blender/intern/cycles/integrator/denoiser_oidn.h
Brecht Van Lommel 9cfc7967dd Cycles: use SPDX license headers
* Replace license text in headers with SPDX identifiers.
* Remove specific license info from outdated readme.txt, instead leave details
  to the source files.
* Add list of SPDX license identifiers used, and corresponding license texts.
* Update copyright dates while we're at it.

Ref D14069, T95597
2022-02-11 17:47:34 +01:00

36 lines
1.2 KiB
C++

/* SPDX-License-Identifier: Apache-2.0
* Copyright 2011-2022 Blender Foundation */
#pragma once
#include "integrator/denoiser.h"
#include "util/thread.h"
#include "util/unique_ptr.h"
CCL_NAMESPACE_BEGIN
/* Implementation of denoising API which uses OpenImageDenoise library. */
class OIDNDenoiser : public Denoiser {
public:
/* Forwardly declared state which might be using compile-flag specific fields, such as
* OpenImageDenoise device and filter handles. */
class State;
OIDNDenoiser(Device *path_trace_device, const DenoiseParams &params);
virtual bool denoise_buffer(const BufferParams &buffer_params,
RenderBuffers *render_buffers,
const int num_samples,
bool allow_inplace_modification) override;
protected:
virtual uint get_device_type_mask() const override;
virtual Device *ensure_denoiser_device(Progress *progress) override;
/* We only perform one denoising at a time, since OpenImageDenoise itself is multithreaded.
* Use this mutex whenever images are passed to the OIDN and needs to be denoised. */
static thread_mutex mutex_;
};
CCL_NAMESPACE_END