blender/release/scripts/wings_export.py
Willian Padovani Germano c702b237d5 Scripts:
-- adding help_browser.py to show help for installed scripts;
-- updated scripts to include basic doc info to be shown with above script:
    script authors can / will / should update with more info, of course;
-- updated some scripts to newer versions: disp_paint, fixfromarmature, hotkeys, etc.
2004-11-07 16:31:13 +00:00

362 lines
14 KiB
Python

#!BPY
"""
Name: 'Wings3D (.wings)...'
Blender: 232
Group: 'Export'
Tooltip: 'Export selected mesh to Wings3D File Format (.wings)'
"""
__author__ = "Anthony D'Agostino (Scorpius)"
__url__ = ("blender", "elysiun",
"Author's homepage, http://www.redrival.com/scorpius",
"Wings 3D, http://www.wings3d.com")
__version__ = "Part of IOSuite 0.5"
__bpydoc__ = """\
This script exports meshes to Wings 3D file format.
Usage:
Select meshes to be exported and run this script from "File->Export" menu.
"""
# $Id$
#
# +---------------------------------------------------------+
# | Copyright (c) 2002 Anthony D'Agostino |
# | http://www.redrival.com/scorpius |
# | scorpius@netzero.com |
# | Feb 19, 2002 |
# | Released under the Blender Artistic Licence (BAL) |
# | Import Export Suite v0.5 |
# +---------------------------------------------------------+
# | Read and write Wings3D File Format (*.wings) |
# +---------------------------------------------------------+
import Blender, mod_meshtools
import struct, time, sys, os, zlib, cStringIO
# ===============================================
# === Write The 'Header' Common To All Chunks ===
# ===============================================
def write_chunkheader(data, version, tag, name):
data.write(struct.pack(">BB", version, tag))
data.write(struct.pack(">BH", 0x64, len(name)))
data.write(name)
# ===================
# === Write Faces ===
# ===================
def write_faces(data, mesh):
numfaces = len(mesh.faces)
data.write(struct.pack(">BL", 0x6C, numfaces))
#for i in range(numfaces):
# if not i%100 and mod_meshtools.show_progress: Blender.Window.DrawProgressBar(float(i)/numfaces, "Writing Faces")
# data.write("\x6A")
data.write("\x6A" * numfaces) # same, but faster than the above loop
data.write("\x6A")
# ===================
# === Write Verts ===
# ===================
def write_verts(data, mesh):
numverts = len(mesh.verts)
data.write(struct.pack(">BL", 0x6C, numverts))
for i in range(numverts):
if not i%100 and mod_meshtools.show_progress: Blender.Window.DrawProgressBar(float(i)/numverts, "Writing Verts")
data.write(struct.pack(">BLBL", 0x6C, 1, 0x6D, 24))
#data.write("\x6c\x00\x00\x00\x01\x6D\x00\x00\x00\x30")
x, y, z = mesh.verts[i].co
data.write(struct.pack(">ddd", x, z, -y))
data.write("\x6A")
data.write("\x6A")
# ===================
# === Write Edges ===
# ===================
def write_edges(data, mesh, edge_table):
numedges = len(edge_table)
data.write(struct.pack(">BL", 0x6C, numedges))
keys = edge_table.keys()
keys.sort()
for key in keys:
i = edge_table[key][6]
if not i%100 and mod_meshtools.show_progress: Blender.Window.DrawProgressBar(float(i)/numedges, "Writing Edges")
if mod_meshtools.has_vertex_colors(mesh):
r1, g1, b1 = edge_table[key][7]
r2, g2, b2 = edge_table[key][8]
data.write("\x6C\x00\x00\x00\x02")
data.write("\x68\x02\x64\x00\x05color")
data.write("\x6D\x00\x00\x00\x30")
data.write(struct.pack(">dddddd", r1, g1, b1, r2, g2, b2))
#print "%f %f %f - %f %f %f" % (r1, g1, b1, r2, g2, b2)
else:
data.write("\x6C\x00\x00\x00\x01") # BL
#$write_chunkheader(data, 0x68, 0x09, "edge")
data.write("\x68\x09\x64\x00\x04edge") # faster
# Sv Ev (Reversed)
data.write(struct.pack(">BLBL", 0x62, key[1], 0x62, key[0]))
# Lf Rf LP LS RP RS
for i in range(6):
if edge_table[key][i] < 256:
data.write(struct.pack(">BB", 0x61, edge_table[key][i]))
else:
data.write(struct.pack(">BL", 0x62, edge_table[key][i]))
data.write("\x6A")
data.write("\x6A")
# ===============================
# === Write The Material Mode ===
# ===============================
def write_mode(data, mesh):
data.write("\x6A")
data.write(struct.pack(">BL", 0x6C, 1))
write_chunkheader(data, 0x68, 0x02, "mode")
if mod_meshtools.has_vertex_colors(mesh):
data.write(struct.pack(">BH6s", 0x64, 6, "vertex"))
else:
data.write(struct.pack(">BH8s", 0x64, 8, "material"))
data.write("\x6A")
# ======================
# === Write Material ===
# ======================
def write_material(data, mesh):
data.write("\x6A")
data.write(struct.pack(">BL", 0x6C, 1))
write_chunkheader(data, 0x68, 0x02, "my default")
data.write(struct.pack(">BL", 0x6C, 2))
write_chunkheader(data, 0x68, 0x02, "maps")
data.write("\x6A")
write_chunkheader(data, 0x68, 0x02, "opengl")
# === The Material Components ===
data.write(struct.pack(">BL", 0x6C, 5))
write_chunkheader(data, 0x68, 0x02, "diffuse")
data.write("\x68\x04")
data.write("\x63"+"1.00000000000000000000"+"e+000"+"\x00"*4)
data.write("\x63"+"1.00000000000000000000"+"e+000"+"\x00"*4)
data.write("\x63"+"1.00000000000000000000"+"e+000"+"\x00"*4)
data.write("\x63"+"1.00000000000000000000"+"e+000"+"\x00"*4)
write_chunkheader(data, 0x68, 0x02, "ambient")
data.write("\x68\x04")
data.write("\x63"+"1.00000000000000000000"+"e+000"+"\x00"*4)
data.write("\x63"+"1.00000000000000000000"+"e+000"+"\x00"*4)
data.write("\x63"+"1.00000000000000000000"+"e+000"+"\x00"*4)
data.write("\x63"+"1.00000000000000000000"+"e+000"+"\x00"*4)
write_chunkheader(data, 0x68, 0x02, "specular")
data.write("\x68\x04")
data.write("\x63"+"1.00000000000000000000"+"e+000"+"\x00"*4)
data.write("\x63"+"1.00000000000000000000"+"e+000"+"\x00"*4)
data.write("\x63"+"1.00000000000000000000"+"e+000"+"\x00"*4)
data.write("\x63"+"1.00000000000000000000"+"e+000"+"\x00"*4)
write_chunkheader(data, 0x68, 0x02, "emission")
data.write("\x68\x04")
data.write("\x63"+"0.00000000000000000000"+"e+000"+"\x00"*4)
data.write("\x63"+"0.00000000000000000000"+"e+000"+"\x00"*4)
data.write("\x63"+"0.00000000000000000000"+"e+000"+"\x00"*4)
data.write("\x63"+"0.00000000000000000000"+"e+000"+"\x00"*4)
write_chunkheader(data, 0x68, 0x02, "shininess")
data.write("\x63"+"0.00000000000000000000"+"e+000"+"\x00"*4)
#write_chunkheader(data, 0x68, 0x02, "twosided")
#data.write(struct.pack(">BH4s", 0x64, 4, "true"))
data.write("\x6A"*3) # use *4 if no ambient light
# =====================
# === Generate Data ===
# =====================
def generate_data(objname, edge_table, mesh):
data = cStringIO.StringIO()
# === wings chunk ===
write_chunkheader(data, 0x68, 0x03, "wings")
numobjs = 1 # len(Blender.Object.GetSelected())
data.write("\x61\x02\x68\x03") # misc bytes
data.write(struct.pack(">BL", 0x6C, numobjs))
# === object chunk ===
write_chunkheader(data, 0x68, 0x04, "object")
data.write(struct.pack(">BH", 0x6B, len(objname)))
data.write(objname)
# === winged chunk ===
write_chunkheader(data, 0x68, 0x05, "winged")
write_edges(data, mesh, edge_table)
write_faces(data, mesh)
write_verts(data, mesh)
write_mode(data, mesh)
write_material(data, mesh)
write_ambient_light(data)
return data.getvalue()
# ===========================
# === Write Ambient Light ===
# ===========================
def write_ambient_light(data):
light = [ # A quick cheat ;)
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0x64, 0x00, 0x05, 0x66, 0x61, 0x6C, 0x73, 0x65, 0x6A, 0x6A, 0x6A]
data.write("".join(map(chr, light)))
# ==========================
# === Write Wings Format ===
# ==========================
def write(filename):
start = time.clock()
objects = Blender.Object.GetSelected()
objname = objects[0].name
meshname = objects[0].data.name
mesh = Blender.NMesh.GetRaw(meshname)
obj = Blender.Object.Get(objname)
try:
edge_table = mod_meshtools.generate_edgetable(mesh)
except:
edge_table = {}
message = "Unable to generate\nEdge Table for mesh.\n"
message += "Object name is: " + meshname
mod_meshtools.print_boxed(message)
Blender.Draw.PupMenu("Wings Export error|Unable to generate Edge Table for mesh")
return
# if 0:
# import Tkinter, tkMessageBox
# sys.argv=['wings.pyo','wings.pyc'] # ?
#
# #Tkinter.NoDefaultRoot()
# win1 = Tkinter.Tk()
# ans = tkMessageBox.showerror("Error", message)
# win1.pack()
# print ans
# if ans:
# win1.quit()
# win1.mainloop()
#
# else:
# from Tkinter import Label
# sys.argv = 'wings.py'
# widget = Label(None, text=message)
# #widget.title("Error")
# widget.pack()
# widget.mainloop()
data = generate_data(objname, edge_table, mesh)
dsize = len(data)
Blender.Window.DrawProgressBar(0.98, "Compressing Data")
data = zlib.compress(data, 6)
fsize = len(data)+6
header = "#!WINGS-1.0\r\n\032\04"
misc = 0x8350
file = open(filename, "wb")
file.write(header)
file.write(struct.pack(">L", fsize))
file.write(struct.pack(">H", misc))
file.write(struct.pack(">L", dsize))
file.write(data)
# Blender.Window.RedrawAll()
Blender.Window.DrawProgressBar(1.0, '') # clear progressbar
file.close()
end = time.clock()
seconds = " in %.2f %s" % (end-start, "seconds")
message = "Successfully exported " + os.path.basename(filename) + seconds + '\n\n'
message += "objname : " + objname + '\n'
message += "faces : " + `len(mesh.faces)` + '\n'
message += "edges : " + `len(edge_table)` + '\n'
message += "verts : " + `len(mesh.verts)` + '\n'
mod_meshtools.print_boxed(message)
def fs_callback(filename):
if filename.find('.wings', -6) <= 0: filename += '.wings'
write(filename)
if Blender.Object.GetSelected()[0].getType() != "Mesh":
Blender.Draw.PupMenu("Wings Export error|Selected object is not a mesh!")
else:
Blender.Window.FileSelector(fs_callback, "Export Wings3D")