blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer
2006-04-13 05:11:34 +00:00
..
ARB_multitexture.h Improved OpenGL Shader Language support for game engine. The python interface is much simplified. Drawback is that scripts need to be updated next release. Testfiles: 2006-02-13 05:45:32 +00:00
EXT_separate_specular_color.h Add the separate spec colour definitions! 2004-06-07 11:57:10 +00:00
glext.h Got the armatures, GLSL shaders and other snailrose changes to work for Linux. 2006-01-08 09:11:17 +00:00
Makefile after much suffering, got GE build and work almost cleanly on Os X 2006-01-16 22:27:30 +00:00
mkglext.py Lighting updates: 2004-06-07 11:01:31 +00:00
RAS_GLExtensionManager.cpp applied Charlies patch, reverted some GLSL shader stuff, improved penetration depth estimate. 2006-04-11 05:57:30 +00:00
RAS_GLExtensionManager.h applied Charlies patch, reverted some GLSL shader stuff, improved penetration depth estimate. 2006-04-11 05:57:30 +00:00
RAS_ListRasterizer.cpp a lot of work in a few small changes to improve penetration depth. and some fixes in shaders from Charlie. 2006-04-13 05:11:34 +00:00
RAS_ListRasterizer.h applied Charlies patch for game engine graphics. display list support, and bumpmapping shader improvements. 2006-04-02 21:04:20 +00:00
RAS_OpenGLRasterizer.cpp applied Charlies patch, reverted some GLSL shader stuff, improved penetration depth estimate. 2006-04-11 05:57:30 +00:00
RAS_OpenGLRasterizer.h applied Charlies patch, reverted some GLSL shader stuff, improved penetration depth estimate. 2006-04-11 05:57:30 +00:00
RAS_VAOpenGLRasterizer.cpp applied Charlies patch for game engine graphics. display list support, and bumpmapping shader improvements. 2006-04-02 21:04:20 +00:00
RAS_VAOpenGLRasterizer.h applied Charlies patch for game engine graphics. display list support, and bumpmapping shader improvements. 2006-04-02 21:04:20 +00:00
SConscript applied Charlies patch, reverted some GLSL shader stuff, improved penetration depth estimate. 2006-04-11 05:57:30 +00:00