blender/source/gameengine/Ketsji/KX_LightIpoSGController.cpp
Mitchell Stokes df9d6737b9 BGE code cleanup: Removing OpenGL and bf_gpu code from KX_LightObject
The ultimate goal is to only allow the rasterizer to handle OpenGL and bf_gpu
calls. This commit creates a RAS_ILightObject interface and a RAS_OpenGLLight
implementation.
2014-03-27 22:32:06 -07:00

123 lines
3.3 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file gameengine/Ketsji/KX_LightIpoSGController.cpp
* \ingroup ketsji
*/
#include "KX_LightIpoSGController.h"
#include "KX_ScalarInterpolator.h"
#include "KX_Light.h"
#include "RAS_ILightObject.h"
#if defined(_WIN64)
typedef unsigned __int64 uint_ptr;
#else
typedef unsigned long uint_ptr;
#endif
bool KX_LightIpoSGController::Update(double currentTime)
{
if (m_modified)
{
T_InterpolatorList::iterator i;
for (i = m_interpolators.begin(); !(i == m_interpolators.end()); ++i) {
(*i)->Execute(m_ipotime);//currentTime);
}
RAS_ILightObject *lightobj;
SG_Spatial* ob = (SG_Spatial*)m_pObject;
KX_LightObject* kxlight = (KX_LightObject*) ob->GetSGClientObject();
lightobj = kxlight->GetLightData();
//lightobj = (KX_Light*)
if (m_modify_energy) {
lightobj->m_energy = m_energy;
}
if (m_modify_color) {
lightobj->m_color[0] = m_col_rgb[0];
lightobj->m_color[1] = m_col_rgb[1];
lightobj->m_color[2] = m_col_rgb[2];
}
if (m_modify_dist) {
lightobj->m_distance = m_dist;
}
m_modified=false;
}
return false;
}
void KX_LightIpoSGController::AddInterpolator(KX_IInterpolator* interp)
{
this->m_interpolators.push_back(interp);
}
SG_Controller* KX_LightIpoSGController::GetReplica(class SG_Node* destnode)
{
KX_LightIpoSGController* iporeplica = new KX_LightIpoSGController(*this);
// clear object that ipo acts on
iporeplica->ClearObject();
// dirty hack, ask Gino for a better solution in the ipo implementation
// hacken en zagen, in what we call datahiding, not written for replication :(
T_InterpolatorList oldlist = m_interpolators;
iporeplica->m_interpolators.clear();
T_InterpolatorList::iterator i;
for (i = oldlist.begin(); !(i == oldlist.end()); ++i) {
KX_ScalarInterpolator* copyipo = new KX_ScalarInterpolator(*((KX_ScalarInterpolator*)*i));
iporeplica->AddInterpolator(copyipo);
MT_Scalar* scaal = ((KX_ScalarInterpolator*)*i)->GetTarget();
uint_ptr orgbase = (uint_ptr)this;
uint_ptr orgloc = (uint_ptr)scaal;
uint_ptr offset = orgloc-orgbase;
uint_ptr newaddrbase = (uint_ptr)iporeplica + offset;
MT_Scalar* blaptr = (MT_Scalar*) newaddrbase;
copyipo->SetNewTarget((MT_Scalar*)blaptr);
}
return iporeplica;
}
KX_LightIpoSGController::~KX_LightIpoSGController()
{
T_InterpolatorList::iterator i;
for (i = m_interpolators.begin(); !(i == m_interpolators.end()); ++i) {
delete (*i);
}
}