cde18cf3b3
Initialization order of global stats and node types was not strictly defined and it was possible to have node types initialized first and stats after that. This will zero out memory which was allocated from the statistics causing assert failure when de-initializing node types.
48 lines
1.1 KiB
C++
48 lines
1.1 KiB
C++
/*
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* Copyright 2011-2013 Blender Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef __UTIL_STATS_H__
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#define __UTIL_STATS_H__
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#include "util_atomic.h"
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CCL_NAMESPACE_BEGIN
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class Stats {
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public:
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enum static_init_t { static_init = 0 };
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Stats() : mem_used(0), mem_peak(0) {}
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explicit Stats(static_init_t) {}
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void mem_alloc(size_t size) {
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atomic_add_z(&mem_used, size);
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atomic_update_max_z(&mem_peak, mem_used);
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}
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void mem_free(size_t size) {
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assert(mem_used >= size);
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atomic_sub_z(&mem_used, size);
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}
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size_t mem_used;
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size_t mem_peak;
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};
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CCL_NAMESPACE_END
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#endif /* __UTIL_STATS_H__ */
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