blender/tools/btools.py
Simon Clitherow b5ca98f143 Added windows NSIS installer script to scons. Not pretty, but it works :)
To use:

Make sure NSIS is in your %PATH% and type 'scons nsis'

It doesn't currently compile blender first, so make sure you do a
normal 'scons' before this.
2007-02-15 17:00:22 +00:00

296 lines
13 KiB
Python
Executable File

import sys
import StringIO
import SCons.Options
import SCons.Options.BoolOption
Options = SCons.Options
BoolOption = SCons.Options.BoolOption
def print_arguments(args, bc):
if len(args):
for k,v in args.iteritems():
print '\t'+bc.OKBLUE+k+bc.ENDC+' = '+bc.OKGREEN + v + bc.ENDC
else:
print '\t'+bc.WARNING+'No command-line arguments given'+bc.ENDC
def validate_arguments(args, bc):
opts_list = [
'BF_PYTHON', 'BF_PYTHON_VERSION', 'BF_PYTHON_INC', 'BF_PYTHON_BINARY', 'BF_PYTHON_LIB', 'BF_PYTHON_LIBPATH', 'BF_PYTHON_LINKFLAGS',
'WITH_BF_OPENAL', 'BF_OPENAL', 'BF_OPENAL_INC', 'BF_OPENAL_LIB', 'BF_OPENAL_LIBPATH',
'WITH_BF_SDL', 'BF_SDL', 'BF_SDL_INC', 'BF_SDL_LIB', 'BF_SDL_LIBPATH',
'BF_PTHREADS', 'BF_PTHREADS_INC', 'BF_PTHREADS_LIB', 'BF_PTHREADS_LIBPATH',
'WITH_BF_FMOD',
'WITH_BF_OPENEXR', 'BF_OPENEXR', 'BF_OPENEXR_INC', 'BF_OPENEXR_LIB', 'BF_OPENEXR_LIBPATH',
'WITH_BF_FFMPEG', 'BF_FFMPEG_LIB', 'BF_FFMPEG', 'BF_FFMPEG_INC',
'WITH_BF_JPEG', 'BF_JPEG', 'BF_JPEG_INC', 'BF_JPEG_LIB', 'BF_JPEG_LIBPATH',
'WITH_BF_PNG', 'BF_PNG', 'BF_PNG_INC', 'BF_PNG_LIB', 'BF_PNG_LIBPATH',
'BF_TIFF', 'BF_TIFF_INC',
'WITH_BF_ZLIB', 'BF_ZLIB', 'BF_ZLIB_INC', 'BF_ZLIB_LIB', 'BF_ZLIB_LIBPATH',
'WITH_BF_INTERNATIONAL',
'BF_GETTEXT', 'BF_GETTEXT_INC', 'BF_GETTEXT_LIB', 'BF_GETTEXT_LIBPATH',
'WITH_BF_ICONV', 'BF_ICONV', 'BF_ICONV_INC', 'BF_ICONV_LIB', 'BF_ICONV_LIBPATH',
'WITH_BF_ODE', 'BF_ODE', 'BF_ODE_INC', 'BF_ODE_LIB',
'WITH_BF_GAMEENGINE', 'WITH_BF_BULLET', 'BF_BULLET', 'BF_BULLET_INC', 'BF_BULLET_LIB',
'BF_SOLID', 'BF_SOLID_INC', 'BF_WINTAB', 'BF_WINTAB_INC',
'WITH_BF_YAFRAY',
'BF_FREETYPE', 'BF_FREETYPE_INC', 'BF_FREETYPE_LIB', 'BF_FREETYPE_LIBPATH',
'WITH_BF_QUICKTIME', 'BF_QUICKTIME', 'BF_QUICKTIME_INC', 'BF_QUICKTIME_LIB', 'BF_QUICKTIME_LIBPATH',
'WITH_BF_STATICOPENGL', 'BF_OPENGL', 'BF_OPENGL_INC', 'BF_OPENGL_LIB', 'BF_OPENGL_LIBPATH', 'BF_OPENGL_LIB_STATIC', 'BF_OPENGL_LINKFLAGS',
'WITH_BF_FTGL', 'BF_FTGL', 'BF_FTGL_INC', 'BF_FTGL_LIB',
'WITH_BF_FFMPEG',
'WITH_BF_PLAYER',
'CFLAGS', 'CCFLAGS', 'CPPFLAGS',
'REL_CFLAGS', 'REL_CCFLAGS',
'C_WARN', 'CC_WARN', 'LLIBS', 'PLATFORM_LINKFLAGS',
'BF_PROFILE_FLAGS', 'LCGDIR', 'WITH_BF_VERSE',
'BF_VERSE_INCLUDE',
'VERSE_BUILD_BINARY', 'VERSE_BUILD_DIR', 'VERSE_REGEN_PROTO']
arg_list = ['BF_DEBUG', 'BF_QUIET', 'BF_CROSS', 'BF_UPDATE',
'BF_INSTALLDIR', 'BF_TOOLSET', 'BF_BINNAME',
'BF_BUILDDIR', 'BF_FANCY', 'BF_QUICK', 'BF_PROFILE',
'BF_DEBUG_FLAGS', 'BF_BSC',
'BF_PRIORITYLIST', 'BF_BUILDINFO','CC', 'CXX', "BF_QUICKDEBUG", "BF_LISTDEBUG", 'LCGDIR']
all_list = opts_list + arg_list
okdict = {}
for k,v in args.iteritems():
if k in all_list:
okdict[k] = v
else:
print '\t'+bc.WARNING+'Invalid argument: '+bc.ENDC+k+'='+v
return okdict
def print_targets(targs, bc):
if len(targs)>0:
for t in targs:
print '\t'+bc.OKBLUE+t+bc.ENDC
else:
print '\t'+bc.WARNING+'No targets given, using '+bc.ENDC+bc.OKGREEN+'default'+bc.ENDC
def validate_targets(targs, bc):
valid_list = ['.', 'blender', 'blenderstatic', 'blenderplayer', 'webplugin',
'blendernogame', 'blenderstaticnogame', 'release',
'everything', 'clean', 'install-bin', 'install', 'nsis']
oklist = []
for t in targs:
if t in valid_list:
oklist.append(t)
else:
print '\t'+bc.WARNING+'Invalid target: '+bc.ENDC+t
return oklist
class idBuffering:
def buffered_spawn( self, sh, escape, cmd, args, env ):
stderr = StringIO.StringIO()
stdout = StringIO.StringIO()
command_string = ''
for i in args:
if ( len( command_string ) ):
command_string += ' '
command_string += i
try:
retval = self.env['PSPAWN']( sh, escape, cmd, args, env, stdout, stderr )
except OSError, x:
if x.errno != 10:
raise x
print 'OSError ignored on command: %s' % command_string
retval = 0
sys.stdout.write( stdout.getvalue() )
sys.stderr.write( stderr.getvalue() )
return retval
# get a clean error output when running multiple jobs
def SetupBufferedOutput( env ):
buf = idBuffering()
buf.env = env
env['SPAWN'] = buf.buffered_spawn
def read_opts(cfg, args):
localopts = Options.Options(cfg, args)
localopts.AddOptions(
('VERSE_BUILD_BINARY', 'Build a release or debug binary.', 'release'),
('VERSE_BUILD_DIR', 'Target directory for intermediate files.', "${BF_BUILDDIR}/extern/verse"),
('VERSE_REGEN_PROTO', 'Whether to regenerate the protocol files', 'yes'),
(BoolOption('WITH_BF_VERSE', 'Use VERSE if true', 'false')),
('BF_VERSE_INCLUDE', 'verse include dir', '/usr/include'),
('LCGDIR', 'location of cvs lib dir'),
('VERSE_BUILD_BINARY', 'Build a release or debug binary.', 'release'),
('VERSE_BUILD_DIR', 'Target directory for intermediate files.', "${BF_BUILDDIR}/extern/verse"),
('VERSE_REGEN_PROTO', 'Whether to regenerate the protocol files', 'yes'),
('BF_DEBUG_LIBS', 'list of libraries to build with debug symbols'),
('BF_PYTHON', 'base path for python', ''),
('BF_PYTHON_VERSION', 'Python version to use', ''),
('BF_PYTHON_INC', 'include path for Python headers', ''),
('BF_PYTHON_BINARY', 'Path to the Python interpreter', ''),
('BF_PYTHON_LIB', 'Python library', ''),
('BF_PYTHON_LIBPATH', 'Library path', ''),
('BF_PYTHON_LINKFLAGS', 'Python link flags', ''),
(BoolOption('BF_NO_ELBEEM', 'Disable Fluid Sim', 'false')),
(BoolOption('WITH_BF_YAFRAY', 'Enable Yafray', 'true')),
(BoolOption('WITH_BF_OPENAL', 'Use OpenAL if true', '')),
('BF_OPENAL', 'base path for OpenAL', ''),
('BF_OPENAL_INC', 'include path for python headers', ''),
('BF_OPENAL_LIB', 'Path to OpenAL library', ''),
('BF_OPENAL_LIBPATH', 'Path to OpenAL library', ''),
(BoolOption('WITH_BF_SDL', 'Use SDL if true', '')),
('BF_SDL', 'SDL base path', ''),
('BF_SDL_INC', 'SDL include path', ''), #$(shell $(BF_SDL)/bin/sdl-config --cflags)
('BF_SDL_LIB', 'SDL library', ''), #$(shell $(BF_SDL)/bin/sdl-config --libs) -lSDL_mixer
('BF_SDL_LIBPATH', 'SDL library path', ''),
('BF_PTHREADS', 'Pthreads base path', ''),
('BF_PTHREADS_INC', 'Pthreads include path', ''),
('BF_PTHREADS_LIB', 'Pthreads library', ''),
('BF_PTHREADS_LIBPATH', 'Pthreads library path', ''),
(BoolOption('WITH_BF_FMOD', 'Use FMOD if true', 'false')),
# BF_FMOD = $(LCGDIR)/fmod
(BoolOption('WITH_BF_OPENEXR', 'Use OPENEXR if true', 'true')),
('BF_OPENEXR', 'OPENEXR base path', ''),
('BF_OPENEXR_INC', 'OPENEXR include path', ''),
('BF_OPENEXR_LIB', 'OPENEXR library', ''),
('BF_OPENEXR_LIBPATH', 'OPENEXR library path', ''),
(BoolOption('WITH_BF_FFMPEG', 'Use FFMPEG if true', 'false')),
('BF_FFMPEG', 'FFMPEG base path', ''),
('BF_FFMPEG_LIB', 'FFMPEG library', ''),
('BF_FFMPEG_INC', 'FFMPEG includes', ''),
('BF_FFMPEG_LIBPATH', 'FFMPEG library path', ''),
(BoolOption('WITH_BF_JPEG', 'Use JPEG if true', 'true')),
('BF_JPEG', 'JPEG base path', ''),
('BF_JPEG_INC', 'JPEG include path', ''),
('BF_JPEG_LIB', 'JPEG library', ''),
('BF_JPEG_LIBPATH', 'JPEG library path', ''),
(BoolOption('WITH_BF_PNG', 'Use PNG if true', 'true')),
('BF_PNG', 'PNG base path', ''),
('BF_PNG_INC', 'PNG include path', ''),
('BF_PNG_LIB', 'PNG library', ''),
('BF_PNG_LIBPATH', 'PNG library path', ''),
('BF_TIFF', 'TIFF base path', ''),
('BF_TIFF_INC', 'TIFF include path', ''),
(BoolOption('WITH_BF_ZLIB', 'Use ZLib if true', 'true')),
('BF_ZLIB', 'ZLib base path', ''),
('BF_ZLIB_INC', 'ZLib include path', ''),
('BF_ZLIB_LIB', 'ZLib library', ''),
('BF_ZLIB_LIBPATH', 'ZLib library path', ''),
(BoolOption('WITH_BF_INTERNATIONAL', 'Use Gettext and Freetype if true', 'true')),
('BF_GETTEXT', 'gettext base path', ''),
('BF_GETTEXT_INC', 'gettext include path', ''),
('BF_GETTEXT_LIB', 'gettext library', ''),
('BF_GETTEXT_LIBPATH', 'gettext library path', ''),
(BoolOption('WITH_BF_ICONV', 'Use iconv if true', 'true')),
('BF_ICONV', 'iconv base path', ''),
('BF_ICONV_INC', 'iconv include path', ''),
('BF_ICONV_LIB', 'iconv library', ''),
('BF_ICONV_LIBPATH', 'iconv library path', ''),
(BoolOption('WITH_BF_GAMEENGINE', 'Build with gameengine' , 'true')),
(BoolOption('WITH_BF_ODE', 'Use ODE if true', 'true')),
('BF_ODE', 'ODE base path', ''),
('BF_ODE_INC', 'ODE include path' , ''),
('BF_ODE_LIB', 'ODE library', ''),
(BoolOption('WITH_BF_BULLET', 'Use Bullet if true', 'true')),
('BF_BULLET', 'Bullet base dir', ''),
('BF_BULLET_INC', 'Bullet include path', ''),
('BF_BULLET_LIB', 'Bullet library', ''),
('BF_SOLID', 'Solid base dir', '#/extern/solid'),
('BF_SOLID_INC', 'Solid include path', ''),
('BF_WINTAB', 'WinTab base dir', ''),
('BF_WINTAB_INC', 'WinTab include dir', ''),
##
##WITH_BF_NSPR = 'true'
##BF_NSPR = $(LCGDIR)/nspr
##BF_NSPR_INC = -I$(BF_NSPR)/include -I$(BF_NSPR)/include/nspr
##BF_NSPR_LIB =
### Uncomment the following line to use Mozilla inplace of netscape
##CPPFLAGS += -DMOZ_NOT_NET
### Location of MOZILLA/Netscape header files...
##BF_MOZILLA = $(LCGDIR)/mozilla
##BF_MOZILLA_INC = -I$(BF_MOZILLA)/include/mozilla/nspr -I$(BF_MOZILLA)/include/mozilla -I$(BF_MOZILLA)/include/mozilla/xpcom -I$(BF_MOZILLA)/include/mozilla/idl
##BF_MOZILLA_LIB =
### Will fall back to look in BF_MOZILLA_INC/nspr and BF_MOZILLA_LIB
### if this is not set.
##
### Be paranoid regarding library creation (do not update archives)
##BF_PARANOID = 'true'
##
### enable freetype2 support for text objects
('BF_FREETYPE', 'Freetype base path', ''),
('BF_FREETYPE_INC', 'Freetype include path', ''),
('BF_FREETYPE_LIB', 'Freetype library', ''),
('BF_FREETYPE_LIBPATH', 'Freetype library path', ''),
(BoolOption('WITH_BF_QUICKTIME', 'Use QuickTime if true', 'false')),
('BF_QUICKTIME', 'QuickTime base path', ''),
('BF_QUICKTIME_INC', 'QuickTime include path', ''),
('BF_QUICKTIME_LIB', 'QuickTime library', ''),
('BF_QUICKTIME_LIBPATH', 'QuickTime library path', ''),
(BoolOption('WITH_BF_STATICOPENGL', 'Use MESA if true', 'true')),
('BF_OPENGL', 'OpenGL base path', ''),
('BF_OPENGL_INC', 'OpenGL include path', ''),
('BF_OPENGL_LIB', 'OpenGL libraries', ''),
('BF_OPENGL_LIBPATH', 'OpenGL library path', ''),
('BF_OPENGL_LIB_STATIC', 'OpenGL static libraries', ''),
('BF_OPENGL_LINKFLAGS', 'OpenGL link flags', ''),
(BoolOption('WITH_BF_FTGL', 'Use FTGL if true', 'true')),
('BF_FTGL', 'FTGL base path', ''),
('BF_FTGL_INC', 'FTGL include path', ''),
('BF_FTGL_LIB', 'FTGL libraries', ''),
(BoolOption('WITH_BF_PLAYER', 'Build blenderplayer if true', 'false')),
('CFLAGS', 'C-compiler flags', ''),
('CCFLAGS', 'C++-compiler flags', ''),
('CPPFLAGS', 'Defines', ''),
('REL_CFLAGS', 'C release flags', ''),
('REL_CCFLAGS', 'C++ release flags', ''),
('C_WARN', 'C warning flags', ''),
('CC_WARN', 'C++ warning flags', ''),
('LLIBS', 'Platform libs', ''),
('PLATFORM_LINKFLAGS', 'Platform linkflags', ''),
(BoolOption('BF_PROFILE', 'Add profiling information if true', 'false')),
('BF_PROFILE_FLAGS', 'Profiling flags', ''),
(BoolOption('BF_DEBUG', 'Add debug flags if true', 'false')),
('BF_DEBUG_FLAGS', 'Debug flags', ''),
(BoolOption('BF_BSC', 'Create .bsc files (msvc only)', 'true')),
('BF_BUILDDIR', 'Build dir', ''),
('BF_INSTALLDIR', 'Installation dir', ''),
('CC', 'C compiler to use', ''),
('CXX', 'C++ compiler to use', ''),
(BoolOption('BF_BUILDINFO', 'Buildtime in splash if true', 'true'))
) # end of opts.AddOptions()
return localopts