12e681909f
- Connectivity length was overwritten by distance to closest selected. - Vertices used the 'island' center of the closest vertex, even if it wasn't connected. Now optionally keep track of the original index of used as the closest connected distance. To support this needed to add optional support for islands of 1 vertex. |
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blender | ||
blenderplayer | ||
creator | ||
gameengine | ||
tools@b11375e890 | ||
CMakeLists.txt |