes
2012-01-25 17:23:52 +00:00
object.h
Cycles: Render Passes
2012-01-25 17:23:52 +00:00
osl.cpp
Cycles: revert commit that joined surface/volume socket into a single shader socket,
2011-10-12 23:03:12 +00:00
osl.h
Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
2011-04-27 11:58:34 +00:00
scene.cpp
Cycles: fix AO pass not rendering with AO enabled for world, and make mask
2012-02-28 19:43:33 +00:00
scene.h
Cycles: float texture support. Due to GPU limitations there are now 95 byte,
2012-03-07 12:27:18 +00:00
session.cpp
Fix #30246 : rendering multiple render layers with CUDA still not working,
2012-02-23 19:48:18 +00:00
session.h
Fix #30246 : rendering multiple render layers with CUDA still not working,
2012-02-23 19:48:18 +00:00
shader.cpp
Cycles: support for mask layers in render layer, this has the same effect as
2012-02-28 16:44:45 +00:00
shader.h
Cycles: Render Passes
2012-01-25 17:23:52 +00:00
sobol.cpp
Fix #29528 : crash adding subsurf modifier in a particular scene with viewport render.
2011-12-08 21:55:35 +00:00
sobol.h
Fix #29528 : crash adding subsurf modifier in a particular scene with viewport render.
2011-12-08 21:55:35 +00:00
svm.cpp
Cycles: render passes for CUDA cards with compute model >= 2.x.
2012-01-26 19:07:01 +00:00
svm.h
Cycles: another bugfix for mix closure sampling + bump.
2011-09-21 11:54:28 +00:00
tile.cpp
Cycles: device code refactoring, no functional changes.
2012-01-04 18:06:32 +00:00
tile.h
Cycles: some small code refactoring related to buffer parameters.
2011-12-21 13:48:35 +00:00