blender/source/gameengine/Converter/BlenderWorldInfo.h
Campbell Barton 14d33b3c1f BGE guardedalloc, Uses WITH_CXX_GUARDEDALLOC but gives a string to MEM_mallocN for better tracking memory usage.
* off by default.
* new/delete are at the bottom of each class
* python BGE objects have the new/delete in the Py_Header macro.
2009-08-18 15:37:31 +00:00

108 lines
2.3 KiB
C++

/**
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef __BLENDERWORLDINFO_H
#define __BLENDERWORLDINFO_H
#include "MT_CmMatrix4x4.h"
#include "KX_WorldInfo.h"
#include "KX_BlenderGL.h"
class BlenderWorldInfo : public KX_WorldInfo
{
bool m_hasworld;
float m_backgroundred;
float m_backgroundgreen;
float m_backgroundblue;
bool m_hasmist;
float m_miststart;
float m_mistdistance;
float m_mistred;
float m_mistgreen;
float m_mistblue;
float m_ambientred;
float m_ambientgreen;
float m_ambientblue;
public:
BlenderWorldInfo(struct World* blenderworld);
~BlenderWorldInfo();
bool hasWorld();
bool hasMist();
float getBackColorRed();
float getBackColorGreen();
float getBackColorBlue();
float getAmbientColorRed();
float getAmbientColorGreen();
float getAmbientColorBlue();
float getMistStart();
float getMistDistance();
float getMistColorRed();
float getMistColorGreen();
float getMistColorBlue();
void
setMistStart(
float d
);
void
setMistDistance(
float d
);
void
setMistColorRed(
float d
);
void
setMistColorGreen(
float d
);
void
setMistColorBlue(
float d
);
#ifdef WITH_CXX_GUARDEDALLOC
public:
void *operator new( unsigned int num_bytes) { return MEM_mallocN(num_bytes, "GE:BlenderWorldInfo"); }
void operator delete( void *mem ) { MEM_freeN(mem); }
#endif
};
#endif //__BLENDERWORLDINFO_H