blender/source/gameengine
Jorge Bernal 12583287e7 BGE: Fix T45341: Crash when camera is eliminated
A null check is added to avoid crashes when the camera is removed during
the game and no other is available
2015-07-06 15:40:50 +02:00
..
BlenderRoutines BGE: New API method getDisplayDimensions 2015-04-07 18:32:25 +02:00
Converter BGE: Fix T45267 Lib load without material caching. 2015-07-02 12:27:14 +02:00
Expressions BGE: dissallow calling reverse on internal clists 2015-06-20 20:02:16 +10:00
GameLogic BGE Cleanup: Identical code for both if/else branches 2015-05-30 18:15:11 +02:00
GamePlayer BGE : Fix black material on meshes without materials in blenderplayer. 2015-05-24 11:46:57 +02:00
Ketsji BGE: Fix T45341: Crash when camera is eliminated 2015-07-06 15:40:50 +02:00
Network mathutils: refactor instantiation 2015-01-04 17:43:57 +11:00
Physics BGE: Fix T45259 collision sensor registration. 2015-07-03 23:48:26 +02:00
Rasterizer BGE: Add integer uniforms for 2D Filter 2015-07-03 17:07:31 +02:00
SceneGraph Style Cleanup: remove preprocessor indentation (updated wiki style guide too) 2013-12-22 14:12:19 +11:00
VideoTexture Fix 73841 : Game Engine - Camera Lens Shift 2015-06-29 10:45:27 -03:00
CMakeLists.txt CMake: Enable strict flags for C++ 2015-03-27 18:23:31 +05:00
SConscript BGE: Removing the source files for the PHY interfaces since they just contained virtual destructors. This means we had license and doc blocks for 3 lines of code, which seemed silly. This also means that ge_phys_common no longer needs to be built as a library. I tested this with CMake and SCons using GCC; hopefully this doesn't break other systems. 2013-02-24 07:09:39 +00:00