ede20c166a
- fixed some Bullet raycasting (hitfraction was not properly updated for static meshes) - removed some cvs tags in Bullet's BMF _Font files (they keep on conflicting when duplicated in different repositories) - set default linearsleepingtreshold explicitly
130 lines
3.2 KiB
C++
130 lines
3.2 KiB
C++
/**
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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* An abstract object that has some logic, python scripting and
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* reference counting Note: transformation stuff has been moved to
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* SceneGraph
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*/
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#ifndef SCA_IOBJECT_H
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#define SCA_IOBJECT_H
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#include "Value.h"
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#include <vector>
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class SCA_ISensor;
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class SCA_IController;
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class SCA_IActuator;
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template<class T> T PyVecTo(PyObject*);
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typedef std::vector<SCA_ISensor *> SCA_SensorList;
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typedef std::vector<SCA_IController *> SCA_ControllerList;
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typedef std::vector<SCA_IActuator *> SCA_ActuatorList;
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class SCA_IObject : public CValue
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{
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Py_Header;
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protected:
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SCA_SensorList m_sensors;
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SCA_ControllerList m_controllers;
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SCA_ActuatorList m_actuators;
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static class MT_Point3 m_sDummy;
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/**
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* Ignore activity culling requests?
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*/
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bool m_ignore_activity_culling;
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/**
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* Ignore updates?
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*/
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bool m_suspended;
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public:
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SCA_IObject(PyTypeObject* T=&Type);
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virtual ~SCA_IObject();
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SCA_ControllerList& GetControllers();
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SCA_SensorList& GetSensors();
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SCA_ActuatorList& GetActuators();
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void AddSensor(SCA_ISensor* act);
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void AddController(SCA_IController* act);
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void AddActuator(SCA_IActuator* act);
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SCA_ISensor* FindSensor(const STR_String& sensorname);
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SCA_IActuator* FindActuator(const STR_String& actuatorname);
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SCA_IController* FindController(const STR_String& controllername);
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void SetCurrentTime(float currentTime);
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void ReParentLogic();
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/**
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* Set whether or not to ignore activity culling requests
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*/
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void SetIgnoreActivityCulling(bool b);
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/**
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* Set whether or not this object wants to ignore activity culling
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* requests
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*/
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bool GetIgnoreActivityCulling();
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/**
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* Suspend all progress.
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*/
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void Suspend(void);
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/**
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* Resume progress
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*/
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void Resume(void);
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// const class MT_Point3& ConvertPythonPylist(PyObject* pylist);
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// here come the python forwarded methods
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virtual PyObject* _getattr(const STR_String& attr);
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virtual int GetGameObjectType() {return -1;}
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typedef enum ObjectTypes {
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OBJ_ARMATURE=0
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}ObjectTypes;
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};
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#endif //SCA_IOBJECT_H
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