blender/source/gameengine/GameLogic/SCA_IObject.cpp
2009-08-10 00:07:34 +00:00

321 lines
7.5 KiB
C++

/**
* $Id$
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#include <iostream>
#include "SCA_IObject.h"
#include "SCA_ISensor.h"
#include "SCA_IController.h"
#include "SCA_IActuator.h"
#include "MT_Point3.h"
#include "ListValue.h"
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
MT_Point3 SCA_IObject::m_sDummy=MT_Point3(0,0,0);
SG_QList SCA_IObject::m_activeBookmarkedControllers;
SCA_IObject::SCA_IObject():
CValue(),
m_initState(0),
m_state(0),
m_firstState(NULL)
{
m_suspended = false;
}
SCA_IObject::~SCA_IObject()
{
SCA_SensorList::iterator its;
for (its = m_sensors.begin(); !(its == m_sensors.end()); ++its)
{
//Use Delete for sensor to ensure proper cleaning
(*its)->Delete();
//((CValue*)(*its))->Release();
}
SCA_ControllerList::iterator itc;
for (itc = m_controllers.begin(); !(itc == m_controllers.end()); ++itc)
{
//Use Delete for controller to ensure proper cleaning (expression controller)
(*itc)->Delete();
//((CValue*)(*itc))->Release();
}
SCA_ActuatorList::iterator ita;
for (ita = m_registeredActuators.begin(); !(ita==m_registeredActuators.end()); ++ita)
{
(*ita)->UnlinkObject(this);
}
for (ita = m_actuators.begin(); !(ita==m_actuators.end()); ++ita)
{
(*ita)->Delete();
}
//T_InterpolatorList::iterator i;
//for (i = m_interpolators.begin(); !(i == m_interpolators.end()); ++i) {
// delete *i;
//}
}
void SCA_IObject::AddSensor(SCA_ISensor* act)
{
act->AddRef();
m_sensors.push_back(act);
}
void SCA_IObject::AddController(SCA_IController* act)
{
act->AddRef();
m_controllers.push_back(act);
}
void SCA_IObject::AddActuator(SCA_IActuator* act)
{
act->AddRef();
m_actuators.push_back(act);
}
void SCA_IObject::RegisterActuator(SCA_IActuator* act)
{
// don't increase ref count, it would create dead lock
m_registeredActuators.push_back(act);
}
void SCA_IObject::UnregisterActuator(SCA_IActuator* act)
{
SCA_ActuatorList::iterator ita;
for (ita = m_registeredActuators.begin(); ita != m_registeredActuators.end(); ++ita)
{
if ((*ita) == act) {
(*ita) = m_registeredActuators.back();
m_registeredActuators.pop_back();
break;
}
}
}
void SCA_IObject::ReParentLogic()
{
SCA_ActuatorList& oldactuators = GetActuators();
int act = 0;
SCA_ActuatorList::iterator ita;
for (ita = oldactuators.begin(); !(ita==oldactuators.end()); ++ita)
{
SCA_IActuator* newactuator = (SCA_IActuator*) (*ita)->GetReplica();
newactuator->ReParent(this);
// actuators are initially not connected to any controller
newactuator->SetActive(false);
newactuator->ClrLink();
oldactuators[act++] = newactuator;
}
SCA_ControllerList& oldcontrollers = GetControllers();
int con = 0;
SCA_ControllerList::iterator itc;
for (itc = oldcontrollers.begin(); !(itc==oldcontrollers.end()); ++itc)
{
SCA_IController* newcontroller = (SCA_IController*)(*itc)->GetReplica();
newcontroller->ReParent(this);
newcontroller->SetActive(false);
oldcontrollers[con++]=newcontroller;
}
// convert sensors last so that actuators are already available for Actuator sensor
SCA_SensorList& oldsensors = GetSensors();
int sen = 0;
SCA_SensorList::iterator its;
for (its = oldsensors.begin(); !(its==oldsensors.end()); ++its)
{
SCA_ISensor* newsensor = (SCA_ISensor*)(*its)->GetReplica();
newsensor->ReParent(this);
newsensor->SetActive(false);
// sensors are initially not connected to any controller
newsensor->ClrLink();
oldsensors[sen++] = newsensor;
}
// a new object cannot be client of any actuator
m_registeredActuators.clear();
}
SCA_ISensor* SCA_IObject::FindSensor(const STR_String& sensorname)
{
SCA_ISensor* foundsensor = NULL;
for (SCA_SensorList::iterator its = m_sensors.begin();!(its==m_sensors.end());++its)
{
if ((*its)->GetName() == sensorname)
{
foundsensor = (*its);
break;
}
}
return foundsensor;
}
SCA_IController* SCA_IObject::FindController(const STR_String& controllername)
{
SCA_IController* foundcontroller = NULL;
for (SCA_ControllerList::iterator itc = m_controllers.begin();!(itc==m_controllers.end());++itc)
{
if ((*itc)->GetName() == controllername)
{
foundcontroller = (*itc);
break;
}
}
return foundcontroller;
}
SCA_IActuator* SCA_IObject::FindActuator(const STR_String& actuatorname)
{
SCA_IActuator* foundactuator = NULL;
for (SCA_ActuatorList::iterator ita = m_actuators.begin();!(ita==m_actuators.end());++ita)
{
if ((*ita)->GetName() == actuatorname)
{
foundactuator = (*ita);
break;
}
}
return foundactuator;
}
void SCA_IObject::Suspend()
{
if ((!m_ignore_activity_culling)
&& (!m_suspended)) {
m_suspended = true;
/* flag suspend for all sensors */
SCA_SensorList::iterator i = m_sensors.begin();
while (i != m_sensors.end()) {
(*i)->Suspend();
++i;
}
}
}
void SCA_IObject::Resume(void)
{
if (m_suspended) {
m_suspended = false;
/* unflag suspend for all sensors */
SCA_SensorList::iterator i = m_sensors.begin();
while (i != m_sensors.end()) {
(*i)->Resume();
++i;
}
}
}
void SCA_IObject::SetState(unsigned int state)
{
unsigned int tmpstate;
SCA_ControllerList::iterator contit;
// we will update the state in two steps:
// 1) set the new state bits that are 1
// 2) clr the new state bits that are 0
// This to ensure continuity if a sensor is attached to two states
// that are switching state: no need to deactive and reactive the sensor
tmpstate = m_state | state;
if (tmpstate != m_state)
{
// update the status of the controllers
for (contit = m_controllers.begin(); contit != m_controllers.end(); ++contit)
{
(*contit)->ApplyState(tmpstate);
}
}
m_state = state;
if (m_state != tmpstate)
{
for (contit = m_controllers.begin(); contit != m_controllers.end(); ++contit)
{
(*contit)->ApplyState(m_state);
}
}
}
/* ------------------------------------------------------------------------- */
/* Python functions */
/* ------------------------------------------------------------------------- */
/* Integration hooks ------------------------------------------------------- */
PyTypeObject SCA_IObject::Type = {
PyVarObject_HEAD_INIT(NULL, 0)
"SCA_IObject",
sizeof(PyObjectPlus_Proxy),
0,
py_base_dealloc,
0,
0,
0,
0,
py_base_repr,
0,0,0,0,0,0,0,0,0,
Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE,
0,0,0,0,0,0,0,
Methods,
0,
0,
&CValue::Type,
0,0,0,0,0,0,
py_base_new
};
PyMethodDef SCA_IObject::Methods[] = {
//{"setOrientation", (PyCFunction) SCA_IObject::sPySetOrientation, METH_VARARGS},
//{"getOrientation", (PyCFunction) SCA_IObject::sPyGetOrientation, METH_VARARGS},
{NULL,NULL} //Sentinel
};
PyAttributeDef SCA_IObject::Attributes[] = {
{ NULL } //Sentinel
};