blender/release/scripts/startup
Dalai Felinto 13f890a26c Game Engine UI: Image Sampling Texture Panel cleanup
removing non-GE supported features.

The idea of splitting the draw() function comes from Campbell Barton.
Review from him as well.

The main reason for not implement this in properties_games.py is to make sure the
panel is in the same order for both BI and BGE engines.
2013-01-22 18:42:16 +00:00
..
bl_operators fix for arrow keys being reversed in the snap menu (Ctrl+Shift+Tab) 2013-01-17 01:03:56 +00:00
bl_ui Game Engine UI: Image Sampling Texture Panel cleanup 2013-01-22 18:42:16 +00:00
keyingsets_builtins.py Adding Scale Visual keying (and de-duplicated part of the code returning visual values to key). 2012-12-23 10:51:48 +00:00