fec317de8d
This is really convenient for development. Either for profiling the generated shaders or to check if the generated code is correct. It writes the shaders to the temporary blender session folder. (ported over from blender2.8) |
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.. | ||
blender.map | ||
buildinfo.c | ||
CMakeLists.txt | ||
creator_args.c | ||
creator_intern.h | ||
creator_signals.c | ||
creator.c | ||
osx_locals.map |