02cc80691d
- bpy.app.driver_namespace, read-only dictionary, edit in-place. - reset on file load and new file. - on errors the namespace used to be reset, this should not be needed. simple example. def driverFunc(val): return val * val bpy.app.driver_namespace['driverFunc'] = driverFunc ... now all drivers can access this function.
1231 lines
34 KiB
C
1231 lines
34 KiB
C
/*
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#if defined(__linux__) && defined(__GNUC__)
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#define _GNU_SOURCE
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#include <fenv.h>
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#endif
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#define OSX_SSE_FPE (defined(__APPLE__) && (defined(__i386__) || defined(__x86_64__)))
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#if OSX_SSE_FPE
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#include <xmmintrin.h>
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#endif
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#include <stdlib.h>
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#include <string.h>
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/* for setuid / getuid */
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#ifdef __sgi
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#include <sys/types.h>
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#include <unistd.h>
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#endif
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/* This little block needed for linking to Blender... */
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#include "MEM_guardedalloc.h"
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#ifdef WIN32
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#include "BLI_winstuff.h"
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#endif
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#include "BLI_args.h"
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#include "BLI_threads.h"
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#include "BLI_scanfill.h" // for BLI_setErrorCallBack, TODO, move elsewhere
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#include "DNA_ID.h"
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#include "DNA_scene_types.h"
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#include "BLI_blenlib.h"
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#include "BKE_utildefines.h"
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#include "BKE_blender.h"
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#include "BKE_context.h"
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#include "BKE_font.h"
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#include "BKE_global.h"
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#include "BKE_main.h"
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#include "BKE_material.h"
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#include "BKE_packedFile.h"
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#include "BKE_scene.h"
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#include "BKE_node.h"
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#include "BKE_report.h"
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#include "BKE_sound.h"
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#include "IMB_imbuf.h" // for IMB_init
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#ifdef WITH_PYTHON
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#include "BPY_extern.h"
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#endif
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#include "RE_pipeline.h"
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//XXX #include "playanim_ext.h"
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#include "ED_datafiles.h"
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#include "WM_api.h"
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#include "RNA_define.h"
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#include "GPU_draw.h"
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#include "GPU_extensions.h"
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/* for passing information between creator and gameengine */
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#ifdef WITH_GAMEENGINE
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#include "GEN_messaging.h"
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#include "SYS_System.h"
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#else /* dummy */
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#define SYS_SystemHandle int
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#endif
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#include <signal.h>
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#ifdef __FreeBSD__
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# include <sys/types.h>
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# include <floatingpoint.h>
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# include <sys/rtprio.h>
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#endif
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#ifdef WITH_BINRELOC
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#include "binreloc.h"
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#endif
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// from buildinfo.c
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#ifdef BUILD_DATE
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extern char build_date[];
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extern char build_time[];
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extern char build_rev[];
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extern char build_platform[];
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extern char build_type[];
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extern char build_cflags[];
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extern char build_cxxflags[];
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extern char build_linkflags[];
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extern char build_system[];
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#endif
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/* Local Function prototypes */
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static int print_help(int argc, char **argv, void *data);
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static int print_version(int argc, char **argv, void *data);
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/* for the callbacks: */
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extern int pluginapi_force_ref(void); /* from blenpluginapi:pluginapi.c */
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char bprogname[FILE_MAXDIR+FILE_MAXFILE]; /* from blenpluginapi:pluginapi.c */
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char btempdir[FILE_MAXDIR+FILE_MAXFILE];
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#define BLEND_VERSION_STRING_FMT "Blender %d.%02d (sub %d) Build\n", BLENDER_VERSION/100, BLENDER_VERSION%100, BLENDER_SUBVERSION
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/* Initialise callbacks for the modules that need them */
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static void setCallbacks(void);
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/* set breakpoints here when running in debug mode, useful to catch floating point errors */
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#if defined(__sgi) || defined(__linux__) || defined(_WIN32) || OSX_SSE_FPE
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static void fpe_handler(int UNUSED(sig))
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{
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// printf("SIGFPE trapped\n");
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}
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#endif
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/* handling ctrl-c event in console */
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static void blender_esc(int sig)
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{
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static int count = 0;
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G.afbreek = 1; /* forces render loop to read queue, not sure if its needed */
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if (sig == 2) {
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if (count) {
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printf("\nBlender killed\n");
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exit(2);
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}
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printf("\nSent an internal break event. Press ^C again to kill Blender\n");
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count++;
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}
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}
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/* buildinfo can have quotes */
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#ifdef BUILD_DATE
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static void strip_quotes(char *str)
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{
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if(str[0] == '"') {
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int len= strlen(str) - 1;
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memmove(str, str+1, len);
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if(str[len-1] == '"') {
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str[len-1]= '\0';
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}
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}
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}
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#endif
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static int print_version(int UNUSED(argc), char **UNUSED(argv), void *UNUSED(data))
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{
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printf (BLEND_VERSION_STRING_FMT);
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#ifdef BUILD_DATE
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printf ("\tbuild date: %s\n", build_date);
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printf ("\tbuild time: %s\n", build_time);
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printf ("\tbuild revision: %s\n", build_rev);
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printf ("\tbuild platform: %s\n", build_platform);
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printf ("\tbuild type: %s\n", build_type);
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printf ("\tbuild c flags: %s\n", build_cflags);
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printf ("\tbuild c++ flags: %s\n", build_cxxflags);
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printf ("\tbuild link flags: %s\n", build_linkflags);
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printf ("\tbuild system: %s\n", build_system);
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#endif
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exit(0);
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return 0;
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}
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static int print_help(int UNUSED(argc), char **UNUSED(argv), void *data)
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{
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bArgs *ba = (bArgs*)data;
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printf (BLEND_VERSION_STRING_FMT);
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printf ("Usage: blender [args ...] [file] [args ...]\n\n");
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printf ("Render Options:\n");
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BLI_argsPrintArgDoc(ba, "--background");
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BLI_argsPrintArgDoc(ba, "--render-anim");
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BLI_argsPrintArgDoc(ba, "--scene");
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BLI_argsPrintArgDoc(ba, "--render-frame");
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BLI_argsPrintArgDoc(ba, "--frame-start");
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BLI_argsPrintArgDoc(ba, "--frame-end");
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BLI_argsPrintArgDoc(ba, "--frame-jump");
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BLI_argsPrintArgDoc(ba, "--render-output");
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BLI_argsPrintArgDoc(ba, "--engine");
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printf("\n");
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printf ("Format Options:\n");
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BLI_argsPrintArgDoc(ba, "--render-format");
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BLI_argsPrintArgDoc(ba, "--use-extension");
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BLI_argsPrintArgDoc(ba, "--threads");
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printf("\n");
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printf ("Animation Playback Options:\n");
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BLI_argsPrintArgDoc(ba, "-a");
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printf("\n");
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printf ("Window Options:\n");
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BLI_argsPrintArgDoc(ba, "--window-border");
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BLI_argsPrintArgDoc(ba, "--window-borderless");
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BLI_argsPrintArgDoc(ba, "--window-geometry");
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printf("\n");
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printf ("Game Engine Specific Options:\n");
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BLI_argsPrintArgDoc(ba, "-g");
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printf("\n");
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printf ("Misc Options:\n");
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BLI_argsPrintArgDoc(ba, "--debug");
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BLI_argsPrintArgDoc(ba, "--debug-fpe");
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printf("\n");
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BLI_argsPrintArgDoc(ba, "-nojoystick");
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BLI_argsPrintArgDoc(ba, "-noglsl");
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BLI_argsPrintArgDoc(ba, "-noaudio");
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BLI_argsPrintArgDoc(ba, "-setaudio");
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printf("\n");
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BLI_argsPrintArgDoc(ba, "--help");
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printf("\n");
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BLI_argsPrintArgDoc(ba, "--enable-autoexec");
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BLI_argsPrintArgDoc(ba, "--disable-autoexec");
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printf("\n");
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BLI_argsPrintArgDoc(ba, "--python");
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BLI_argsPrintArgDoc(ba, "--python-console");
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#ifdef WIN32
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BLI_argsPrintArgDoc(ba, "-R");
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#endif
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BLI_argsPrintArgDoc(ba, "--version");
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BLI_argsPrintArgDoc(ba, "--");
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printf ("Other Options:\n");
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BLI_argsPrintOtherDoc(ba);
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printf ("Argument Parsing:\n");
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printf ("\targuments must be separated by white space. eg\n");
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printf ("\t\t\"blender -ba test.blend\"\n");
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printf ("\t...will ignore the 'a'\n");
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printf ("\t\t\"blender -b test.blend -f8\"\n");
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printf ("\t...will ignore 8 because there is no space between the -f and the frame value\n\n");
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printf ("Argument Order:\n");
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printf ("Arguments are executed in the order they are given. eg\n");
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printf ("\t\t\"blender --background test.blend --render-frame 1 --render-output /tmp\"\n");
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printf ("\t...will not render to /tmp because '--render-frame 1' renders before the output path is set\n");
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printf ("\t\t\"blender --background --render-output /tmp test.blend --render-frame 1\"\n");
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printf ("\t...will not render to /tmp because loading the blend file overwrites the render output that was set\n");
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printf ("\t\t\"blender --background test.blend --render-output /tmp --render-frame 1\" works as expected.\n\n");
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printf ("\nEnvironment Variables:\n");
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printf (" $BLENDER_USER_CONFIG Directory for user configuration files.\n");
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printf (" $BLENDER_SYSTEM_CONFIG Directory for system wide configuration files.\n");
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printf (" $BLENDER_USER_SCRIPTS Directory for user scripts.\n");
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printf (" $BLENDER_SYSTEM_SCRIPTS Directory for system wide scripts.\n");
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printf (" $BLENDER_USER_DATAFILES Directory for user data files (icons, translations, ..).\n");
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printf (" $BLENDER_SYSTEM_DATAFILES Directory for system wide data files.\n");
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printf (" $BLENDER_SYSTEM_PYTHON Directory for system python libraries.\n");
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#ifdef WIN32
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printf (" $TEMP Store temporary files here.\n");
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#else
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printf (" $TMP or $TMPDIR Store temporary files here.\n");
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#endif
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#ifndef DISABLE_SDL
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printf (" $SDL_AUDIODRIVER LibSDL audio driver - alsa, esd, dma.\n");
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#endif
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printf (" $PYTHONHOME Path to the python directory, eg. /usr/lib/python.\n\n");
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exit(0);
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return 0;
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}
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double PIL_check_seconds_timer(void);
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/* XXX This was here to fix a crash when running python scripts
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* with -P that used the screen.
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*
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* static void main_init_screen( void )
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{
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setscreen(G.curscreen);
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if(G.main->scene.first==0) {
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set_scene( add_scene("1") );
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}
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}*/
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static int end_arguments(int UNUSED(argc), char **UNUSED(argv), void *UNUSED(data))
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{
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return -1;
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}
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static int enable_python(int UNUSED(argc), char **UNUSED(argv), void *UNUSED(data))
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{
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G.f |= G_SCRIPT_AUTOEXEC;
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return 0;
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}
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static int disable_python(int UNUSED(argc), char **UNUSED(argv), void *UNUSED(data))
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{
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G.f &= ~G_SCRIPT_AUTOEXEC;
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return 0;
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}
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static int background_mode(int UNUSED(argc), char **UNUSED(argv), void *UNUSED(data))
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{
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G.background = 1;
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return 0;
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}
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static int debug_mode(int UNUSED(argc), char **UNUSED(argv), void *data)
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{
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G.f |= G_DEBUG; /* std output printf's */
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printf(BLEND_VERSION_STRING_FMT);
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MEM_set_memory_debug();
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#ifdef NAN_BUILDINFO
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printf("Build: %s %s %s %s\n", build_date, build_time, build_platform, build_type);
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#endif // NAN_BUILDINFO
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BLI_argsPrint(data);
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return 0;
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}
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static int set_fpe(int UNUSED(argc), char **UNUSED(argv), void *UNUSED(data))
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{
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#if defined(__sgi) || defined(__linux__) || defined(_WIN32) || OSX_SSE_FPE
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/* zealous but makes float issues a heck of a lot easier to find!
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* set breakpoints on fpe_handler */
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signal(SIGFPE, fpe_handler);
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# if defined(__linux__) && defined(__GNUC__)
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feenableexcept(FE_DIVBYZERO | FE_INVALID | FE_OVERFLOW );
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# endif /* defined(__linux__) && defined(__GNUC__) */
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# if OSX_SSE_FPE
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/* OSX uses SSE for floating point by default, so here
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* use SSE instructions to throw floating point exceptions */
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_MM_SET_EXCEPTION_MASK(_MM_MASK_MASK &~
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(_MM_MASK_OVERFLOW|_MM_MASK_INVALID|_MM_MASK_DIV_ZERO));
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# endif /* OSX_SSE_FPE */
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# if defined(_WIN32) && defined(_MSC_VER)
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_controlfp_s(NULL, 0, _MCW_EM); /* enables all fp exceptions */
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_controlfp_s(NULL, _EM_DENORMAL | _EM_UNDERFLOW | _EM_INEXACT, _MCW_EM); /* hide the ones we don't care about */
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# endif /* _WIN32 && _MSC_VER */
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#endif
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return 0;
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}
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static int playback_mode(int UNUSED(argc), char **UNUSED(argv), void *UNUSED(data))
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|
{
|
|
/* not if -b was given first */
|
|
if (G.background == 0) {
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|
|
// XXX playanim(argc, argv); /* not the same argc and argv as before */
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|
exit(0);
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|
}
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|
|
return -2;
|
|
}
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|
|
static int prefsize(int argc, char **argv, void *UNUSED(data))
|
|
{
|
|
int stax, stay, sizx, sizy;
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|
|
|
if (argc < 5) {
|
|
printf ("-p requires four arguments\n");
|
|
exit(1);
|
|
}
|
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|
stax= atoi(argv[1]);
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|
stay= atoi(argv[2]);
|
|
sizx= atoi(argv[3]);
|
|
sizy= atoi(argv[4]);
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|
|
|
WM_setprefsize(stax, stay, sizx, sizy);
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|
|
|
return 4;
|
|
}
|
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|
|
static int with_borders(int UNUSED(argc), char **UNUSED(argv), void *UNUSED(data))
|
|
{
|
|
WM_setinitialstate_normal();
|
|
return 0;
|
|
}
|
|
|
|
static int without_borders(int UNUSED(argc), char **UNUSED(argv), void *UNUSED(data))
|
|
{
|
|
WM_setinitialstate_fullscreen();
|
|
return 0;
|
|
}
|
|
|
|
static int register_extension(int UNUSED(argc), char **UNUSED(argv), void *data)
|
|
{
|
|
#ifdef WIN32
|
|
char *path = BLI_argsArgv(data)[0];
|
|
RegisterBlendExtension(path);
|
|
#else
|
|
(void)data; /* unused */
|
|
#endif
|
|
|
|
return 0;
|
|
}
|
|
|
|
static int no_joystick(int UNUSED(argc), char **UNUSED(argv), void *data)
|
|
{
|
|
#ifndef WITH_GAMEENGINE
|
|
(void)data;
|
|
#else
|
|
SYS_SystemHandle *syshandle = data;
|
|
|
|
/**
|
|
don't initialize joysticks if user doesn't want to use joysticks
|
|
failed joystick initialization delays over 5 seconds, before game engine start
|
|
*/
|
|
SYS_WriteCommandLineInt(*syshandle, "nojoystick",1);
|
|
if (G.f & G_DEBUG) printf("disabling nojoystick\n");
|
|
#endif
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|
|
|
return 0;
|
|
}
|
|
|
|
static int no_glsl(int UNUSED(argc), char **UNUSED(argv), void *UNUSED(data))
|
|
{
|
|
GPU_extensions_disable();
|
|
return 0;
|
|
}
|
|
|
|
static int no_audio(int UNUSED(argc), char **UNUSED(argv), void *UNUSED(data))
|
|
{
|
|
sound_force_device(0);
|
|
return 0;
|
|
}
|
|
|
|
static int set_audio(int argc, char **argv, void *UNUSED(data))
|
|
{
|
|
if (argc < 1) {
|
|
printf("-setaudio require one argument\n");
|
|
exit(1);
|
|
}
|
|
|
|
sound_force_device(sound_define_from_str(argv[1]));
|
|
return 1;
|
|
}
|
|
|
|
static int set_output(int argc, char **argv, void *data)
|
|
{
|
|
bContext *C = data;
|
|
if (argc >= 1){
|
|
if (CTX_data_scene(C)) {
|
|
Scene *scene= CTX_data_scene(C);
|
|
BLI_strncpy(scene->r.pic, argv[1], FILE_MAXDIR);
|
|
} else {
|
|
printf("\nError: no blend loaded. cannot use '-o / --render-output'.\n");
|
|
}
|
|
return 1;
|
|
} else {
|
|
printf("\nError: you must specify a path after '-o / --render-output'.\n");
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
static int set_engine(int argc, char **argv, void *data)
|
|
{
|
|
bContext *C = data;
|
|
if (argc >= 1)
|
|
{
|
|
if (!strcmp(argv[1],"help"))
|
|
{
|
|
RenderEngineType *type = NULL;
|
|
|
|
for( type = R_engines.first; type; type = type->next )
|
|
{
|
|
printf("\t%s\n", type->idname);
|
|
}
|
|
exit(0);
|
|
}
|
|
else
|
|
{
|
|
if (CTX_data_scene(C)==NULL)
|
|
{
|
|
printf("\nError: no blend loaded. order the arguments so '-E / --engine ' is after a blend is loaded.\n");
|
|
}
|
|
else
|
|
{
|
|
Scene *scene= CTX_data_scene(C);
|
|
RenderData *rd = &scene->r;
|
|
RenderEngineType *type = NULL;
|
|
|
|
for( type = R_engines.first; type; type = type->next )
|
|
{
|
|
if (!strcmp(argv[1],type->idname))
|
|
{
|
|
BLI_strncpy(rd->engine, type->idname, sizeof(rd->engine));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
else
|
|
{
|
|
printf("\nEngine not specified.\n");
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
static int set_image_type(int argc, char **argv, void *data)
|
|
{
|
|
bContext *C = data;
|
|
if (argc >= 1){
|
|
char *imtype = argv[1];
|
|
if (CTX_data_scene(C)==NULL) {
|
|
printf("\nError: no blend loaded. order the arguments so '-F / --render-format' is after the blend is loaded.\n");
|
|
} else {
|
|
Scene *scene= CTX_data_scene(C);
|
|
if (!strcmp(imtype,"TGA")) scene->r.imtype = R_TARGA;
|
|
else if (!strcmp(imtype,"IRIS")) scene->r.imtype = R_IRIS;
|
|
#ifdef WITH_DDS
|
|
else if (!strcmp(imtype,"DDS")) scene->r.imtype = R_DDS;
|
|
#endif
|
|
else if (!strcmp(imtype,"JPEG")) scene->r.imtype = R_JPEG90;
|
|
else if (!strcmp(imtype,"IRIZ")) scene->r.imtype = R_IRIZ;
|
|
else if (!strcmp(imtype,"RAWTGA")) scene->r.imtype = R_RAWTGA;
|
|
else if (!strcmp(imtype,"AVIRAW")) scene->r.imtype = R_AVIRAW;
|
|
else if (!strcmp(imtype,"AVIJPEG")) scene->r.imtype = R_AVIJPEG;
|
|
else if (!strcmp(imtype,"PNG")) scene->r.imtype = R_PNG;
|
|
else if (!strcmp(imtype,"AVICODEC")) scene->r.imtype = R_AVICODEC;
|
|
else if (!strcmp(imtype,"QUICKTIME")) scene->r.imtype = R_QUICKTIME;
|
|
else if (!strcmp(imtype,"BMP")) scene->r.imtype = R_BMP;
|
|
#ifdef WITH_HDR
|
|
else if (!strcmp(imtype,"HDR")) scene->r.imtype = R_RADHDR;
|
|
#endif
|
|
#ifdef WITH_TIFF
|
|
else if (!strcmp(imtype,"TIFF")) scene->r.imtype = R_TIFF;
|
|
#endif
|
|
#ifdef WITH_OPENEXR
|
|
else if (!strcmp(imtype,"EXR")) scene->r.imtype = R_OPENEXR;
|
|
else if (!strcmp(imtype,"MULTILAYER")) scene->r.imtype = R_MULTILAYER;
|
|
#endif
|
|
else if (!strcmp(imtype,"MPEG")) scene->r.imtype = R_FFMPEG;
|
|
else if (!strcmp(imtype,"FRAMESERVER")) scene->r.imtype = R_FRAMESERVER;
|
|
#ifdef WITH_CINEON
|
|
else if (!strcmp(imtype,"CINEON")) scene->r.imtype = R_CINEON;
|
|
else if (!strcmp(imtype,"DPX")) scene->r.imtype = R_DPX;
|
|
#endif
|
|
#if WITH_OPENJPEG
|
|
else if (!strcmp(imtype,"JP2")) scene->r.imtype = R_JP2;
|
|
#endif
|
|
else printf("\nError: Format from '-F / --render-format' not known or not compiled in this release.\n");
|
|
}
|
|
return 1;
|
|
} else {
|
|
printf("\nError: you must specify a format after '-F / --render-foramt'.\n");
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
static int set_threads(int argc, char **argv, void *UNUSED(data))
|
|
{
|
|
if (argc >= 1) {
|
|
if(G.background) {
|
|
RE_set_max_threads(atoi(argv[1]));
|
|
} else {
|
|
printf("Warning: threads can only be set in background mode\n");
|
|
}
|
|
return 1;
|
|
} else {
|
|
printf("\nError: you must specify a number of threads between 0 and 8 '-t / --threads'.\n");
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
static int set_extension(int argc, char **argv, void *data)
|
|
{
|
|
bContext *C = data;
|
|
if (argc >= 1) {
|
|
if (CTX_data_scene(C)) {
|
|
Scene *scene= CTX_data_scene(C);
|
|
if (argv[1][0] == '0') {
|
|
scene->r.scemode &= ~R_EXTENSION;
|
|
} else if (argv[1][0] == '1') {
|
|
scene->r.scemode |= R_EXTENSION;
|
|
} else {
|
|
printf("\nError: Use '-x 1 / -x 0' To set the extension option or '--use-extension'\n");
|
|
}
|
|
} else {
|
|
printf("\nError: no blend loaded. order the arguments so '-o ' is after '-x '.\n");
|
|
}
|
|
return 1;
|
|
} else {
|
|
printf("\nError: you must specify a path after '- '.\n");
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
static int set_ge_parameters(int argc, char **argv, void *data)
|
|
{
|
|
int a = 0;
|
|
#ifdef WITH_GAMEENGINE
|
|
SYS_SystemHandle syshandle = *(SYS_SystemHandle*)data;
|
|
#else
|
|
(void)data;
|
|
#endif
|
|
|
|
/**
|
|
gameengine parameters are automaticly put into system
|
|
-g [paramname = value]
|
|
-g [boolparamname]
|
|
example:
|
|
-g novertexarrays
|
|
-g maxvertexarraysize = 512
|
|
*/
|
|
|
|
if(argc >= 1)
|
|
{
|
|
char* paramname = argv[a];
|
|
/* check for single value versus assignment */
|
|
if (a+1 < argc && (*(argv[a+1]) == '='))
|
|
{
|
|
a++;
|
|
if (a+1 < argc)
|
|
{
|
|
a++;
|
|
/* assignment */
|
|
#ifdef WITH_GAMEENGINE
|
|
SYS_WriteCommandLineString(syshandle,paramname,argv[a]);
|
|
#endif
|
|
} else
|
|
{
|
|
printf("error: argument assignment (%s) without value.\n",paramname);
|
|
return 0;
|
|
}
|
|
/* name arg eaten */
|
|
|
|
} else {
|
|
#ifdef WITH_GAMEENGINE
|
|
SYS_WriteCommandLineInt(syshandle,argv[a],1);
|
|
#endif
|
|
/* doMipMap */
|
|
if (!strcmp(argv[a],"nomipmap"))
|
|
{
|
|
GPU_set_mipmap(0); //doMipMap = 0;
|
|
}
|
|
/* linearMipMap */
|
|
if (!strcmp(argv[a],"linearmipmap"))
|
|
{
|
|
GPU_set_linear_mipmap(1); //linearMipMap = 1;
|
|
}
|
|
|
|
|
|
} /* if (*(argv[a+1]) == '=') */
|
|
}
|
|
|
|
return a;
|
|
}
|
|
|
|
static int render_frame(int argc, char **argv, void *data)
|
|
{
|
|
bContext *C = data;
|
|
if (CTX_data_scene(C)) {
|
|
Main *bmain= CTX_data_main(C);
|
|
Scene *scene= CTX_data_scene(C);
|
|
|
|
if (argc > 1) {
|
|
Render *re = RE_NewRender(scene->id.name);
|
|
int frame;
|
|
ReportList reports;
|
|
|
|
switch(*argv[1]) {
|
|
case '+':
|
|
frame= scene->r.sfra + atoi(argv[1]+1);
|
|
break;
|
|
case '-':
|
|
frame= (scene->r.efra - atoi(argv[1]+1)) + 1;
|
|
break;
|
|
default:
|
|
frame= atoi(argv[1]);
|
|
break;
|
|
}
|
|
|
|
BKE_reports_init(&reports, RPT_PRINT);
|
|
|
|
frame = MIN2(MAXFRAME, MAX2(MINAFRAME, frame));
|
|
|
|
RE_BlenderAnim(re, bmain, scene, scene->lay, frame, frame, scene->r.frame_step, &reports);
|
|
return 1;
|
|
} else {
|
|
printf("\nError: frame number must follow '-f / --render-frame'.\n");
|
|
return 0;
|
|
}
|
|
} else {
|
|
printf("\nError: no blend loaded. cannot use '-f / --render-frame'.\n");
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
static int render_animation(int UNUSED(argc), char **UNUSED(argv), void *data)
|
|
{
|
|
bContext *C = data;
|
|
if (CTX_data_scene(C)) {
|
|
Main *bmain= CTX_data_main(C);
|
|
Scene *scene= CTX_data_scene(C);
|
|
Render *re= RE_NewRender(scene->id.name);
|
|
ReportList reports;
|
|
BKE_reports_init(&reports, RPT_PRINT);
|
|
RE_BlenderAnim(re, bmain, scene, scene->lay, scene->r.sfra, scene->r.efra, scene->r.frame_step, &reports);
|
|
} else {
|
|
printf("\nError: no blend loaded. cannot use '-a'.\n");
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static int set_scene(int argc, char **argv, void *data)
|
|
{
|
|
if(argc > 1) {
|
|
bContext *C= data;
|
|
Scene *sce= set_scene_name(CTX_data_main(C), argv[1]);
|
|
if(sce) {
|
|
CTX_data_scene_set(C, sce);
|
|
}
|
|
return 1;
|
|
} else {
|
|
printf("\nError: Scene name must follow '-S / --scene'.\n");
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
static int set_start_frame(int argc, char **argv, void *data)
|
|
{
|
|
bContext *C = data;
|
|
if (CTX_data_scene(C)) {
|
|
Scene *scene= CTX_data_scene(C);
|
|
if (argc > 1) {
|
|
int frame = atoi(argv[1]);
|
|
(scene->r.sfra) = CLAMPIS(frame, MINFRAME, MAXFRAME);
|
|
return 1;
|
|
} else {
|
|
printf("\nError: frame number must follow '-s / --frame-start'.\n");
|
|
return 0;
|
|
}
|
|
} else {
|
|
printf("\nError: no blend loaded. cannot use '-s / --frame-start'.\n");
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
static int set_end_frame(int argc, char **argv, void *data)
|
|
{
|
|
bContext *C = data;
|
|
if (CTX_data_scene(C)) {
|
|
Scene *scene= CTX_data_scene(C);
|
|
if (argc > 1) {
|
|
int frame = atoi(argv[1]);
|
|
(scene->r.efra) = CLAMPIS(frame, MINFRAME, MAXFRAME);
|
|
return 1;
|
|
} else {
|
|
printf("\nError: frame number must follow '-e / --frame-end'.\n");
|
|
return 0;
|
|
}
|
|
} else {
|
|
printf("\nError: no blend loaded. cannot use '-e / --frame-end'.\n");
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
static int set_skip_frame(int argc, char **argv, void *data)
|
|
{
|
|
bContext *C = data;
|
|
if (CTX_data_scene(C)) {
|
|
Scene *scene= CTX_data_scene(C);
|
|
if (argc > 1) {
|
|
int frame = atoi(argv[1]);
|
|
(scene->r.frame_step) = CLAMPIS(frame, 1, MAXFRAME);
|
|
return 1;
|
|
} else {
|
|
printf("\nError: number of frames to step must follow '-j / --frame-jump'.\n");
|
|
return 0;
|
|
}
|
|
} else {
|
|
printf("\nError: no blend loaded. cannot use '-j / --frame-jump'.\n");
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
/* macro for ugly context setup/reset */
|
|
#ifdef WITH_PYTHON
|
|
#define BPY_CTX_SETUP(_cmd) \
|
|
{ \
|
|
wmWindowManager *wm= CTX_wm_manager(C); \
|
|
wmWindow *prevwin= CTX_wm_window(C); \
|
|
Scene *prevscene= CTX_data_scene(C); \
|
|
if(wm->windows.first) { \
|
|
CTX_wm_window_set(C, wm->windows.first); \
|
|
_cmd; \
|
|
CTX_wm_window_set(C, prevwin); \
|
|
} \
|
|
else { \
|
|
fprintf(stderr, "Python script \"%s\" running with missing context data.\n", argv[1]); \
|
|
_cmd; \
|
|
} \
|
|
CTX_data_scene_set(C, prevscene); \
|
|
} \
|
|
|
|
#endif /* WITH_PYTHON */
|
|
|
|
static int run_python(int argc, char **argv, void *data)
|
|
{
|
|
#ifdef WITH_PYTHON
|
|
bContext *C = data;
|
|
|
|
/* workaround for scripts not getting a bpy.context.scene, causes internal errors elsewhere */
|
|
if (argc > 1) {
|
|
/* Make the path absolute because its needed for relative linked blends to be found */
|
|
char filename[FILE_MAXDIR + FILE_MAXFILE];
|
|
BLI_strncpy(filename, argv[1], sizeof(filename));
|
|
BLI_path_cwd(filename);
|
|
|
|
BPY_CTX_SETUP( BPY_run_python_script(C, filename, NULL, NULL) )
|
|
|
|
return 1;
|
|
} else {
|
|
printf("\nError: you must specify a Python script after '-P / --python'.\n");
|
|
return 0;
|
|
}
|
|
#else
|
|
(void)argc; (void)argv; (void)data; /* unused */
|
|
printf("This blender was built without python support\n");
|
|
return 0;
|
|
#endif /* WITH_PYTHON */
|
|
}
|
|
|
|
static int run_python_console(int UNUSED(argc), char **argv, void *data)
|
|
{
|
|
#ifdef WITH_PYTHON
|
|
bContext *C = data;
|
|
const char *expr= "__import__('code').interact()";
|
|
|
|
BPY_CTX_SETUP( BPY_eval_string(C, expr) )
|
|
|
|
return 0;
|
|
#else
|
|
(void)argv; (void)data; /* unused */
|
|
printf("This blender was built without python support\n");
|
|
return 0;
|
|
#endif /* WITH_PYTHON */
|
|
}
|
|
|
|
static int load_file(int UNUSED(argc), char **argv, void *data)
|
|
{
|
|
bContext *C = data;
|
|
|
|
/* Make the path absolute because its needed for relative linked blends to be found */
|
|
char filename[FILE_MAXDIR + FILE_MAXFILE];
|
|
BLI_strncpy(filename, argv[0], sizeof(filename));
|
|
BLI_path_cwd(filename);
|
|
|
|
if (G.background) {
|
|
int retval = BKE_read_file(C, filename, NULL);
|
|
|
|
/*we successfully loaded a blend file, get sure that
|
|
pointcache works */
|
|
if (retval!=0) {
|
|
wmWindowManager *wm= CTX_wm_manager(C);
|
|
|
|
/* special case, 2.4x files */
|
|
if(wm==NULL && CTX_data_main(C)->wm.first==NULL) {
|
|
extern void wm_add_default(bContext *C);
|
|
|
|
/* wm_add_default() needs the screen to be set. */
|
|
CTX_wm_screen_set(C, CTX_data_main(C)->screen.first);
|
|
wm_add_default(C);
|
|
}
|
|
|
|
CTX_wm_manager_set(C, NULL); /* remove wm to force check */
|
|
WM_check(C);
|
|
G.relbase_valid = 1;
|
|
if (CTX_wm_manager(C) == NULL) CTX_wm_manager_set(C, wm); /* reset wm */
|
|
}
|
|
|
|
/* WM_read_file() runs normally but since we're in background mode do here */
|
|
#ifdef WITH_PYTHON
|
|
/* run any texts that were loaded in and flagged as modules */
|
|
BPY_reset_driver();
|
|
BPY_load_user_modules(C);
|
|
#endif
|
|
|
|
/* happens for the UI on file reading too (huh? (ton))*/
|
|
// XXX BKE_reset_undo();
|
|
// BKE_write_undo("original"); /* save current state */
|
|
} else {
|
|
/* we are not running in background mode here, but start blender in UI mode with
|
|
a file - this should do everything a 'load file' does */
|
|
ReportList reports;
|
|
BKE_reports_init(&reports, RPT_PRINT);
|
|
WM_read_file(C, filename, &reports);
|
|
BKE_reports_clear(&reports);
|
|
}
|
|
|
|
G.file_loaded = 1;
|
|
|
|
return 0;
|
|
}
|
|
|
|
void setupArguments(bContext *C, bArgs *ba, SYS_SystemHandle *syshandle)
|
|
{
|
|
static char output_doc[] = "<path>"
|
|
"\n\tSet the render path and file name."
|
|
"\n\tUse // at the start of the path to"
|
|
"\n\t\trender relative to the blend file."
|
|
"\n\tThe # characters are replaced by the frame number, and used to define zero padding."
|
|
"\n\t\tani_##_test.png becomes ani_01_test.png"
|
|
"\n\t\ttest-######.png becomes test-000001.png"
|
|
"\n\t\tWhen the filename does not contain #, The suffix #### is added to the filename"
|
|
"\n\tThe frame number will be added at the end of the filename."
|
|
"\n\t\teg: blender -b foobar.blend -o //render_ -F PNG -x 1 -a"
|
|
"\n\t\t//render_ becomes //render_####, writing frames as //render_0001.png//";
|
|
|
|
static char format_doc[] = "<format>"
|
|
"\n\tSet the render format, Valid options are..."
|
|
"\n\t\tTGA IRIS JPEG MOVIE IRIZ RAWTGA"
|
|
"\n\t\tAVIRAW AVIJPEG PNG BMP FRAMESERVER"
|
|
"\n\t(formats that can be compiled into blender, not available on all systems)"
|
|
"\n\t\tHDR TIFF EXR MULTILAYER MPEG AVICODEC QUICKTIME CINEON DPX DDS";
|
|
|
|
static char playback_doc[] = "<options> <file(s)>"
|
|
"\n\tPlayback <file(s)>, only operates this way when not running in background."
|
|
"\n\t\t-p <sx> <sy>\tOpen with lower left corner at <sx>, <sy>"
|
|
"\n\t\t-m\t\tRead from disk (Don't buffer)"
|
|
"\n\t\t-f <fps> <fps-base>\t\tSpecify FPS to start with"
|
|
"\n\t\t-j <frame>\tSet frame step to <frame>";
|
|
|
|
static char game_doc[] = "Game Engine specific options"
|
|
"\n\t-g fixedtime\t\tRun on 50 hertz without dropping frames"
|
|
"\n\t-g vertexarrays\t\tUse Vertex Arrays for rendering (usually faster)"
|
|
"\n\t-g nomipmap\t\tNo Texture Mipmapping"
|
|
"\n\t-g linearmipmap\t\tLinear Texture Mipmapping instead of Nearest (default)";
|
|
|
|
static char debug_doc[] = "\n\tTurn debugging on\n"
|
|
"\n\t* Prints every operator call and their arguments"
|
|
"\n\t* Disables mouse grab (to interact with a debugger in some cases)"
|
|
"\n\t* Keeps python sys.stdin rather then setting it to None";
|
|
|
|
//BLI_argsAdd(ba, pass, short_arg, long_arg, doc, cb, C);
|
|
|
|
/* end argument processing after -- */
|
|
BLI_argsAdd(ba, -1, "--", NULL, "\n\tEnds option processing, following arguments passed unchanged. Access via python's sys.argv", end_arguments, NULL);
|
|
|
|
/* first pass: background mode, disable python and commands that exit after usage */
|
|
BLI_argsAdd(ba, 1, "-h", "--help", "\n\tPrint this help text and exit", print_help, ba);
|
|
/* Windows only */
|
|
BLI_argsAdd(ba, 1, "/?", NULL, "\n\tPrint this help text and exit (windows only)", print_help, ba);
|
|
|
|
BLI_argsAdd(ba, 1, "-v", "--version", "\n\tPrint Blender version and exit", print_version, NULL);
|
|
|
|
BLI_argsAdd(ba, 1, "-y", "--enable-autoexec", "\n\tEnable automatic python script execution (default)", enable_python, NULL);
|
|
BLI_argsAdd(ba, 1, "-Y", "--disable-autoexec", "\n\tDisable automatic python script execution (pydrivers, pyconstraints, pynodes)", disable_python, NULL);
|
|
|
|
BLI_argsAdd(ba, 1, "-b", "--background", "<file>\n\tLoad <file> in background (often used for UI-less rendering)", background_mode, NULL);
|
|
|
|
BLI_argsAdd(ba, 1, "-a", NULL, playback_doc, playback_mode, NULL);
|
|
|
|
BLI_argsAdd(ba, 1, "-d", "--debug", debug_doc, debug_mode, ba);
|
|
BLI_argsAdd(ba, 1, NULL, "--debug-fpe", "\n\tEnable floating point exceptions", set_fpe, NULL);
|
|
|
|
/* second pass: custom window stuff */
|
|
BLI_argsAdd(ba, 2, "-p", "--window-geometry", "<sx> <sy> <w> <h>\n\tOpen with lower left corner at <sx>, <sy> and width and height as <w>, <h>", prefsize, NULL);
|
|
BLI_argsAdd(ba, 2, "-w", "--window-border", "\n\tForce opening with borders (default)", with_borders, NULL);
|
|
BLI_argsAdd(ba, 2, "-W", "--window-borderless", "\n\tForce opening without borders", without_borders, NULL);
|
|
BLI_argsAdd(ba, 2, "-R", NULL, "\n\tRegister .blend extension (windows only)", register_extension, ba);
|
|
|
|
/* third pass: disabling things and forcing settings */
|
|
BLI_argsAddCase(ba, 3, "-nojoystick", 1, NULL, 0, "\n\tDisable joystick support", no_joystick, syshandle);
|
|
BLI_argsAddCase(ba, 3, "-noglsl", 1, NULL, 0, "\n\tDisable GLSL shading", no_glsl, NULL);
|
|
BLI_argsAddCase(ba, 3, "-noaudio", 1, NULL, 0, "\n\tForce sound system to None", no_audio, NULL);
|
|
BLI_argsAddCase(ba, 3, "-setaudio", 1, NULL, 0, "\n\tForce sound system to a specific device\n\tNULL SDL OPENAL JACK", set_audio, NULL);
|
|
|
|
/* fourth pass: processing arguments */
|
|
BLI_argsAdd(ba, 4, "-g", NULL, game_doc, set_ge_parameters, syshandle);
|
|
BLI_argsAdd(ba, 4, "-f", "--render-frame", "<frame>\n\tRender frame <frame> and save it.\n\t+<frame> start frame relative, -<frame> end frame relative.", render_frame, C);
|
|
BLI_argsAdd(ba, 4, "-a", "--render-anim", "\n\tRender frames from start to end (inclusive)", render_animation, C);
|
|
BLI_argsAdd(ba, 4, "-S", "--scene", "<name>\n\tSet the active scene <name> for rendering", set_scene, C);
|
|
BLI_argsAdd(ba, 4, "-s", "--frame-start", "<frame>\n\tSet start to frame <frame> (use before the -a argument)", set_start_frame, C);
|
|
BLI_argsAdd(ba, 4, "-e", "--frame-end", "<frame>\n\tSet end to frame <frame> (use before the -a argument)", set_end_frame, C);
|
|
BLI_argsAdd(ba, 4, "-j", "--frame-jump", "<frames>\n\tSet number of frames to step forward after each rendered frame", set_skip_frame, C);
|
|
BLI_argsAdd(ba, 4, "-P", "--python", "<filename>\n\tRun the given Python script (filename or Blender Text)", run_python, C);
|
|
BLI_argsAdd(ba, 4, NULL, "--python-console", "\n\tRun blender with an interactive console", run_python_console, C);
|
|
|
|
BLI_argsAdd(ba, 4, "-o", "--render-output", output_doc, set_output, C);
|
|
BLI_argsAdd(ba, 4, "-E", "--engine", "<engine>\n\tSpecify the render engine\n\tuse -E help to list available engines", set_engine, C);
|
|
|
|
BLI_argsAdd(ba, 4, "-F", "--render-format", format_doc, set_image_type, C);
|
|
BLI_argsAdd(ba, 4, "-t", "--threads", "<threads>\n\tUse amount of <threads> for rendering in background\n\t[1-" STRINGIFY(BLENDER_MAX_THREADS) "], 0 for systems processor count.", set_threads, NULL);
|
|
BLI_argsAdd(ba, 4, "-x", "--use-extension", "<bool>\n\tSet option to add the file extension to the end of the file", set_extension, C);
|
|
|
|
}
|
|
|
|
int main(int argc, char **argv)
|
|
{
|
|
SYS_SystemHandle syshandle;
|
|
bContext *C= CTX_create();
|
|
bArgs *ba;
|
|
|
|
#ifdef WITH_BINRELOC
|
|
br_init( NULL );
|
|
#endif
|
|
|
|
setCallbacks();
|
|
#ifdef __APPLE__
|
|
/* patch to ignore argument finder gives us (pid?) */
|
|
if (argc==2 && strncmp(argv[1], "-psn_", 5)==0) {
|
|
extern int GHOST_HACK_getFirstFile(char buf[]);
|
|
static char firstfilebuf[512];
|
|
|
|
argc= 1;
|
|
|
|
if (GHOST_HACK_getFirstFile(firstfilebuf)) {
|
|
argc= 2;
|
|
argv[1]= firstfilebuf;
|
|
}
|
|
}
|
|
|
|
#endif
|
|
|
|
#ifdef __FreeBSD__
|
|
fpsetmask(0);
|
|
#endif
|
|
|
|
// copy path to executable in bprogname. playanim and creting runtimes
|
|
// need this.
|
|
|
|
BLI_where_am_i(bprogname, argv[0]);
|
|
|
|
#ifdef BUILD_DATE
|
|
strip_quotes(build_date);
|
|
strip_quotes(build_time);
|
|
strip_quotes(build_rev);
|
|
strip_quotes(build_platform);
|
|
strip_quotes(build_type);
|
|
strip_quotes(build_cflags);
|
|
strip_quotes(build_cxxflags);
|
|
strip_quotes(build_linkflags);
|
|
strip_quotes(build_system);
|
|
#endif
|
|
|
|
BLI_threadapi_init();
|
|
|
|
RNA_init();
|
|
RE_engines_init();
|
|
|
|
/* Hack - force inclusion of the plugin api functions,
|
|
* see blenpluginapi:pluginapi.c
|
|
*/
|
|
pluginapi_force_ref();
|
|
|
|
init_nodesystem();
|
|
|
|
initglobals(); /* blender.c */
|
|
|
|
IMB_init();
|
|
|
|
#ifdef WITH_GAMEENGINE
|
|
syshandle = SYS_GetSystem();
|
|
GEN_init_messaging_system();
|
|
#else
|
|
syshandle= 0;
|
|
#endif
|
|
|
|
/* first test for background */
|
|
ba = BLI_argsInit(argc, argv); /* skip binary path */
|
|
setupArguments(C, ba, &syshandle);
|
|
|
|
BLI_argsParse(ba, 1, NULL, NULL);
|
|
|
|
#ifdef __sgi
|
|
setuid(getuid()); /* end superuser */
|
|
#endif
|
|
|
|
|
|
/* for all platforms, even windos has it! */
|
|
if(G.background) signal(SIGINT, blender_esc); /* ctrl c out bg render */
|
|
|
|
/* background render uses this font too */
|
|
BKE_font_register_builtin(datatoc_Bfont, datatoc_Bfont_size);
|
|
|
|
/* Initialiaze ffmpeg if built in, also needed for bg mode if videos are
|
|
rendered via ffmpeg */
|
|
sound_init_once();
|
|
|
|
init_def_material();
|
|
|
|
if(G.background==0) {
|
|
BLI_argsParse(ba, 2, NULL, NULL);
|
|
BLI_argsParse(ba, 3, NULL, NULL);
|
|
|
|
WM_init(C, argc, argv);
|
|
|
|
/* this is properly initialized with user defs, but this is default */
|
|
BLI_where_is_temp( btempdir, 1 ); /* call after loading the startup.blend so we can read U.tempdir */
|
|
|
|
#ifndef DISABLE_SDL
|
|
BLI_setenv("SDL_VIDEODRIVER", "dummy");
|
|
#endif
|
|
}
|
|
else {
|
|
BLI_argsParse(ba, 3, NULL, NULL);
|
|
|
|
WM_init(C, argc, argv);
|
|
|
|
BLI_where_is_temp( btempdir, 0 ); /* call after loading the startup.blend so we can read U.tempdir */
|
|
}
|
|
#ifdef WITH_PYTHON
|
|
/**
|
|
* NOTE: the U.pythondir string is NULL until WM_init() is executed,
|
|
* so we provide the BPY_ function below to append the user defined
|
|
* pythondir to Python's sys.path at this point. Simply putting
|
|
* WM_init() before BPY_start_python() crashes Blender at startup.
|
|
* Update: now this function also inits the bpymenus, which also depend
|
|
* on U.pythondir.
|
|
*/
|
|
|
|
// TODO - U.pythondir
|
|
#else
|
|
printf("\n* WARNING * - Blender compiled without Python!\nthis is not intended for typical usage\n\n");
|
|
#endif
|
|
|
|
CTX_py_init_set(C, 1);
|
|
WM_keymap_init(C);
|
|
|
|
/* OK we are ready for it */
|
|
BLI_argsParse(ba, 4, load_file, C);
|
|
|
|
BLI_argsFree(ba);
|
|
|
|
if(G.background) {
|
|
/* actually incorrect, but works for now (ton) */
|
|
WM_exit(C);
|
|
}
|
|
|
|
else {
|
|
if((G.fileflags & G_FILE_AUTOPLAY) && (G.f & G_SCRIPT_AUTOEXEC))
|
|
{
|
|
if(WM_init_game(C))
|
|
return 0;
|
|
}
|
|
else if(!G.file_loaded)
|
|
WM_init_splash(C);
|
|
}
|
|
|
|
WM_main(C);
|
|
|
|
|
|
/*XXX if (scr_init==0) {
|
|
main_init_screen();
|
|
}
|
|
|
|
screenmain();*/ /* main display loop */
|
|
|
|
return 0;
|
|
} /* end of int main(argc,argv) */
|
|
|
|
static void error_cb(char *err)
|
|
{
|
|
|
|
printf("%s\n", err); /* XXX do this in WM too */
|
|
}
|
|
|
|
static void mem_error_cb(const char *errorStr)
|
|
{
|
|
fputs(errorStr, stderr);
|
|
fflush(stderr);
|
|
}
|
|
|
|
static void setCallbacks(void)
|
|
{
|
|
/* Error output from the alloc routines: */
|
|
MEM_set_error_callback(mem_error_cb);
|
|
|
|
|
|
/* BLI_blenlib: */
|
|
|
|
BLI_setErrorCallBack(error_cb); /* */
|
|
// XXX BLI_setInterruptCallBack(blender_test_break);
|
|
|
|
}
|