blender/release/scripts/presets/keyconfig/blender.py
Campbell Barton 1f891bbc2c Keymap: add option for tilde key preference
Since the view menu is redundant for people with a numpad,
add a preference for it to switch between gizmos instead.
2019-05-14 15:19:50 +10:00

173 lines
5.4 KiB
Python

import os
import bpy
from bpy.props import (
BoolProperty,
EnumProperty,
)
dirname, filename = os.path.split(__file__)
idname = os.path.splitext(filename)[0]
def update_fn(_self, _context):
load()
class Prefs(bpy.types.KeyConfigPreferences):
bl_idname = idname
select_mouse: EnumProperty(
name="Select Mouse",
items=(
('LEFT', "Left",
"Use left mouse button for selection. "
"The standard behavior that works well for mouse, trackpad and tablet devices"),
('RIGHT', "Right",
"Use right mouse button for selection, and left mouse button for actions. "
"This works well primarily for keyboard and mouse devices"),
),
description=(
"Mouse button used for selection"
),
default='LEFT',
update=update_fn,
)
spacebar_action: EnumProperty(
name="Spacebar Action",
items=(
('PLAY', "Play",
"Toggle animation playback "
"('Shift-Space' for Tools)",
1),
('TOOL', "Tools",
"Open the popup tool-bar\n"
"When 'Space' is held and used as a modifier:\n"
"\u2022 Pressing the tools binding key switches to it immediately.\n"
"\u2022 Dragging the cursor over a tool and releasing activates it (like a pie menu).\n"
"For Play use 'Shift-Space'",
0),
('SEARCH', "Search",
"Open the operator search popup",
2),
),
description=(
"Action when 'Space' is pressed"
),
default='PLAY',
update=update_fn,
)
use_select_all_toggle: BoolProperty(
name="Select All Toggles",
description=(
"Causes select-all ('A' key) to de-select in the case a selection exists"
),
default=False,
update=update_fn,
)
# 3D View
use_v3d_tab_menu: BoolProperty(
name="Tab for Pie Menu",
description=(
"Causes tab to open pie menu (swaps 'Tab' / 'Ctrl-Tab')"
),
default=False,
update=update_fn,
)
use_v3d_shade_ex_pie: BoolProperty(
name="Extra Shading Pie Menu Items",
description=(
"Show additional options in the shading menu ('Z')"
),
default=False,
update=update_fn,
)
v3d_tilde_action: EnumProperty(
name="Tilde Action",
items=(
('VIEW', "Navigate",
"View operations (useful for keyboards without a numpad)",
0),
('GIZMO', "Gizmos",
"Control transform gizmos",
1),
),
description=(
"Action when 'Tilde' is pressed"
),
default='VIEW',
update=update_fn,
)
# Developer note, this is an experemental option.
use_pie_click_drag: BoolProperty(
name="Pie Menu on Drag",
description=(
"Activate some pie menus on drag,\n"
"allowing the tapping the same key to have a secondary action.\n"
"\n"
"\u2022 Tapping Tab in the 3D view toggles edit-mode, drag for mode menu.\n"
"\u2022 Tapping Z in the 3D view toggles wireframe, drag for draw modes.\n"
"\u2022 Tapping Tilde in the 3D view for first person navigation, drag for view axes"
),
default=False,
update=update_fn,
)
def draw(self, layout):
split = layout.split()
col = split.column(align=True)
col.label(text="Select With:")
col.row().prop(self, "select_mouse", expand=True)
col.prop(self, "use_select_all_toggle")
col = split.column(align=True)
col.label(text="Spacebar Action:")
col.row().prop(self, "spacebar_action", expand=True)
layout.label(text="3D View:")
split = layout.split()
col = split.column()
col.prop(self, "use_v3d_tab_menu")
col.prop(self, "use_pie_click_drag")
col = split.column()
col.label(text="Tilde Action:")
col.row().prop(self, "v3d_tilde_action", expand=True)
col.prop(self, "use_v3d_shade_ex_pie")
blender_default = bpy.utils.execfile(os.path.join(dirname, "keymap_data", "blender_default.py"))
def load():
from sys import platform
from bpy import context
from bl_keymap_utils.io import keyconfig_init_from_data
prefs = context.preferences
kc = context.window_manager.keyconfigs.new(idname)
kc_prefs = kc.preferences
keyconfig_data = blender_default.generate_keymaps(
blender_default.Params(
select_mouse=kc_prefs.select_mouse,
use_mouse_emulate_3_button=prefs.inputs.use_mouse_emulate_3_button,
spacebar_action=kc_prefs.spacebar_action,
v3d_tilde_action=kc_prefs.v3d_tilde_action,
use_select_all_toggle=kc_prefs.use_select_all_toggle,
use_v3d_tab_menu=kc_prefs.use_v3d_tab_menu,
use_v3d_shade_ex_pie=kc_prefs.use_v3d_shade_ex_pie,
use_pie_click_drag=kc_prefs.use_pie_click_drag,
),
)
if platform == 'darwin':
from bl_keymap_utils.platform_helpers import keyconfig_data_oskey_from_ctrl_for_macos
keyconfig_data = keyconfig_data_oskey_from_ctrl_for_macos(keyconfig_data)
keyconfig_init_from_data(kc, keyconfig_data)
if __name__ == "__main__":
bpy.utils.register_class(Prefs)
load()