Go to file
Brecht Van Lommel 116f1ae4d6 Fix #35011: UV unwrap giving poor results for ngons.
Problem is that the scanfill result gives poorly shaped triangles, which is fine
for OpenGL drawing but does not work well for unwrapping. Another problem was
that it was doing random float offsets to avoid some degenerate cases, but this
meant that unwrapping a part of a mesh or the whole thing could give different
results for a UV island. Now UV unwrap does own triangulation of ngons.
2013-04-18 21:00:29 +00:00
build_files Enable numpy install for buildbot 2013-04-18 12:25:13 +00:00
doc BGE: Adding mipmapping control to bge.render via bge.render.setMipmapping() and bge.render.getMipmapping(). 2013-04-14 00:40:24 +00:00
extern Make it so FATAL messages from libmv are print to the console 2013-04-15 10:02:33 +00:00
intern Disabling live resize for Windows for now. 2013-04-18 13:30:41 +00:00
release add display mode for sharp edges. 2013-04-18 17:09:56 +00:00
source Fix #35011: UV unwrap giving poor results for ngons. 2013-04-18 21:00:29 +00:00
CMakeLists.txt Don't use auto vectorization for MinGW-w64. It may be a source for 2013-04-17 11:16:53 +00:00
COPYING == docs == 2010-10-13 14:44:22 +00:00
GNUmakefile correct too-big allocation in mesh beautify. 2013-04-01 07:57:33 +00:00
SConstruct Merged changes in the trunk up to revision 55546. 2013-03-24 12:13:13 +00:00