..
KXNetwork
Python 2.4 should build with the game engine now, no thanks to python for switching from char to const char
2008-10-02 00:22:28 +00:00
BL_BlenderShader.cpp
* GLSL lamps now respect 3d viewport layers.
2008-09-05 14:33:36 +00:00
BL_BlenderShader.h
Merge of first part of changes from the apricot branch, especially
2008-09-04 20:51:28 +00:00
BL_Material.cpp
Sync with Apricot Game Engine
2008-07-10 12:47:20 +00:00
BL_Material.h
Merge of first part of changes from the apricot branch, especially
2008-09-04 20:51:28 +00:00
BL_Shader.cpp
[ #17600 ] char* -> const char*
2008-09-20 11:08:35 +00:00
BL_Shader.h
[ #17600 ] char* -> const char*
2008-09-20 11:08:35 +00:00
BL_Texture.cpp
Game Engine: alpha blending and sorting
2008-07-29 15:48:31 +00:00
BL_Texture.h
Preparation to VideoTexture: everything but the VideoTexture module itself.
2008-10-31 21:06:48 +00:00
CMakeLists.txt
Merge of first part of changes from the apricot branch, especially
2008-09-04 20:51:28 +00:00
KX_BlenderMaterial.cpp
Merge of first part of changes from the apricot branch, especially
2008-09-04 20:51:28 +00:00
KX_BlenderMaterial.h
Preparation to VideoTexture: everything but the VideoTexture module itself.
2008-10-31 21:06:48 +00:00
KX_BulletPhysicsController.cpp
BGE bug #17688 fixed: Near Sensor Reset not working (for Gamekit)
2008-10-01 07:55:02 +00:00
KX_BulletPhysicsController.h
BGE bug #17688 fixed: Near Sensor Reset not working (for Gamekit)
2008-10-01 07:55:02 +00:00
KX_Camera.cpp
Preparation to VideoTexture: everything but the VideoTexture module itself.
2008-10-31 21:06:48 +00:00
KX_Camera.h
fix BGE bug #8646 : unusable anaglyph settings
2008-05-24 08:34:04 +00:00
KX_CameraActuator.cpp
Python 2.4 should build with the game engine now, no thanks to python for switching from char to const char
2008-10-02 00:22:28 +00:00
KX_CameraActuator.h
Python API get/setObject update for Actuators. (SetParent, AddObject, Camera and TrackTo)
2008-08-14 08:58:25 +00:00
KX_CameraIpoSGController.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_CameraIpoSGController.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_CDActuator.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_CDActuator.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_ClientObjectInfo.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_ConstraintActuator.cpp
Python 2.4 should build with the game engine now, no thanks to python for switching from char to const char
2008-10-02 00:22:28 +00:00
KX_ConstraintActuator.h
BGE patch: new force field constraint actuator
2008-10-01 19:16:13 +00:00
KX_ConstraintWrapper.cpp
converted my gen_utils.h fix to PyObjectPlus.h
2008-09-06 14:13:31 +00:00
KX_ConstraintWrapper.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_ConvertPhysicsObject.h
enable -noaudio option, so it actually works (and doesn't get overwritten by a game flag). audio initialization delays startup of game engine 2 seconds
2008-09-28 03:07:13 +00:00
KX_ConvertPhysicsObjects.cpp
Add Fh/Rot Fh to Bullet.
2008-09-29 06:58:49 +00:00
KX_EmptyObject.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_EmptyObject.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_GameActuator.cpp
Python 2.4 should build with the game engine now, no thanks to python for switching from char to const char
2008-10-02 00:22:28 +00:00
KX_GameActuator.h
save and load configuration actuator, (option in game actuator menu)
2008-09-12 02:15:16 +00:00
KX_GameObject.cpp
Preparation to VideoTexture: everything but the VideoTexture module itself.
2008-10-31 21:06:48 +00:00
KX_GameObject.h
face transp option CLIP wasnt added to the py api.
2008-10-27 15:47:58 +00:00
KX_IInterpolator.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_IPhysicsController.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_IPhysicsController.h
BGE bug #17688 fixed: Near Sensor Reset not working (for Gamekit)
2008-10-01 07:55:02 +00:00
KX_IPO_SGController.cpp
BGE bug #17657 fixed: dRotY doesn't work properly after 90 degrees rotation.
2008-09-23 20:07:15 +00:00
KX_IPO_SGController.h
BGE bug #17657 fixed: dRotY doesn't work properly after 90 degrees rotation.
2008-09-23 20:07:15 +00:00
KX_IpoActuator.cpp
Python 2.4 should build with the game engine now, no thanks to python for switching from char to const char
2008-10-02 00:22:28 +00:00
KX_IpoActuator.h
BGE patch: add frameProp to Ipo actuator (Carsten's request).
2008-10-01 21:17:00 +00:00
KX_IPOTransform.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_IScalarInterpolator.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_ISceneConverter.h
Merge of first part of changes from the apricot branch, especially
2008-09-04 20:51:28 +00:00
KX_ISystem.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_KetsjiEngine.cpp
Preparation to VideoTexture: everything but the VideoTexture module itself.
2008-10-31 21:06:48 +00:00
KX_KetsjiEngine.h
Preparation to VideoTexture: everything but the VideoTexture module itself.
2008-10-31 21:06:48 +00:00
KX_Light.cpp
Fix for bug #17589 : removing a lamp in the game engine with glsl
2008-09-10 09:51:06 +00:00
KX_Light.h
Merge of first part of changes from the apricot branch, especially
2008-09-04 20:51:28 +00:00
KX_LightIpoSGController.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_LightIpoSGController.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_MaterialIpoController.cpp
Win64: please check my changes if you ran across them ;) But should be fine since no additional crashes were reported!
2008-08-17 17:08:00 +00:00
KX_MaterialIpoController.h
BGE patch: approve patch #17312 : Multiple material IPOs per mesh in BGE.
2008-07-25 13:45:57 +00:00
KX_MeshProxy.cpp
converted my gen_utils.h fix to PyObjectPlus.h
2008-09-06 14:13:31 +00:00
KX_MeshProxy.h
BGE patch: KX_GameObject::rayCast() improvements to have X-Ray option, return true face normal and hit polygon information.
2008-08-27 19:34:19 +00:00
KX_MotionState.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_MotionState.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_MouseFocusSensor.cpp
Python 2.4 should build with the game engine now, no thanks to python for switching from char to const char
2008-10-02 00:22:28 +00:00
KX_MouseFocusSensor.h
Fix for bug #3858 : the game engine mouse focus sensor did not work
2008-09-18 01:46:28 +00:00
KX_NearSensor.cpp
BGE bug fix (continuation of previous bug fix):
2008-10-17 09:24:35 +00:00
KX_NearSensor.h
BGE patch: logic optimization part 2: remove inactive sensors from logic manager.
2008-07-30 17:41:47 +00:00
KX_ObColorIpoSGController.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_ObColorIpoSGController.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_ObjectActuator.cpp
game engine python api
2008-08-14 03:23:36 +00:00
KX_ObjectActuator.h
BGE patch: Add PyDoc for new logic bricks, set exception message on Py error, remove args on Py functions that don't take any to save CPU time
2008-07-23 21:37:37 +00:00
KX_OdePhysicsController.cpp
BGE bug #17688 fixed: Near Sensor Reset not working (for Gamekit)
2008-10-01 07:55:02 +00:00
KX_OdePhysicsController.h
BGE bug #17688 fixed: Near Sensor Reset not working (for Gamekit)
2008-10-01 07:55:02 +00:00
KX_OrientationInterpolator.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_OrientationInterpolator.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_ParentActuator.cpp
Preparation to VideoTexture: everything but the VideoTexture module itself.
2008-10-31 21:06:48 +00:00
KX_ParentActuator.h
Python API get/setObject update for Actuators. (SetParent, AddObject, Camera and TrackTo)
2008-08-14 08:58:25 +00:00
KX_PhysicsEngineEnums.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_PhysicsObjectWrapper.cpp
converted my gen_utils.h fix to PyObjectPlus.h
2008-09-06 14:13:31 +00:00
KX_PhysicsObjectWrapper.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_PhysicsPropertiesobsolete.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_PolygonMaterial.cpp
Merge of first part of changes from the apricot branch, especially
2008-09-04 20:51:28 +00:00
KX_PolygonMaterial.h
Merge of first part of changes from the apricot branch, especially
2008-09-04 20:51:28 +00:00
KX_PolyProxy.cpp
Merge of first part of changes from the apricot branch, especially
2008-09-04 20:51:28 +00:00
KX_PolyProxy.h
BGE patch: KX_GameObject::rayCast() improvements to have X-Ray option, return true face normal and hit polygon information.
2008-08-27 19:34:19 +00:00
KX_PositionInterpolator.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_PositionInterpolator.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_PyConstraintBinding.cpp
Fix bug in rigid body constraint buttons drawing, and while we are at it, add 'Collision' button to disable collisions between bodies, linked between constraint.
2008-10-10 05:12:57 +00:00
KX_PyConstraintBinding.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_PyMath.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_PyMath.h
added exception messages to game engine matrix and vector conversions. also removed own unneeded defines in arithb.c
2008-07-25 21:14:23 +00:00
KX_PythonInit.cpp
Preparation to VideoTexture: everything but the VideoTexture module itself.
2008-10-31 21:06:48 +00:00
KX_PythonInit.h
Preparation to VideoTexture: everything but the VideoTexture module itself.
2008-10-31 21:06:48 +00:00
KX_RadarSensor.cpp
Python 2.4 should build with the game engine now, no thanks to python for switching from char to const char
2008-10-02 00:22:28 +00:00
KX_RadarSensor.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_RayCast.cpp
BGE patch: KX_GameObject::rayCast() improvements to have X-Ray option, return true face normal and hit polygon information.
2008-08-27 19:34:19 +00:00
KX_RayCast.h
BGE patch: KX_GameObject::rayCast() improvements to have X-Ray option, return true face normal and hit polygon information.
2008-08-27 19:34:19 +00:00
KX_RayEventManager.cpp
BGE patch: logic optimization part 2: remove inactive sensors from logic manager.
2008-07-30 17:41:47 +00:00
KX_RayEventManager.h
BGE patch: logic optimization part 2: remove inactive sensors from logic manager.
2008-07-30 17:41:47 +00:00
KX_RaySensor.cpp
Python 2.4 should build with the game engine now, no thanks to python for switching from char to const char
2008-10-02 00:22:28 +00:00
KX_RaySensor.h
BGE patch: add X-Ray option to ray sensor. The option is effective only if a property is set: the sensor will ignore the objects that don't have the property.
2008-08-28 19:37:49 +00:00
KX_SCA_AddObjectActuator.cpp
Python 2.4 should build with the game engine now, no thanks to python for switching from char to const char
2008-10-02 00:22:28 +00:00
KX_SCA_AddObjectActuator.h
get/set Angular velocity for KX_GameObjects python api and for the AddObject actuator.
2008-08-27 03:34:53 +00:00
KX_SCA_DynamicActuator.cpp
BGE patch 15044 approved: Edit Object Dynamics Actuator.
2008-06-25 14:09:15 +00:00
KX_SCA_DynamicActuator.h
BGE patch 15044 approved: Edit Object Dynamics Actuator.
2008-06-25 14:09:15 +00:00
KX_SCA_EndObjectActuator.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_SCA_EndObjectActuator.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_SCA_ReplaceMeshActuator.cpp
Python 2.4 should build with the game engine now, no thanks to python for switching from char to const char
2008-10-02 00:22:28 +00:00
KX_SCA_ReplaceMeshActuator.h
BGE Py API
2008-09-05 02:53:12 +00:00
KX_ScalarInterpolator.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_ScalarInterpolator.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_ScalingInterpolator.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_ScalingInterpolator.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_Scene.cpp
BGE showstopper bug fix:
2008-10-16 23:33:40 +00:00
KX_Scene.h
Merge of first part of changes from the apricot branch, especially
2008-09-04 20:51:28 +00:00
KX_SceneActuator.cpp
Python 2.4 should build with the game engine now, no thanks to python for switching from char to const char
2008-10-02 00:22:28 +00:00
KX_SceneActuator.h
BGE patch: Relink actuators with target within group when duplicating group; generalize protection against object deletion for all actuators that point to objects.
2008-07-19 07:45:19 +00:00
KX_SG_BoneParentNodeRelationship.cpp
Merge of first part of changes from the apricot branch, especially
2008-09-04 20:51:28 +00:00
KX_SG_BoneParentNodeRelationship.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_SG_NodeRelationships.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_SG_NodeRelationships.h
Added access for adjusting timeOffset value at runtime, used for apricot (Franky climbing walls)
2008-06-14 17:12:49 +00:00
KX_SoundActuator.cpp
BGE bug fix: fix several bugs and inconsistencies in sound actuator:
2008-10-09 06:06:11 +00:00
KX_SoundActuator.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_StateActuator.cpp
Python 2.4 should build with the game engine now, no thanks to python for switching from char to const char
2008-10-02 00:22:28 +00:00
KX_StateActuator.h
BGE patch: add state engine support in the logic bricks.
2008-06-22 14:23:57 +00:00
KX_SumoPhysicsController.cpp
BGE bug #17688 fixed: Near Sensor Reset not working (for Gamekit)
2008-10-01 07:55:02 +00:00
KX_SumoPhysicsController.h
BGE bug #17688 fixed: Near Sensor Reset not working (for Gamekit)
2008-10-01 07:55:02 +00:00
KX_TimeCategoryLogger.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_TimeCategoryLogger.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_TimeLogger.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_TimeLogger.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_TouchEventManager.cpp
BGE fix bug #17430 : BGE Collide/Touch Sensor interfearing with other unrelated sensor states. The bug was introduced in the recent logic optimization patch. It only affects collision and touch sensors. The bug is fixed by keeping track of registration count.
2008-08-05 16:23:33 +00:00
KX_TouchEventManager.h
BGE patch: logic optimization part 2: remove inactive sensors from logic manager.
2008-07-30 17:41:47 +00:00
KX_TouchSensor.cpp
BGE bug fix (continuation of previous bug fix):
2008-10-17 09:24:35 +00:00
KX_TouchSensor.h
BGE showstopper bug fix:
2008-10-16 23:33:40 +00:00
KX_TrackToActuator.cpp
Python 2.4 should build with the game engine now, no thanks to python for switching from char to const char
2008-10-02 00:22:28 +00:00
KX_TrackToActuator.h
Python API get/setObject update for Actuators. (SetParent, AddObject, Camera and TrackTo)
2008-08-14 08:58:25 +00:00
KX_VehicleWrapper.cpp
BGE showstopper bug fix:
2008-10-16 23:33:40 +00:00
KX_VehicleWrapper.h
exposed a few more tuning paramters
2006-02-21 07:08:23 +00:00
KX_VertexProxy.cpp
Merge of first part of changes from the apricot branch, especially
2008-09-04 20:51:28 +00:00
KX_VertexProxy.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_VisibilityActuator.cpp
Python 2.4 should build with the game engine now, no thanks to python for switching from char to const char
2008-10-02 00:22:28 +00:00
KX_VisibilityActuator.h
BGE set visible actuator, option to set visibility recursively to make managing visibility for collections of objects a lot easier.
2008-09-05 16:22:14 +00:00
KX_WorldInfo.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_WorldInfo.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_WorldIpoController.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_WorldIpoController.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
Makefile
Merge of first part of changes from the apricot branch, especially
2008-09-04 20:51:28 +00:00
SConscript
Merge of first part of changes from the apricot branch, especially
2008-09-04 20:51:28 +00:00