blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer
2008-01-08 09:47:44 +00:00
..
ARB_multitexture.h Improved OpenGL Shader Language support for game engine. The python interface is much simplified. Drawback is that scripts need to be updated next release. Testfiles: 2006-02-13 05:45:32 +00:00
CMakeLists.txt Patch to change license to GPL only, from GSR. 2008-01-07 19:13:47 +00:00
EXT_separate_specular_color.h Add the separate spec colour definitions! 2004-06-07 11:57:10 +00:00
glext.h Got the armatures, GLSL shaders and other snailrose changes to work for Linux. 2006-01-08 09:11:17 +00:00
Makefile Patch to change license to GPL only, from GSR. 2008-01-07 19:13:47 +00:00
mkglext.py Patch to change license to GPL only, from GSR. 2008-01-07 19:13:47 +00:00
RAS_GLExtensionManager.cpp Patch to change license to GPL only, from GSR. 2008-01-07 19:13:47 +00:00
RAS_GLExtensionManager.h Patch to change license to GPL only, from GSR. 2008-01-07 19:13:47 +00:00
RAS_ListRasterizer.cpp GE Patch(#7684) by Ovidiu Sabou, Speedup patch for GE in OpenGL Display Lists. 2007-10-29 19:41:25 +00:00
RAS_ListRasterizer.h applied Charlies patch for game engine graphics. display list support, and bumpmapping shader improvements. 2006-04-02 21:04:20 +00:00
RAS_OpenGLRasterizer.cpp Patch to change license to GPL only, from GSR. 2008-01-07 19:13:47 +00:00
RAS_OpenGLRasterizer.h Patch to change license to GPL only, from GSR. 2008-01-07 19:13:47 +00:00
RAS_VAOpenGLRasterizer.cpp Patch to change license to GPL only, from GSR. 2008-01-07 19:13:47 +00:00
RAS_VAOpenGLRasterizer.h Patch to change license to GPL only, from GSR. 2008-01-07 19:13:47 +00:00
SConscript * tweak linking priorities - should help for GCC users 2008-01-08 09:47:44 +00:00