blender/intern/cycles/scene/procedural.cpp
Brecht Van Lommel 9cfc7967dd Cycles: use SPDX license headers
* Replace license text in headers with SPDX identifiers.
* Remove specific license info from outdated readme.txt, instead leave details
  to the source files.
* Add list of SPDX license identifiers used, and corresponding license texts.
* Update copyright dates while we're at it.

Ref D14069, T95597
2022-02-11 17:47:34 +01:00

76 lines
1.2 KiB
C++

/* SPDX-License-Identifier: Apache-2.0
* Copyright 2011-2022 Blender Foundation */
#include "scene/procedural.h"
#include "scene/scene.h"
#include "scene/stats.h"
#include "util/foreach.h"
#include "util/progress.h"
CCL_NAMESPACE_BEGIN
NODE_ABSTRACT_DEFINE(Procedural)
{
NodeType *type = NodeType::add("procedural_base", NULL);
return type;
}
Procedural::Procedural(const NodeType *type) : Node(type)
{
}
Procedural::~Procedural()
{
}
ProceduralManager::ProceduralManager()
{
need_update_ = true;
}
ProceduralManager::~ProceduralManager()
{
}
void ProceduralManager::update(Scene *scene, Progress &progress)
{
if (!need_update()) {
return;
}
progress.set_status("Updating Procedurals");
scoped_callback_timer timer([scene](double time) {
if (scene->update_stats) {
scene->update_stats->procedurals.times.add_entry({"update", time});
}
});
foreach (Procedural *procedural, scene->procedurals) {
if (progress.get_cancel()) {
return;
}
procedural->generate(scene, progress);
}
if (progress.get_cancel()) {
return;
}
need_update_ = false;
}
void ProceduralManager::tag_update()
{
need_update_ = true;
}
bool ProceduralManager::need_update() const
{
return need_update_;
}
CCL_NAMESPACE_END