blender/source/gameengine/BlenderRoutines/BL_System.cpp
2012-03-24 07:52:14 +00:00

103 lines
2.8 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
* Interface to the commandline arguments
*/
/** \file gameengine/BlenderRoutines/BL_System.cpp
* \ingroup blroutines
*/
#include "CTR_Map.h"
#include "STR_HashedString.h"
#include "BL_System.h"
struct SingletonSystem {
CTR_Map<STR_HashedString,int> int_params;
CTR_Map<STR_HashedString,float> float_params;
CTR_Map<STR_HashedString,STR_String> string_params;
};
static SingletonSystem *_system_instance = NULL;
SYS_SystemHandle SYS_GetSystem()
{
if (!_system_instance)
_system_instance = new SingletonSystem();
return (SYS_SystemHandle)_system_instance;
}
void SYS_DeleteSystem(SYS_SystemHandle sys)
{
if (_system_instance) {
delete _system_instance;
_system_instance = NULL;
}
}
int SYS_GetCommandLineInt(SYS_SystemHandle sys, const char *paramname, int defaultvalue)
{
int *result = ((SingletonSystem *)sys)->int_params[paramname];
if (result)
return *result;
return defaultvalue;
}
float SYS_GetCommandLineFloat(SYS_SystemHandle sys, const char *paramname, float defaultvalue)
{
float *result = ((SingletonSystem *)sys)->float_params[paramname];
if (result)
return *result;
return defaultvalue;
}
const char *SYS_GetCommandLineString(SYS_SystemHandle sys, const char *paramname, const char *defaultvalue)
{
STR_String *result = ((SingletonSystem *)sys)->string_params[paramname];
if (result)
return *result;
return defaultvalue;
}
void SYS_WriteCommandLineInt(SYS_SystemHandle sys, const char *paramname, int value)
{
((SingletonSystem *)sys)->int_params.insert(paramname, value);
}
void SYS_WriteCommandLineFloat(SYS_SystemHandle sys, const char *paramname, float value)
{
((SingletonSystem *)sys)->float_params.insert(paramname, value);
}
void SYS_WriteCommandLineString(SYS_SystemHandle sys, const char *paramname, const char *value)
{
((SingletonSystem *)sys)->string_params.insert(paramname, value);
}